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Daniel G. Aliaga |
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Assistant
Professor of Computer Science Purdue
University 305 N.
University St. West
Lafayette, IN 47907-2066 Office:
(765) 496-7943 FAX:
(765) 494-0739 Email:
aliaga at cs purdue edu |
NOTE:
Project summaries are at http://www.cs.purdue.edu/cgvlab/projects.shtml
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Inverse
Procedural Modeling by Automatic Generation of L-systems, O. Stava, B. Beneš, R. Mech, D. Aliaga, P. Kristof, Proceedings of EUROGRAPHICS (also Computer
Graphics Forum 29:2), 10 pages,
2010. |
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Interactive
Design of Urban Spaces using Geometrical and Behavioral Modeling, C. Vanegas,
D. Aliaga, B. Benes, P. Waddell, Proceedings of ACM SIGGRAPH Asia (also ACM
Transactions on Graphics 28:5), 10 pages, 2009. |
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Genuinity
Signatures: Designing Signatures for Verifying 3D Object Genuinity, D.
Aliaga, M. Atallah, Proceedings of EUROGRAPHICS
(also Computer Graphics Forum
28:2), 437-446, 2009. |
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Modeling
the Appearance and Behavior of Urban Spaces, C. Vanegas, D. Aliaga, P.
Mueller, P. Waddell, B. Watson, P. Wonka, Proceedings of EUROGRAPHICS, State of the Art Report (also Computer Graphics Forum, to appear), 1-18, 2009. |
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A
Virtual Restoration Stage for Real-World Objects, D. Aliaga, A. Law, Y.
H. Yeung, Proceedings of ACM SIGGRAPH
Asia (also ACM Transactions on
Graphics 27:5), 10 pages, 2008. |
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Interactive
Example-Based Urban Layout Synthesis, D. Aliaga, C. Vanegas, B. Benes,
Proceedings of ACM SIGGRAPH Asia (also ACM Transactions on Graphics 27:5),
10 pages, 2008. |
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Photogeometric
Structured Light: A Self-Calibrating and Multi-Viewpoint Framework for
Accurate 3D Modeling, D. Aliaga, Y. Xu, Proceedings of IEEE Computer
Vision and Pattern Recognition (CVPR), 8 pages, 2008. |
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Digital
Inspection: An Interactive Stage for Viewing Surface Details, D. Aliaga,
Proceedings of ACM Symposium on Interactive 3D Graphics (I3D), 53-60,
2008. |
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Simplifying
the Reconstruction of 3D Models using Parameter Elimination, D. Aliaga,
J. Zhang, M. Boutin, Proceedings of IEEE
International Conference on Computer Vision (ICCV), Workshop on Visual
Representations and Modeling of Large-scale environments, 1-8, 2007. |
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Dense Depth
and Color Acquisition of Repetitive Motions, Y. Xu, D. Aliaga,
Proceedings of 3-D Digital Imaging and Modeling (3DIM), 141-148, 2007. |
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Robust Pixel
Classification for 3D Modeling with Structured Light. Y. Xu, D. Aliaga,
Proceedings of Graphics Interface (GI), 233-240, 2007. |
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Efficient
Multi-viewpoint Acquisition of 3D Objects Undergoing Repetitive Motions. Y.
Xu, D. Aliaga, Proceedings of ACM Symposium on Interactive 3D Graphics
(I3D), 113-120, 2007. |
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Angle-Independent
Bundle Adjustment Refinement. J. Zhang, D. Aliaga, M. Boutin, R. Insley,
Proceedings of Third Int'l Symposium in 3D Data Processing,
Visualization, and Transmission (3DPVT), 108-116, 2006. |
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Variable
Elimination for 3D from 2D, J. Zhang, M. Boutin, D. Aliaga, Proceedings
of Visual Communication and Image
Processing (VCIP), 193-200, 2007. |
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Robust Bundle
Adjustment for Structure from Motion. J. Zhang, M. Boutin, D. Aliaga,
Proceedings of IEEE International Conference on Image Processing (ICIP),
2185-2188, 2006. |
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Depth
Discontinuity Occlusion Camera. V. Popescu, D. Aliaga, Proceedings of ACM
Symposium on Interactive 3D Graphics (I3D), 139-143, 2006. |
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Mixed-Reality
Tabletop (MRT): A Low-Cost Teleconferencing Framework for Mixed-Reality
Applications. D. Bekins, S. Yost, M. Garrett, J. Deutsch, W. Htay, D. Xu,
D. Aliaga, Proceedings of IEEE Virtual Reality (VR), short paper,
245-248, 2006. |
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Lag Camera: A
Moving Multi-Camera Array for Scene Acquisition. D. Aliaga, Y. Xu, V.
Popescu, Proceedings of Int'l Conference on Computer Graphics Theory and
Applications (GRAPP), 98-107, 2006 (also Journal of Virtual Reality and
Broadcasting, 3:10, 2007). |
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Improving the
numerical stability of structure from motion by algebraic elimination. M.
Boutin, J. Zhang, D. Aliaga, Proceedings of SPIE and IS&T Electronic
Imaging, 178-187, 2006. |
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A
Collaborative Undergraduate Course for Pen-based Computing using Tablet PCs.
D. Aliaga, G. Rodriguez-Rivera, D. Xu, Workshop on the Impact of Pen-based
Technology (WIPTE), 6 pages, 2006. |
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Build-by-Number:
Rearranging the Real World to Visualize Novel Architectural Spaces. D.
Bekins, D. Aliaga, Proceedings of IEEE Visualization, 143-150, 2005. |
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A Spatial
Image Hierarchy for Compression in Image-Based Rendering. D. Aliaga, I.
Carlbom, Proceedings of IEEE International Conference on Image Processing
(ICIP), 609-612, 2005. |
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Interactive
Image-Based Rendering Using Feature Globalization. D. Aliaga, D.
Yanovsky, T. Funkhouser, I. Carlbom, Proceedings of ACM Symposium on
Interactive 3D Graphics (I3D), 163-170, 2003. |
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Sea of Images.
D. Aliaga, T. Funkhouser, D. Yanovsky, I. Carlbom, Proceedings of IEEE
Visualization, 331-338, 2002. |
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Plenoptic
Stitching: A Scalable Method for Reconstructing 3D Interactive Walkthroughs.
D. Aliaga, I. Carlbom, Proceedings of ACM SIGGRAPH, 443-450, 2001. |
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Accurate
Catadioptric Calibration for Real-time Pose Estimation in Room-size
Environments. D. Aliaga, Proceedings of IEEE International Conference
on Computer Vision (ICCV), 127-134, 2001. |
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Hybrid
Simplification: Combining Multi-resolution Polygon And Point Rendering.
J. Cohen, D. Aliaga, W. Zhang, Proceedings of IEEE Visualization,
140-147, 2001. |
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Automatic
Image Placement to Provide a Guaranteed Frame Rate. D. Aliaga, A. Lastra,
Proceedings of ACM SIGGRAPH, 307-316, 1999. |
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MMR: An
Interactive Massive Model Rendering System Using Geometric and Image-Based
Acceleration. D. Aliaga, J. Cohen, A. Wilson, E. Baker, H. Zhang, C. Erikson,
K. Hoff, T. Hudson, W. Stuerzlinger, R. Bastos, M. Whitton, F. Brooks, D.
Manocha, Proceedings of ACM Symposium on Interactive 3D Graphics (I3D),
199-206, 1999. |
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Efficient
Warping for Architectural Walkthroughs using Layered Depth Images. V.
Popescu, A. Lastra, D. Aliaga, M. Neto, Proceedings of IEEE Visualization,
211-215, 1998. |
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3D Image
Warping in Architectural Walkthroughs. M. Rafferty, D. Aliaga, A. Lastra,
Proceedings of IEEE Virtual Reality Annual International Symposium (VRAIS),
228-233, 1998. |
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Architectural
Walkthroughs using Portal Textures. D. Aliaga, A. Lastra, Proceedings of IEEE
Visualization, 355-362, 1997. |
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Visualization
of Complex Models using Dynamic Texture-based Simplification. D. Aliaga,
Proceedings of IEEE Visualization, 101-106, 1996. |
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Virtual and
Real Object Collisions in a Merged Environment. D. Aliaga, Proceedings of
ACM Virtual Reality Software and Technology (VRST), 287-298, 1994. |
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Prototyping of Graphing Tools Using Direct GUI Composition.
D. Aliaga, M. Schneider-Hufschmidt, Proceedings of IEEE International Conference on Requirements Engineering, 317-334, 1993. |
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An
Object-Oriented Framework for the Integration of Interactive Animation
Techniques. R. Zeleznik, D. Conner, M. Wloka, D. Aliaga, N. Huang, P.
Hubbard, B. Knep, H. Kaufman, J. Hughes, A. van Dam, Proceedings of ACM
SIGGRAPH, 105-111, 1991. |
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Inverse
Procedural Modeling by Automatic Generation of L-systems, O. Stava, B. Beneš, R. Mech, D. Aliaga, P. Kristof, Computer Graphics Forum (also
EUROGRAPHICS), 29:2, 10 pages, 2010. |
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A Self-Calibrating
Method for Photogeometric Acquisition of 3D Objects, D. Aliaga, Y. Xu, IEEE Transactions on Pattern Analysis and
Machine Intelligence (PAMI), to appear, 8 pages, 2009. |
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A Framework
for Modeling 3D Scenes using Pose-free Equations, D. Aliaga, J. Zhang, M.
Boutin, ACM Transactions on Graphics, 29:1, 17 pages, 2009. |
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Modeling
Repetitive Motions using Structured Light, Y. Xu, D. Aliaga, IEEE Transactions on Visualization and
Computer Graphics, to appear, 14 pages, 2009. |
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Interactive
Design of Urban Spaces using Geometrical and Behavioral Modeling, C.
Vanegas, D. Aliaga, B. Benes, P. Waddell, ACM
Transactions on Graphics (also ACM SIGGRAPH Asia), 28:5, 10 pages,
2009. |
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Genuinity
Signatures: Designing Signatures for Verifying 3D Object Genuinity, D.
Aliaga, M. Atallah, Computer Graphics
Forum (also EUROGRAPHICS),
28:2, 437-446, 2009. |
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Modeling
the Appearance and Behavior of Urban Spaces, C. Vanegas, D. Aliaga, P.
Mueller, P. Waddell, B. Watson, P. Wonka, Computer
Graphics Forum (also EUROGRAPHICS
State of the Art Report), to appear, 18 pages, 2009. |
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Visualization
of Simulated Urban Spaces: Inferring Parameterized Generation of Streets,
Parcels, and Aerial Imagery, C. Vanegas, D. Aliaga, B. Benes, P. Waddell,
IEEE Transactions on Visualization and
Computer Graphics (TVCG), 15:3, 424-435, 2009. |
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An
Adaptive Correspondence Algorithm for Modeling Scenes with Strong
Inter-reflections, Y. Xu, D. Aliaga, IEEE
Transactions on Visualization and Computer Graphics (TVCG), 15:3,
465-480, 2009. |
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A
Virtual Restoration Stage for Real-World Objects, D. Aliaga, A. Law, Y.
H. Yeung, ACM Transactions on Graphics
(also ACM SIGGRAPH Asia), 27:5,
10 pages, 2008. |
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Interactive
Example-Based Urban Layout Synthesis, D. Aliaga, C. Vanegas, B. Benes, ACM Transactions on Graphics (also ACM SIGGRAPH Asia), 27:5, 10 pages,
2008. |
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Interactive
Reconfiguration of Urban Layouts. D. Aliaga, B. Benes, C. Vanegas, N.
Andrysco, IEEE Computer Graphics & Applications (CG&A), Special
Issue on Urban Modeling, 28:3, 38-47, 2008. |
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Occlusion-Resistant
Camera Design for Acquisition of Active Environments. D. Aliaga, Y. Xu,
V. Popescu, IEEE Computer Graphics & Applications (CG&A), 27:5,
68-78, 2007. |
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Style
Grammars for Interactive Visualization of Architecture. D. Aliaga, P.
Rosen, D. Bekins, IEEE Transactions on Visualization and Computer Graphics
(TVCG), 13:4, 786-797, 2007. |
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Lag Camera: A
Moving Multi-Camera Array for Scene Acquisition. D. Aliaga, Y. Xu, V.
Popescu, Journal of Virtual Reality and Broadcasting (also Proceedings of Int'l Conference on
Computer Graphics Theory and Applications), GRAPP Special Issue, 3:10, 9
pages, 2007. |
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Image
Warping for Compressing and Spatially Organizing a Dense Collection of Images.
D. Aliaga, P. Rosen, V. Popescu, I. Carlbom, Signal Processing: Image
Communications, Special Issue on Still and Dynamic Scenes, 21:9, 755-769,
2006. |
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Three-Dimensional
Display Rendering Acceleration Using Occlusion Camera Reference Images.
V. Popescu, P. Rosen, D. Aliaga, IEEE/OSA Journal of Display Technology
(JDT), 2:3, 274-283, 2006. |
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Finding
Yourself: Fiducial Planning for Error-Bounded Pose Estimation of a Panoramic
Camera in Large Environments. D. Aliaga, I. Carlbom, IEEE Robotics and
Automation (RA), Special Issue on Panoramic Robotics, 11:4, 53-61, 2004. |
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Sea of Images:
A Dense Sampling Approach for Rendering Large Indoor Environments. D.
Aliaga, T. Funkhouser, D. Yanovsky, I. Carlbom, IEEE Computer Graphics
& Applications (CG&A), Special Issue on 3D Reconstruction and
Visualization, 23:6, 22-30, 2003. |
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Images for
Accelerating Architectural Walkthroughs, M. Rafferty, D. Aliaga, V.
Popescu, A. Lastra, IEEE Computer Graphics & Applications
(CG&A), 18:6, 38-45, 1998. |
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Smooth
Transitions in Texture-Based Simplification. D. Aliaga, A. Lastra, Elsevier
Computer & Graphics (C&G), 22:1, 71-81, 1998. |
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Virtual
Objects in the Real World. D. Aliaga, Communications of ACM (CACM),
40:3, 49-54, 1997. |
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Automatically
Reducing and Bounding Geometric Complexity. D. Aliaga, UNC Chapel Hill,
Ph.D. Dissertation, 1999. |
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Virtual and
Real Object Collisions in a Merged Environment. D. Aliaga, UNC Chapel
Hill, Master's Thesis, 1993. |
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Transaction-Based
Distributed Computer Graphics Systems. D. Aliaga, Brown University
Honor's Thesis, 1991. |
Camera Model and Calibration
Procedure for Omnidirectional Paraboloidal Catadioptric Cameras, U.S.
Patent No. 7,362,969, Granted 2008.
Method and Apparatus for Finding
Feature Correspondences Between Images Captured in Real-World Environments, U.S.
Patent No. 7,356,164, Granted 2008.
Method and Apparatus for Compressing
and Decompressing Images Captured From Viewpoints Throughout N-Dimensional
Space, U.S. Patent No. 7,313,285, Granted 2007.
Method and System for Creating Interactive
Walkthroughs of Real-World Environments From Set of Densely Captured Images, U.S.
Patent No. 7,126,603, Granted 2006.
Method and System for Reconstructing
3D Interactive Walkthroughs of Real-World Environments,
U.S.
Patent No. 7,027,049, Granted 2006.