CS 535 Interactive Computer Graphics

-general information-

 




Administrative affairs

·                     Instructor: Voicu Popescu, popescu@purdue.edu, office hours after class and by appointment.

·                     Teaching assistant: Chengyuan Lin, lin553@purdue.edu, office hours: Tuesdays and Fridays, 1:00pm-2:00pm, LWSN 3151 desk 16.

 


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Lectures

·                     Notes

·                     Code

 


Assignments

·                     Assignments

 


Prerequisites


Syllabus

We will spend the semester studying and implementing interactive 3D graphics techniques. The syllabus has three parts.

·                     Basics

o   Vectors, matrices, transformations

o   Basic analytical geometry (e.g. points, lines, segments, planes, triangles, intersections)

o   Camera models, projection, navigation

·                     Classic feed-forward rendering

o   Rasterization

o   Screen space and model space interpolation

o   Basic shading

o   Texture mapping, projective texture mapping

o   Shadow mapping

o   Environment mapping

o   Antialising

o   GPU programming

·                     Advanced rendering techniques

o   Ray tracing

o   Geometric modeling

o   Image-based rendering

o   Automated scene modeling (e.g. stereo, structured light, laser range finding)

o   Computational photography

o   Camera model design

 

The syllabus will be adapted according to time constraints and student interests.

 


Required (but Fun) Work


Cheating policy


Course material



Voicu Popescu, fall 2018