Modeling 3D Urban Spaces Using
Procedural and Simulation-Based Techniques
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Peter Wonka (Arizona State University)
Daniel Aliaga (Purdue University)
Carlos Vanegas (Purdue University)
Pascal Müller (Procedural Inc.)
Michael Frederickson (Pixar Animation)

Modeling 3D Urban Spaces Using
Procedural and Simulation-Based Techniques

This course presents the state‐of‐the‐art in urban modeling, including the modeling of urban layouts, architecture, image‐based buildings and façades, and urban simulation and visualization. Digital content creation is a significant challenge in many applications of computer graphics. This course will explain procedural modeling techniques for urban environments as an important complement to traditional modeling software. Attendees of this course will learn procedural techniques to efficiently create highly detailed three-dimensional urban models.

The course is planned as a half‐day course, and assumes knowledge of basic computer graphics topics, such as triangle meshes, hierarchical data structures, texture mapping and ray tracing, as well as basic knowledge of procedural modeling techniques such as particle and L‐systems. The course will first cover fundamental topics in urban modeling, including urban layouts and road modeling, image‐based modeling of facades and buildings, and grammar‐based procedural modeling of buildings. Then, it will discuss recent works on simulation‐based techniques for urban modeling, planning, and visualization, followed by the use of urban modeling methods in industry.
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