Yi Xu

Scientist
Visualization and Computer Vision Lab
GE Global Research Center
Niskayuna, NY, USA
Email: xu43
cs.purdue.edu

                

I am a research scientist at GE Global Research Center, Visualization and Computer Vision Lab. I got my Ph.D. from Purdue University, where I worked with Prof. Daniel G. Aliaga and was affiliated with the CGV Lab. My research interests are computer graphics and computer vision, including image-based rendering and modeling, 3D acquisition for moving and deforming objects and for objects with complex optical effects, interactive computer graphics and computational photography. In Summer and Fall 2008, I worked at MERL as a research intern hosted by Dr. Amit Agrawal.

Journal and Magazine Publications

  

Modeling Repetitive Motions using Structured Light

IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 16, no. 4, pp. 676-689, Jul-Aug 2010.

Yi Xu and Daniel G. Aliaga

[ Project Webpage ]

 

A Self-Calibrating Method for Photogeometric Acquisition of 3D Objects

IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), vol. 32, no. 4, pp. 747-754, Apr 2010.

Daniel G. Aliaga and Yi Xu

[ Project Webpage ]

 

Invertible Motion Blur in Video

ACM Transactions on Graphics (TOG), vol. 28, no. 3, (Proc. of ACM SIGGRAPH 2009, New Orleans, USA), Aug 2009.

Amit Agrawal, Yi Xu, and Ramesh Raskar

[ Project Webpage ]

 

An Adaptive Correspondence Algorithm for Modeling Scenes with Strong Interreflections

IEEE Transactions on Visualization and Computer Graphics (TVCG), vol. 15, no. 3, pp. 465-480, May-Jun 2009.

Yi Xu and Daniel G. Aliaga

[ Project Webpage ]

 

Occlusion-Resistant Camera Design for Acquiring Active Environments

IEEE Computer Graphics and Applications (CG&A), vol. 27, no. 5, pp. 68-78, Sep-Oct, 2007.

Daniel G. Aliaga, Yi Xu, and Voicu Popescu

[ Project Webpage ]

 

Lag Camera: A Moving Multi-Camera Array for Scene Acquisition

Journal of Virtual Reality and Broadcasting (JVRB) vol. 3, no. 10, GRAPP 2006 Special Issue, 2006.

Daniel G. Aliaga, Yi Xu, and Voicu Popescu

[ Project Webpage | Invited paper for our GRAPP06 paper. ]

 

  

Conference and Symposium Publications

  

High-Resolution Modeling of Moving and Deforming Objects using Sparse Geometric and Dense Photometric Measurements

Proc. of IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), San Francisco, USA, Jun 2010. 

Yi Xu and Daniel G. Aliaga

[ Project Webpage ]

 

Coded Exposure Deblurring: Optimized Codes for PSF Estimation and Invertibility

Proc. of IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), Miami, USA, Jun 2009. 

Amit Agrawal and Yi Xu

[ Project Webpage ]

 

Photogeometric Structured Light: A Self-Calibrating and Multi-Viewpoint Framework for Accurate 3D Modeling

Proc. of IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), Anchorage, USA, Jun 2008. 

Daniel G. Aliaga and Yi Xu

[ Project Webpage ]

 

Dense Depth and Color Acquisition of Repetitive Motions

Proc. of the 6th Intl. Conf. on 3D Digital Imaging and Modeling (3DIM), pp. 141-148, Montreal, Canada, Aug 2007. 

Yi Xu and Daniel G. Aliaga

[ Project Webpage ]

 

Robust Pixel Classification for 3D Modeling with Structured Light

Proc. of Conference on Graphics Interface (GI), pp. 233-240, Montreal, Canada, May 2007.

Yi Xu and Daniel G. Aliaga

[ Project Webpage ]

 

Efficient Multi-viewpoint Acquisition of 3D Objects Undergoing Repetitive Motions

Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), pp. 113-120, Seattle, USA, Apr 2007.

Yi Xu and Daniel G. Aliaga

[ Project Webpage ]

  

Lag Camera: A Moving Multi-Camera Array for Scene Acquisition

Proc. of Intl. Conf. on Computer Graphics Theory and Applications (GRAPP), pp. 98-107, Setubal, Portugal, Feb 2006.

Daniel G. Aliaga, Yi Xu, and Voicu Popescu

[ Project Webpage ]

 

Object Representation using 1D Displacement Mapping

Proc. of Conference on Graphics Interface (GI), pp. 33-40, London, Canada, May 2004.

Yi Xu and Yee-Hong Yang

 

 

  

Refereed Sketches and Posters

 

Modeling Repetitive Motions in Real-World 3D Scenes

sketch at ACM SIGGRAPH, Aug 2007.

Yi Xu and Daniel G. Aliaga

 

Lag Camera

poster at ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Mar 2006.

Daniel G. Aliaga, Yi Xu, and Voicu Popescu

                

Dissertation and Thesis

Capturing Real-World Dynamic Objects Using Temporally-Coded Photography

Ph.D. Dissertation, Purdue University, May 2010.

 

Hardware-Accelerated Image-based Rendering with Depth Information

Master's Thesis, University of Alberta, Jul 2004.

Educational History

Ph.D. Computer Sciences, Purdue University, USA, May 2010.

  

M.Sc. Computing Science, University of Alberta, Canada, July 2004.

  

B.Eng. Computer Science and Engineering, Chu Kechen Honors College, Zhejiang University, China, June 2002.

  

Last updated by Yi Xu, Mar 2011.