Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: aliaga

Daniel G. Aliaga

Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: \\arthur.cs.purdue.edu\aliaga\.www\pics\CGVlocomotive-sm.gif

Associate Professor of Computer Science

Purdue University

305 N. University St.

West Lafayette, IN 47907-2066

FAX: (765) 494-0739

Email: aliaga at cs purdue edu

 

Short Biography: Dr. Daniel G. Aliaga is an Associate Professor of Computer Science at Purdue University. He obtained is Ph.D. degree and M.S. degree from the University of North Carolina at Chapel Hill and his Bachelor of Science from Brown University. Dr. Aliaga’s research is primarily in the area of 3D computer graphics but overlaps with computer vision and with visualization. His research area is of central importance to many critically important industries, including computer-aided design and manufacturing, telepresence, scientific simulations, and education. He focuses on i) 3D urban modeling (developing novel 3D urban model acquisition methods, forward and inverse procedural modeling, and integration with urban design and planning), ii) projector-camera systems (focusing on spatially-augmented reality and on appearance editing of arbitrarily shaped and colored objects), and iii) 3D digital fabrication (in particular, on novel methods for digital manufacturing that embed into a physical object information for a variety of purposes, including genuinity detection, tamper detection, and multiple appearance generation). Dr. Aliaga has also performed research in related areas such as 3D reconstruction, image-based rendering, rendering acceleration, and camera design and calibration. In addition, he holds several patents related to 3D acquisition and modeling, has designed several complete experimental research systems, and has worked in collaboration with Bell Labs, Princeton University, Johns Hopkins University, University of Washington, University of California Berkeley, University of California Irvine, and University of North Carolina at Chapel Hill. To date Prof. Aliaga has published over 70 peer reviewed publications and chaired and served on numerous ACM and IEEE conference and workshop committees, including being a member of more than 35 program committees, conference chair, papers chair, invited panelist, and a frequent reviewer of papers, journal articles, and technical courses. In addition, Dr. Aliaga has served on several NSF panels, is on the editorial board of Graphical Models, and is a member of ACM SIGGRAPH. His research has been whole or partially funded by NSF, MTC, Microsoft Research, Google, and Adobe Inc.

 

Curriculum Vitae (CV)

 

NOTE: on Sabbatical to ETH Zurich, Switzerland during 2011.

Academic Positions

o   Visiting Professor in Computer Vision and Geometry Group, Department of Computer Science, ETH Zurich, 2011.

o   Visiting Professor in Chair for Information Architecture, Department of Architecture, ETH Zurich, 2011.

o   Associate Professor, Purdue University, 2010-present.

o   Assistant Professor, Purdue University, 2003-2010.

o   Research Staff, Princeton University, 2003.

o   Member of Technical Staff, Bell Labs, 1999-2002.

o   Ph.D., Computer Science, University of North Carolina at Chapel Hill, 1993-1999.

o   M.S., Computer Science, University of North Carolina at Chapel Hill, 1991-1993.

o   B.S. Computer Science, Magna Cum Laude, Honors, Brown University, 1987-1991.

o   High School, Colegio Santa Maria, Lima - Peru, 1982-1986.

 

Research 

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Appearance Editing: Modifying the Appearance of Real-World Objects

Appearance editing offers a unique way to view visually altered objects with various appearances or visualizations. By carefully controlling how an object is illuminated using digital projectors, we obtain stereoscopic imagery for any number of observers with everything visible to the naked eye (i.e., no need for head-mounts or goggles). Such ability is useful for various applications, including scientific visualization, virtual restoration of cultural heritage, and display systems.

 

è See blog (2011), “Digital Restoration: Introducing an Undo Function” by Central Science (C&EN).

è See newscast (2009), “Restoring Art in an Instant” by Discovery Breakthroughs in Science (DBIS).

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Urban Modeling and Visualization

 

Our objective is to capture, simulate, and modify models of urban environments. Today, more than half of the world’s population of 7 billion people lives in cities – and that number is only expected to grow over the next 30 years. Cities, and urban spaces of all sizes, are however extremely complex and their modeling is still not solved. Our project efforts have focused on obtaining digital models of large-scale urban structures in order to enable simulating physical phenomena and human activities in city-size environments. To date, we have developed several algorithms and large-scale software systems using ground-level imagery, aerial imagery, GIS data, and forward and inverse procedural modeling to create/modify 3D and 2D urban models.

 

è See documentary (2010), “Man-made Disasters” by National Geographic Documentary as part of NatGeo Naked Science series, appeared together with Prof. Dev Niyogi on topic of urban sprawl and urban heat islands.

 

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Embedding Information into Physical Objects

 

We seek to provide methods to embed into a physical object information for a variety of purposes, including genuinity detection, tamper detection, and multiple appearance generation. Genuinity detection refers to encoding fragile or robust signatures so that a copy, or tampered, version can be differentiated from the original object. Multiple appearance generation refers to generalizing the encoded information from a signature to a different appearance of the same physical object. The project also includes the development of underlying infrastructure for 3D model acquisition and for appearance/signature creation and extraction using projector-based illumination.

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A Photogeometric Framework for Capturing 3D Objects

We introduce a photogeometric framework for acquiring 3D objects with sub-millimeter accuracy. The defining characteristic of our framework is leveraging the complementary advantages of photometric and geometric acquisition. The two approaches are tightly integrated in an iterative acquisition process that achieves self-calibration, multi-viewpoint sampling, and high level of detail.

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Pose-free 3D Reconstruction

 

Conventional 3D reconstruction from digital photographs requires (pre-calibration) or computes (self-calibration) camera pose for each photograph. We have developed a mathematical framework where the parameters defining camera poses are eliminated from the nonlinear system of 3-D reconstruction equations, which leads to significantly more robust and accurate 3D models.

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Modeling Scenes with Strong Inter-reflections

Structured light is a powerful approach for acquiring 3-D models of real world scenes. The scene is illuminated with a custom pattern of light and imaged with a digital camera. An important challenge in structured light acquisition comes from glossy and specular objects which reflect the patterns of light and create false positives. We have developed an iterative and adaptive algorithm that reduces the inter-reflection within the scene, which leads to robust pixel classification and to accurate and dense 3-D reconstruction.

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Modeling Repetitive Motion in Real-World 3D Scenes

 

Most 3-D acquisition systems assume that the scene is static. We have taken significant steps towards supporting the acquisition of dynamic scenes by developing algorithms that detect and leverage repetitive motion in the scene (e.g. person walking, flag waving). Our approach produces space-time 3D models using as few as two cameras or one camera-projector pair.

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Occlusion-Resistant Camera Designs: Acquiring Active Environments

 

Obtaining image sequences of popular and active environments is often hindered by unwanted interfering occluders. In this work, we propose a family of Occlusion-Resistant Camera designs for acquiring such environments. Our cameras explicitly remove interfering occluders from acquired data in real-time, during live capture.

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Sea of Images

 

We present an image-based approach to providing interactive and photorealistic walkthroughs of complex indoor environments. Our strategy is to obtain a dense sampling of viewpoints in a large static environment with omnidirectional images and to replace the 3D reconstruction challenges with easier problems of motorized-cart control, dense image-based sampling, and compression.

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Mixed Reality and Tablet PCs

 

The project investigates several graphical and educational tools using Tablet PCs. We have developed hardware and software tools for tabletop mixed-reality and for Tablet PC applications in classrooms.

Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: mmr

Massive Modeling Rendering

 

A key component of providing realism is rendering large and detailed 3D models at high frame rates. We explore various rendering acceleration methods, including visibility culling, geometry simplification, and image-based rendering.

 

Diversity

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Publications

Selected recent publications:

·       Fast High Resolution Appearance Editing using Superimposed Projections, D. Aliaga, Y. H. Yeung, A. Law, B. Sajadi, A. Majumder, ACM Transactions on Graphics (TOG), 12 pages, 2012.

·       Perceptually-Based Appearance Modification for Compliant Appearance Editing, A. Law, D. Aliaga, B. Sajadi, A. Majumder, Z. Pizlo, Computer Graphics Forum (CGF), 13 pages, 2011.

·       Urban Ecosystem Design, B. Benes, M. Abdul, P. Jarvis, D. Aliaga, C. Vanegas, ACM Symposium on Interactive 3D Graphics (I3D), 8 pages, 2011.

·       DECHO - A Framework for the Digital Exploration of Cultural Heritage Objects, D. Aliaga, E. Bertino, S. Valtolina, ACM Journal on Computing and Cultural Heritage (JOCCH), 21 pages, 2011.

·       Building Reconstruction using Manhattan-World Grammars, C. Vanegas, D. Aliaga, B. Benes, IEEE Conference of Computer Vision and Pattern Recognition (CVPR), 8 pages, 2010.

All publications:

Bevel: Conferences Papers

Bevel: Journal Articles

Bevel: Dissertation/Theses

Bevel: Patents

 

Courses

Current course: Spring 2012 – CS 334

 

Number

Title

Year

 CS590G/CS635

 Capturing, Modeling, Rendering 3D Structures

 Fall 2003, Fall 2004, Spring 2007, Spring 2009, Spring 2010

 CS590M

 Geometric Modeling and Applications

 Spring 2004

 CS535

 Interactive Computer Graphics

 Fall 2005, Fall 2007, Fall 2010

 CS530

 Introduction to Scientific Visualization

 Fall 2009

 CS490G

 Tablet PC Graphics

 Spring 2004, Spring 2005, Spring 2006

 CS397/CS497

 Honor's Research

 Fall 2004

 CS334

 Fundamentals of Computer Graphics

 Spring 2008, Fall 2008, Spring 2012

 CS251

 Data Structures

 Fall 2006

 CS197

 Freshman Honor’s Seminar

 Spring 2010

 

Students

Graduate:

Advisee’s

Carlos Vanegas (CS, PhD student)

Yi-Liu Chao (CS, PhD student)

Ignacio Garcia-Dorado (CS, PhD student)

Ilke Demir (CS, PhD student)

Alvin Law (CS, PhD 2011, now at Google)       

Yi Xu (CS, PhD 2010, now at GE Research)

Daniel Bekins (CS, MS 2005, now at Electronic Arts)

Scott Yost (CS, MS 2004, now at Microsoft)

Committee member:

Paul Rosen (CS, PhD 2010, Research Asst Prof @ University of Utah)

Mihai Mudure (CS, PhD 2008, Google)

Huiying Xu (CS, PhD 2007, Cisco)

David Gotz (CS, PhD 2005, UNC, IBM Research)

 

Undergraduate:

Tyler Smith (CS, BS 2011)

Philip Jarvis (CS, BS 2011)

Aaron Link (CS, BS 2009)

Robert Insley (CS, BS 2008)

Dat Nyugen, Nitin Nalreja, Nimesh Amin (CS, BS 2006)

Paul Ardis (CS, BS 2005, now at Univ. Rochester)

Jamie Gennis (CS, BS 2005, now at NVIDIA)

Jonathan Deutsch (CS, BS 2005, now at Apple Corp)

Darin Rajan (CS, BS 2005)

 

Research Funding

o   Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: C:\Users\aliaga\Desktop\mtc.jpg   Metropolitan Transportation Commission, “Urban Simulation Visualization”, 2011-2012.

o   Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: C:\Users\aliaga\Desktop\google.jpg  Google Research Award, (PI) “Modeling of Buildings from Photographs”, 2011-present.

o   Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: nsf NSF IIS, (PI) “Integrating Behavioral, Geometrical and Graphical Modeling to Simulate and Visualize Urban Areas”, 2010-2013.

o   Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: nsf NSF CNS, (PI) “A Computational Framework for Marking Physical Objects against Counterfeiting and Tampering”, 2009-2012.

o   Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: nsf NSF OCI, “INTEROP: Developing Community-based Drought Information Network Protocols and Tools for Multidisciplinary Regional Scale Applications (DRInet)”, 2008-2012.

o   Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: iarp Purdue-IUPUI Applied Research Grant, (PI) “Digital Inspection and Virtual Restoration of 3D Objects”, 2008-2009.

o   Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: adobe-lq Adobe Inc., “Vector Pattern Modeling and Editing“, 2008-present.

o   Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: pace PACE/Hewlett-Packard Hardware Grant, (PI) 2008.

o   Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: nsf NSF REU, (PI) “3D Scene Digitization”, 2006-2008.

o   Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: nsf NSF MSPA-MCS, (PI) “3D Scene Digitization: A Novel Invariant Approach for Large-Scale Environment Capture”, 2004-2008.

o   Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: logo_msr Microsoft Research, (PI) “PMR: Portable Mixed Reality”, 2005-present.

o   Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: Description: logo_msr Microsoft Research, (PI) “MRT: A Mixed Reality Tabletop”, 2004-present.

 

Professional Activities

o   Program Committee for IEEE PROCAMS 2012

o   Invited Panelist for APCOSE 2011

o   Program Committee for IEEE CVPR 2012

o   Program Committee for ACM Symposium in Interactive 3D Graphics 2012

o   Program Committee for IEEE Visualization 2011

o   Program Committee for IEEE ICCV 2011

o   Program Committee for IEEE CVPR 2011

o   Program Committee for ACM Symposium in Interactive 3D Graphics 2011

o   Program Committee for IEEE PROCAMS 2010

o   Program Committee ECCV Workshop on Reconstruction and Modeling of Large-Scale 3D Virtual Environments 2010

o   Program Committee for SIBGRAPI 2010

o   Papers Co-Chair for ACM Symposium on Interactive 3D Graphics and Games 2010

o   Program Committee for ACM Int'l Symposium on Mixed and Augmented Reality 2010

o   Program Committee for 3DIM 2009

o   Invited Panelist for IEEE PROCAMS 2009

o   Program Committee for IEEE PROCAMS 2009

o   Program Committee for SIBGRAPI 2009

o   General Co-Chair for ACM Symposium on Interactive 3D Graphics and Games 2009

o   Program Committee for HyperText 2008

o   Program Committee for Pacific Graphics 2008

o   Program Committee for SIBGRAPI 2008

o   Program Committee for ACM Symposium in Interactive 3D Graphics 2008

o   Student Stipend Chair for ACM Symposium on Interactive 3D Graphics and Games 2008

o   Program Committee for IEEE ICCV Workshop on Visual Representations and Modeling of Large-scale Environments 2007

o   Program Committee for ACM Int'l Symposium on Mixed and Augmented Reality 2007

o   Program Committee for Pacific Graphics 2007

o   Program Committee for Symposium on Point-based Graphics 2007

o   Program Committee for SIBGRAPI 2007

o   Program Committee for ACM Symposium in Interactive 3D Graphics 2007

o   Program Committee for Int'l Conference on Computer Graphics Theory and Applications 2007

o   Editor for Graphical Models (2006-present)

o   Program Committee for Symposium on Point-based Graphics 2006

o   Program Committee for ACM Int'l Symposium on Mixed and Augmented Reality 2006

o   Program Committee for Virtual Reality Software and Technology 2006

o   Program Committee for Pacific Graphics 2006

o   Program Committee for ACM Symposium in Interactive 3D Graphics 2006

o   Program Committee for Int'l Conference on Computer Graphics Theory and Applications 2006

o   Program Committee for SIBGRAPI 2006

o   Program Committee for Symposium on Point-based Graphics 2005

o   Program Committee for ACM Int'l Symposium on Mixed and Augmented Reality 2005

o   Program Committee for ACM Symposium in Interactive 3D Graphics 2005

o   Program Committee for Symposium on Point-based Graphics 2004

o   NSF Graphics Panel 2002

o   NSF Numeric, Symbolic, and Graphic Computation Panels 2002

o   NSF Graphics Panel 2001

o   ACM SIGGRAPH Course Organizer 2000

o   ACM SIGGRAPH Course Organizer 1999

 

Personal

o   Hobbies: vintage computers, astronomy, model trains, martial arts, soccer, mountain biking

o   Languages: English, Spanish, some German

o   Family, Wedding, some videos