CS 33400 Fundamentals of Computer Graphics

-general information-

 




Administrative affairs

·                Instructor: Voicu Popescu, popescu@purdue.edu

-       Office hour: by appointment, LWSN 3179

·                Teaching assistant: Jian Cui, cui9@purdue.edu

 


Lectures

 


Assignments

 


Code

 


 

Prerequisites


Syllabus

We will spend the semester studying and implementing interactive 3D graphics techniques. The syllabus has three parts.

·                Basics

o   Vectors, matrices, transformations

o   Basic analytical geometry (e.g. points, lines, segments, planes, triangles, intersections)

o   Camera models, projection, navigation

·                Classic feed-forward rendering

o   Rasterization

o   Screen space and model space interpolation

o   Basic shading

o   Texture mapping, projective texture mapping

o   Shadow mapping

o   Environment mapping

o   Antialising

o   GPU programming

·                Advanced rendering techniques (a subset of the following topics, time permitting)

o   Ray tracing

o   Geometric modeling

o   Image-based rendering

o   Automated scene modeling (e.g. stereo, structured light, laser range finding)

o   Computational photography

o   Camera model design

 


Required (but Fun) Work


Cheating policy


Course material



Voicu Popescu, fall 2012