1. The ZooAnimal class definition below is missing a prototype for the Create function. It should have parameters so that a character string and three integer values (in that order) can be provided when it is called for a ZooAnimal object. Like the Destroy function, it should have return type void. Write an appropriate prototype for the ZooAnimal Create function. class ZooAnimal { private: char *name; int cageNumber; int weightDate; int weight; public: void Destroy (); // destroy function char* reptName (); int daysSinceLastWeighed (int today); }; 2. Write a function header for the ZooAnimal class member function daysSinceLastWeighed. This function has a single integer parameter today and returns an integer number of days since the animal was last weighed. void ZooAnimal::Destroy () { delete [] name; } // -------- member function to return the animal's name char* ZooAnimal::reptName () { return name; } // -------- member function to return the number of days // -------- since the animal was last weighed { int startday, thisday; thisday = today/100*30 + today - today/100*100; startday = weightDate/100*30 + weightDate - weightDate/100*100; if (thisday < startday) thisday += 360; return (thisday-startday); } 3. In the main function there is a cout statement that attempts to print the animal's name. However, it is not allowable because it attempts to access the private data member called name. Modify that statement so that it uses a public member function that returns the ZooAnimal's name. class ZooAnimal { private: char *name; int cageNumber; int weightDate; int weight; public: void Create (char*, int, int, int); // create function void Destroy (); // destroy function char* reptName (); int daysSinceLastWeighed (int today); }; // -------- member function to return the animal's name char* ZooAnimal::reptName () { return name; } // ========== an application to use the ZooAnimal class void main () { ZooAnimal bozo; bozo.Create ("Bozo", 408, 1027, 400); cout << "This animal's name is " << bozo.name << endl; bozo.Destroy (); }