CS 535 Interactive Computer Graphics

-general information-

 




Administrative affairs

·                Instructor: Voicu Popescu, popescu@purdue.edu

·                Teaching assistant: N/A

·                Office hours: Tuesday after class & by appointment


Emergency preparedness

·       In the event of a major campus emergency, course requirements, deadlines and grading percentages are subject to changes that may be necessitated by a revised semester calendar or other circumstances.  All changes to this course will be posted on this website. During an emergency this website will continue to serve as a means for communication between instructors and students and for disseminating course materials and assignments.


Lectures

·                Notes

·                Code

 


Assignments

·                Assignments

 


Prerequisites


Syllabus

We will spend the semester studying and implementing interactive 3D graphics techniques. The syllabus has three parts.

·                Basics

o   Vectors, matrices, transformations

o   Basic analytical geometry (e.g. points, lines, segments, planes, triangles, intersections)

o   Camera models, projection, navigation

·                Classic feed-forward rendering

o   Rasterization

o   Screen space and model space interpolation

o   Basic shading

o   Texture mapping, projective texture mapping

o   Shadow mapping

o   Environment mapping

o   Antialising

o   GPU programming

·                Advanced rendering techniques

o   Ray tracing

o   Geometric modeling

o   Image-based rendering

o   Automated scene modeling (e.g. stereo, structured light, laser range finding)

o   Computational photography

o   Camera model design

 

The syllabus will be adapted according to time constraints and student interests.

 


Required (but Fun) Work


Cheating policy


Course material



Voicu Popescu, fall 2013