- Analysis of Akari
Bram Pulles (2021).
Thesis · Bachelor’s thesis, Radboud University (2021)
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- Arc Kayles is PSPACE-complete
Édouard Bonnet (2026).
September 2026 preprint, arXiv:2609.23777
Preprint / workshop manuscript · September 2026 preprint, arXiv:2609.23777
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- Comments on the Awari Solution
Jeroen Donkers (2002).
Published journal article · ICGA Journal 25(3) (2002)
Open manuscript not recorded. The stored link is the journal issue contents; a direct open manuscript is not recorded.
- Awari Is Solved
John W. Romein, Henri E. Bal (2002).
Published journal article · ICGA Journal 25(3) (2002)
Open manuscript not recorded. The stored link is the journal issue contents; a direct open manuscript is not recorded.
- Backgammon is Hard
R. Teal Witter (2021).
Published conference paper · COCOA 2021, 484–496
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- Battleships as a Decision Problem
Merlijn Sevenster (2004).
Published journal article · ICGA Journal (2004)
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- PSPACE-completeness of Bloxorz and of Games with 2-Buttons
Tom C. van der Zanden, Hans L. Bodlaender (2015).
Published conference paper · WALCOM 2015
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- Losing at Checkers is Hard
Jeffrey Bosboom; Spencer Congero; Erik D. Demaine; Martin L. Demaine; Jayson Lynch (2018).
§2; Theorems 3.2–3.3; §5; §7.
Published book chapter · The Mathematics of Various Entertaining Subjects, vol. 3 (2019), 103–118; cited 2018 manuscript
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- Complexity of Retrograde and Helpmate Chess Problems: Even Cooperative Chess Is Hard
Josh Brunner; Erik D. Demaine; Dylan Hendrickson; Julian Wellman (2020).
§1.1 Problems 1–2 and Lemma 1.1; Theorem 2.1; §3.
Published conference paper · ISAAC 2020
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- On the Complexity of Connection Games
Édouard Bonnet; Florian Jamain; Abdallah Saffidine (2016).
§§2.1, 3.1, 4; Theorems 1 and 3; Figures 4–5 and 11–14; §5, Corollary 3.
Published journal article · Theoretical Computer Science 644 (2016), 2–28
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- Human versus Machine Problem-Solving: Winning Openings in Dakon
Jeroen Donkers, Alex de Voogt, Jos Uiterwijk (2000).
Research manuscript · Cited coauthor-hosted article (2000); publication venue not recorded
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- Faster Winner Determination Algorithms for (Colored) Arc Kayles
Tesshu Hanaka; Hironori Kiya; Michael Lampis; Hirotaka Ono; Kanae Yoshiwatari (2024).
Published journal article · SOFSEM 2024; journal revision in Journal of Computer and System Sciences 156 (2026)
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- Winning the War by (Strategically) Losing Battles: Settling the Complexity of Grundy-Values in Undirected Geography
Kyle W. Burke, Matthew T. Ferland, Shang-Hua Teng (2021).
FOCS 2021
Published conference paper · FOCS 2021
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- Hamilton Paths in Grid Graphs
Alon Itai, Christos H. Papadimitriou, Jayme Luiz Szwarcfiter (1982).
Published journal article · SIAM Journal on Computing (1982)
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- Hanabi is NP-complete, Even for Cheaters who Look at Their Cards
Jean-François Baffier et al. (2016).
Published conference paper · FUN 2016
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- Jigsaw Puzzles, Edge Matching, and Polyomino Packing: Connections and Complexity
Erik D. Demaine; Martin L. Demaine (2007).
Published journal article · Graphs and Combinatorics 23, supplement (2007), 195–208
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- Solving Kalah
Geoffrey Irving, Jeroen Donkers, Jos Uiterwijk (2000).
ICGA Journal 23(3), 139–147
Published journal article · ICGA Journal 23(3) (2000), 139–147
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- Lemmings is PSPACE-complete
Giovanni Viglietta (2015).
Published journal article · Theoretical Computer Science (2015)
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- Lights Out on graphs
Abraham Berman, Franziska Borer, Norbert Hungerbühler (2021).
Published journal article · Mathematische Semesterberichte 68 (2021), 237–255
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- Magic: the Gathering is as Hard as Arithmetic
Stella Biderman (2020).
Preprint / workshop manuscript · Cited 2020 preprint
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- Magic: The Gathering Is Turing Complete
Alex Churchill; Stella Biderman; Austin Herrick (2021).
Published conference paper · FUN 2021, article 9
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- Hardness of Mastermind
Giovanni Viglietta (2012).
Published conference paper · FUN 2012, 368–378
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- Complexity of Minesweeper with Restricted Number Sets
Ray Hua Wu (2018).
Thesis · MEng thesis, MIT (2018)
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- Transverse Wave: an impartial color-propagation game inspired by social influence and Quantum Nim
Kyle Burke, Matthew Ferland and Shang-Hua Teng (2021).
§3.2, Theorems 3–4, pp. 19–21
Published journal article · Integers 21B (2021)
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- Some Observations and Solutions to Short and Long Global Nim
Jeffery James; Mark Schlatter (2008).
Introduction and Definition 22, with Section 4's distinction between a supplied move set and special interval move sets.
Published journal article · Integers (2008)
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- A PSPACE-complete graph nim
Kyle Burke and Olivia C. George (2017).
Definition 2.1–2.2, Theorem 3.1, Corollary 3.5, §3.2, Open Problem 6.1
Published book chapter · Games of No Chance 5, MSRI Publications 70 (2017)
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- Generalizations of two-dimensional and three-dimensional chocolate bar games
Ryohei Miyadera, Hikaru Manabe and Aditi Singh (2025).
§6, Definition 19 and Corollary 2, pp. 24–26
Published journal article · Integers (2025)
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- A Subtraction Nim with a Pass
Urban Larsson; Hikaru Manabe; Ryohei Miyadera (2026).
Abstract, page 1.
Preprint / workshop manuscript · May 2026 preprint
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- Quantum-Inspired Combinatorial Games: Algorithms and Complexity
Kyle W. Burke, Matthew Ferland and Shang-Hua Teng (2022).
§1.1, Theorems 6–8, §3
Published conference paper · FUN 2022, article 11
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- Quantum Combinatorial Games: Structures and Computational Complexity
Kyle Burke, Matthew Ferland and Shang-Hua Teng (2020).
Theorems 4.1–4.3 and 7.1, §8.1, Conjecture 8.1, Open Question 8.3
Preprint / workshop manuscript · Cited 2020 full preprint; related shorter FUN 2022 paper is listed separately
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- Zig-Zag Numberlink is NP-Complete
Aaron Adcock, Erik D. Demaine, Martin L. Demaine, Michael P. O’Brien, Felix Reidl, Fernando Sánchez Villaamil, Blair D. Sullivan (2015).
Published journal article · Journal of Information Processing 23 (2015), 239–245
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- The Computational Complexity of Portal and Other 3D Video Games
Erik D. Demaine, Joshua Lockhart, Jayson Lynch (2018).
Published conference paper · FUN 2018
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- Deciding the Winner of an Arbitrary Finite Poset Game is PSPACE-Complete
Daniel Grier (2013).
Published conference paper · ICALP 2013, Part I, 497–503
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- Pushing Blocks without Fixed Walls via Checkable Gizmos: Push-1 is PSPACE-Complete
MIT Hardness Group, Josh Brunner, Lily Chung, Erik D. Demaine, Jenny Diomidova, Della Hendrickson, Jayson Lynch (2026).
Preprint first posted 2025, revised May 2026. ICGA Journal online September 2026, DOI 10.1177/13896911261472776.
Published journal article · ICGA Journal, online September 2026; cited revised preprint (May 2026)
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- Pushing Blocks via Checkable Gadgets: PSPACE-Completeness of Push-1F and Block/Box Dude
Joshua Ani, Lily Chung, Erik D. Demaine, Yevhenii Diomidov, Dylan Hendrickson, Jayson Lynch (2022).
FUN 2022, article 3
Published conference paper · FUN 2022, article 3
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- Sokoban-style PushPush Games with Unique Solutions
Robert D. Barish, Tetsuo Shibuya (2025).
Published journal article · Journal of Information Processing 33 (2025), 1101–1110
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- Algorithms for Solving Rubik's Cubes
Erik D. Demaine, Martin L. Demaine, Sarah Eisenstat, Anna Lubiw, Andrew Winslow (2011).
Published conference paper · ESA 2011
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- Solving the Rubik's Cube Optimally is NP-complete
Erik D. Demaine, Sarah Eisenstat, Mikhail Rudoy (2018).
Published conference paper · STACS 2018
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- Scrabble is PSPACE-Complete
Michael Lampis; Valia Mitsou; Karolina Sołtys (2012).
§2 Definitions 1–4; Lemma 1; Theorems 3.1 and 4.1; §4.5.
Published journal article · FUN 2012; Journal of Information Processing 23(3) (2015), 284–292
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- Strategy-Stealing Is Non-Constructive
Greg Bodwin; Ofer Grossman (2020).
Published conference paper · ITCS 2020
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- Strings-and-Coins and Nimstring are PSPACE-complete
Erik D. Demaine; Jenny Diomidova (2021).
Definitions 2.1–2.2; Corollaries 4.2.1–4.2.2; §5.
Published journal article · Integers (2021)
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- Solitaire Mancala Games and the Chinese Remainder Theorem
Brant Jones, Laura Taalman, Anthony Tongen (2011).
Published journal article · The American Mathematical Monthly 120(8) (2013), 706–724; cited 2011 manuscript
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- Tetris Is Hard with Just One Piece Type
MIT Hardness Group, Josh Brunner, Erik D. Demaine, Della Hendrickson, Jeffery Li (2026).
Published conference paper · FUN 2026, article 32
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- Tetris is NP-hard even with O(1) Rows or Columns
Sualeh Asif, Michael Coulombe, Erik D. Demaine, Martin L. Demaine, Adam Hesterberg, Jayson Lynch, Mihir Singhal (2020).
Journal of Information Processing 28, 942–958
Published journal article · Journal of Information Processing 28 (2020), 942–958
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- 1 × 1 Rush Hour with Fixed Blocks is PSPACE-complete
Josh Brunner, Lily Chung, Erik D. Demaine, Dylan Hendrickson, Adam Hesterberg, Adam Suhl, Avi Zeff (2020).
2020 preprint, subsequently FUN 2021
Published conference paper · FUN 2021; cited 2020 preprint
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- UNO is hard, even for a single player
Erik D. Demaine; Martin L. Demaine; Nicholas J. A. Harvey; Ryuhei Uehara; Takeaki Uno; Yushi Uno (2014).
§§2.1–2.3, Theorems 1, 4, 5 and 7. Corrected journal manuscript, November 2013, published 2014.
Published journal article · Theoretical Computer Science (2014)
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- The Legend of Zelda: The Complexity of Mechanics
Jeffrey Bosboom, Josh Brunner, Michael Coulombe, Erik D. Demaine, Della H. Hendrickson, Jayson Lynch, Elle Najt (2023).
Published journal article · Thai Journal of Mathematics 21(4) (2023), 687–716
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