CS 406 Software Engineering I: Fall 2000
Evaluation Scheme

                        Course Evaluation                                   Project Evaluation and Due Dates

Homeworks
Lab Assignments
20% Weekly presentations    Presentation Grading 
Meeting Minutes format
10%
Midterm Examination
Thursday Oct 5, 7-8:30pm
Room EE270
15% Requirements document ( Due: Version 0.9:  9/18, Version 1.0:  9/25) 5%
Team Project 50% Design document (Due: Version 0.8:  10/23, Version 0.9: 10/30, Version 1.0: 11/13) 15%
Final Examination 15% Final Prototype (Demos on 12/5 and 12/7) 20%
TOTAL 100% TOTAL 50%
                           All project related documents must be available on the team's WEB site by 10am on the specified due date.
                          Homeworks are to be worked on and submitted individually. Lab assignments are to be worked on by team
                           members and submitted by the Team Leader.
 
All members of a team are exepected to contribute equally to the progress made by that team. Lack of participation in team meetings, inability to meet individual deadlines, and non-cooperation will result in severe grade penalities. There is no guarantee that all members of a team will get the same grade. Every member of a team will be graded individually based on contributions towards progress made by that team.

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COURSE GRADE DETERMINATION

This page last revised on: September 19, 2000

 
 
 

Grading of the Prototype 

1. Prototype:     70% (How well does it meet the requirements.)
2. Presentation: 10% 
3. Design:         20% 

Note: 

1. Rehearse the presentation; it is suggested that one person do the talking and the other work on the laptop. Coordination between these two persons is cdrucial for the success of the presentation. No points will be deducted for any network or machine related problems that might crop up during the presentation.

3. Using one or two slides to explain, very briefly, the correspondance between your original design as submitted on Nov 13, 2000 and that of  the prototype.

4. At the outset make it very clear what you are going to demonstrate, what features are in the prototype, and what features are not in it.


 

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