********************************************************************
* NOTE: This file is generated automatically from the event
* definition file Minimax.evt.
********************************************************************
<* PRAGMA LL *>
INTERFACE MinimaxViewClass ;
<*NOWARN*> IMPORT TypeFmt, Minimax, GameBoard, View, Thread;
TYPE
T <: Public;
Public = View.T OBJECT
METHODS
<*LL = {} *>
oeSetup ( ) RAISES {Thread.Alerted};
oePlayerMove ( player: INTEGER; fromx, fromy, tox, toy: INTEGER) RAISES {Thread.Alerted};
oeFinished ( winner: INTEGER) RAISES {Thread.Alerted};
oeEvaluateNode ( board: GameBoard.T) RAISES {Thread.Alerted};
oePlayerThinking ( player: INTEGER; board: GameBoard.T) RAISES {Thread.Alerted};
oeFinishedEvalNode ( board: GameBoard.T) RAISES {Thread.Alerted};
oeBoardValueUpdated ( board: GameBoard.T; newValue: Minimax.BoardValue) RAISES {Thread.Alerted};
oeHumanCellSelected ( xCoord, yCoord: INTEGER) RAISES {Thread.Alerted};
oeHumanIllegalMove ( ) RAISES {Thread.Alerted};
<*LL = VBT.mu *>
END;
END MinimaxViewClass.