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Yi Xu Ph.D Candidate / Graduate
Research Assistant |
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I am working with Prof.
Daniel G. Aliaga and affiliated with the
CGV Lab.
My research interests lie in computer graphics and computer vision, with
focus on acquisition, modeling and rendering. This includes image-based
modeling and rendering, shape from structured light, and 3D reconstruction
of real-world static and dynamic scenes. I am also interested in interactive
computer graphics and hardware-accelerated rendering. During Summer 2008, I was
working at
MERL as an intern under the supervision of Dr.
Amit Agrawal. |
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Journal and Magazine
Publications |
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An Adaptive Correspondence Algorithm for
Modeling Scenes with Strong Inter-reflections |
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IEEE Transactions on Visualization and Computer Graphics (TVCG),
to appear. |
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Yi Xu and Daniel G. Aliaga |
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[ Project Webpage ] |
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Occlusion-Resistant
Camera Design for Acquiring Active Environments |
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IEEE Computer Graphics and Applications (CG&A),
vol. 27, no. 5, pp. 68-78, Sep/Oct, 2007. |
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Daniel
G. Aliaga, Yi Xu, and
Voicu Popescu |
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Lag Camera: A Moving Multi-Camera Array for Scene
Acquisition |
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Journal of Virtual Reality and Broadcasting (JVRB)
Vol 3. 2006, No. 10, GRAPP 2006 Special Issue. |
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Daniel
G. Aliaga, Yi Xu, and
Voicu Popescu |
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[ Project Webpage | Invited Submission of the GRAPP 2006 paper ] |
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Conference
Publications |
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Proc. of IEEE Conf. on Computer Vision and Pattern
Recognition (CVPR), Anchorage, USA, Jun 2008. |
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Daniel
G. Aliaga and Yi
Xu |
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[ Project Webpage ] |
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Proc. of the 6th Intl. Conf. on 3D Digital Imaging and
Modeling (3DIM), pp. 141-148, Montreal, Canada, Aug 2007. |
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Yi Xu
and Daniel
G. Aliaga |
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[ Project Webpage ] |
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Robust Pixel Classification
for 3D Modeling with Structured Light |
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Proc. of Conference on Graphics Interface (GI), pp.
233-240, Montreal, Canada, May 2007. |
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Yi Xu
and Daniel
G. Aliaga |
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[ Project Webpage ] |
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Efficient Multi-viewpoint
Acquisition of 3D Objects Undergoing Repetitive Motions |
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Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics
and Games (I3D), pp. 113-120, Seattle, USA, Apr 2007. |
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Yi Xu
and Daniel
G. Aliaga |
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[ Project Webpage ] |
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Lag Camera: A Moving
Multi-Camera Array for Scene Acquisition |
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Proc. of Intl. Conf. on Computer Graphics Theory and
Applications (GRAPP), pp. 98-107, Setubal, Portugal, Feb 2006. |
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Daniel
G. Aliaga, Yi Xu, and
Voicu Popescu |
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[
Project Webpage
| Also published in JVRB GRAPP 2006 Special Issue ] |
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Proc. of Conference on Graphics Interface (GI), pp.
33-40, London, Canada, May 2004. |
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Yi Xu
and
Yee-Hong Yang |
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Refereed Sketches
and Posters |
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Modeling Repetitive
Motions in Real-World 3D Scenes |
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sketch at ACM SIGGRAPH, Aug 2007. |
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Yi Xu and
Daniel
G. Aliaga |
| Lag Camera |
| poster at ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Mar 2006. |
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Daniel
G. Aliaga, Yi Xu, and
Voicu Popescu |
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Thesis |
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Hardware-Accelerated
Image-based Rendering with Depth Information |
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Master's Thesis, University of Alberta, Jul
2004. |
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Yi Xu |
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Educational History |
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Ph.D. Computer Sciences,
Purdue University, USA, In Progress. |
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M.Sc. Computing Science,
University of Alberta, Canada, 2004. |
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B.Eng. Computer Science and Engineering, Chu Kechen Honors College, Zhejiang
University, China, 2002. |
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Last updated
by Yi Xu, June, 2008.