Modeling 3D Urban Spaces Using
Procedural and Simulation-Based Techniques
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Peter Wonka

Dr. Wonka is Associate Professor at Arizona State University. He joined the CSE faculty of ASU in 2004 after two years as a post‐doctorate researcher at the Georgia Institute of Technology. He received his Ph.D. in computer science from the Vienna University of Technology in 2001 and a masters degree in urban planning in 2002. His research interests include various topics related to computer graphics, such as real‐time rendering, procedural urban modeling, image processing, and visualization. Peter Wonka is a member of the PRISM lab.
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Daniel Aliaga

Dr. Aliaga is an Associate Professor of Computer Science at Purdue University. He obtained his Ph.D. and M.S. degree from UNC Chapel Hill and his B.S. degree from Brown University. Dr. Aliaga’s research is primarily in the area of 3D computer graphics but overlaps with computer vision. His research area is of central importance to many critically important industries, including computer‐aided design and manufacturing, telepresence, scientific simulations, and education. To date Prof. Aliaga has over 60 peer reviewed publications and has chaired and served on numerous ACM and IEEE conference and workshop committees.
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Carlos Vanegas

Carlos is a fourth‐year PhD student in the Department of Computer Science at Purdue University and a research assistant at Purdue’s Computer Graphics and Visualization Lab. His research is focused on concurrent behavioral and geometric methods for fast design and editing of 3D urban models. He has published 12 peer‐reviewed papers, 7 of them in urban modeling. Carlos obtained his B.S. degree in Applied Mathematics from EAFIT University (Colombia) in 2007, has been an academic guest at the Department of Architecture at ETH Zürich, and an intern software engineer at Procedural Inc.
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Pascal Müller

Dr. Müller is co‐founder and CEO of Procedural Inc., an ETH spin‐off company specialized in software for the efficient creation of 3D cities. During his PhD thesis at the Computer Vision Lab at ETH Zurich, Pascal Mueller pioneered novel methods for the procedural modeling of architecture which are now the core of Procedural's flagship product CityEngine. He has published more than 35 scientific papers including SIGGRAPH and has held numerous invited talks at international conferences, universities and companies all over the world. Before his PhD, he worked two years in the industry as technical director for several Swiss
production companies.
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Michael Frederickson

Michael Frederickson is a Technical Director at Pixar Animation Studios. He has worked on the films Ratatouille, Up, Cars 2, and several shorts in the sets, shading, matte paint, and simulation departments. He holds a bachelor's degree in Computer Science from Brown University.
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