aliaga

Daniel G. Aliaga

Assistant Professor of Computer Science

Purdue University

305 N. University St.

West Lafayette, IN 47907-2066

Office: (765) 496-7943

FAX: (765) 494-0739

Email: aliaga at cs purdue edu

NOTE: Project summaries are at http://www.cs.purdue.edu/cgvlab/projects.shtml

Conference Papers

restore-logo

A Virtual Restoration Stage for Real-World Objects, D. Aliaga, A. Law, Y. H. Yeung, Proceedings of ACM SIGGRAPH Asia (ACM Transactions on Graphics 27, 5), 2008.

urban-logo

Interactive Example-Based Urban Layout Synthesis, D. Aliaga, C. Vanegas, B. Benes, Proceedings of ACM SIGGRAPH Asia (ACM Transactions on Graphics 27, 5), 2008.

cvpr08

Photogeometric Structured Light: A Self-Calibrating and Multi-Viewpoint Framework for Accurate 3D Modeling, D. Aliaga, Y. Xu, Proceedings of IEEE Computer Vision and Pattern Recognition, 2008.

i3d08

Digital Inspection: An Interactive Stage for Viewing Surface Details, D. Aliaga, Proceedings of ACM Symposium on Interactive 3D Graphics, 2008.

iccvvrml07

Simplifying the Reconstruction of 3D Models using Parameter Elimination, D. Aliaga, J. Zhang, M. Boutin, Proceedings of IEEE International Conference on Computer Vision, Workshop on Visual Representations and Modeling of Large-scale environments, 2007.

3dim07

Dense Depth and Color Acquisition of Repetitive Motions, Y. Xu, D. Aliaga, Proceedings of 3-D Digital Imaging and Modeling, 2007.

gi07

Robust Pixel Classification for 3D Modeling with Structured Light. Y. Xu, D. Aliaga, Proceedings of Graphics Interface, 2007.

i3d07

Efficient Multi-viewpoint Acquisition of 3D Objects Undergoing Repetitive Motions. Y. Xu, D. Aliaga, Proceedings of ACM Symposium on Interactive 3D Graphics, 2007.

3dpvt06

Angle-Independent Bundle Adjustment Refinement. J. Zhang, D. Aliaga, M. Boutin, R. Insley, Proceedings of Third Int'l Symposium in 3D Data Processing, Visualization, and Transmission, 2006.

icip06

Robust Bundle Adjustment for Structure from Motion. J. Zhang, M. Boutin, D. Aliaga, Proceedings of IEEE International Conference on Image Processing, 2006.

i3d06

Depth Discontinuity Occlusion Camera. V. Popescu, D. Aliaga, Proceedings of ACM Symposium on Interactive 3D Graphics, 2006.

vr06

Mixed-Reality Tabletop (MRT): A Low-Cost Teleconferencing Framework for Mixed-Reality Applications. D. Bekins, S. Yost, M. Garrett, J. Deutsch, W. Htay, D. Xu, D. Aliaga, Proceedings of IEEE Virtual Reality, short paper, 2006.

grapp06

Lag Camera: A Moving Multi-Camera Array for Scene Acquisition. D. Aliaga, Y. Xu, V. Popescu, Proceedings of Int'l Conference on Computer Graphics Theory and Applications, 2006 (also in Journal of Virtual Reality and Broadcasting, Vol. 3, No. 10, GRAPP Special Issue, 2007).

ei06

Improving the numerical stability of structure from motion by algebraic elimination. M. Boutin, J. Zhang, D. Aliaga, Proceedings of SPIE and IS&T Electronic Imaging, 2006.

wipte06

A Collaborative Undergraduate Course for Pen-based Computing using Tablet PCs. D. Aliaga, G. Rodriguez-Rivera, D. Xu, Workshop on the Impact of Pen-based Technology, 2006.

vis05

Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces. D. Bekins, D. Aliaga, Proceedings of IEEE Visualization, 2005.

icip05

A Spatial Image Hierarchy for Compression in Image-Based Rendering. D. Aliaga, I. Carlbom, Proceedings of IEEE International Conference on Image Processing, 2005.

i3d03b

Interactive Image-Based Rendering Using Feature Globalization. D. Aliaga, D. Yanovsky, T. Funkhouser, I. Carlbom, Proceedings of ACM Symposium on Interactive 3D Graphics, 2003.

vis02

Sea of Images. D. Aliaga, T. Funkhouser, D. Yanovsky, I. Carlbom, Proceedings of IEEE Visualization, 331-338, 2002.

sigg01

Plenoptic Stitching: A Scalable Method for Reconstructing 3D Interactive Walkthroughs. D. Aliaga, I. Carlbom, Proceedings of ACM SIGGRAPH, 443-450, 2001.

iccv01

Accurate Catadioptric Calibration for Real-time Pose Estimation in Room-size Environments. D. Aliaga, Proceedings of International Conference on Computer Vision, 127-134, 2001.

vis01

Hybrid Simplification: Combining Multi-resolution Polygon And Point Rendering. J. Cohen, D. Aliaga, W. Zhang, Proceedings of IEEE Visualization, 140-147, 2001.

sigg99

Automatic Image Placement to Provide a Guaranteed Frame Rate. D. Aliaga, A. Lastra, Proceedings of ACM SIGGRAPH, 307-316, 1999.

i3d99

MMR: An Interactive Massive Model Rendering System Using Geometric and Image-Based Acceleration. D. Aliaga, J. Cohen, A. Wilson, E. Baker, H. Zhang, C. Erikson, K. Hoff, T. Hudson, W. Stuerzlinger, R. Bastos, M. Whitton, F. Brooks, D. Manocha, Proceedings of ACM Symposium on Interactive 3D Graphics, 199-206, 1999.

vis98

Efficient Warping for Architectural Walkthroughs using Layered Depth Images. V. Popescu, A. Lastra, D. Aliaga, M. Neto, Proceedings of IEEE Visualization, 211-215, 1998.

vrais06

3D Image Warping in Architectural Walkthroughs. M. Rafferty, D. Aliaga, A. Lastra, Proceedings of Virtual Reality Annual International Symposium, 228-233, 1998.

vis97

Architectural Walkthroughs using Portal Textures. D. Aliaga, A. Lastra, Proceedings of IEEE Visualization, 355-362, 1997.

vis96

Visualization of Complex Models using Dynamic Texture-based Simplification. D. Aliaga, Proceedings of IEEE Visualization, 101-106, 1996.

vrst94

Virtual and Real Object Collisions in a Merged Environment. D. Aliaga, Proceedings of Virtual Reality Software and Technology, 287-298, 1994.

re93

Prototyping of Graphing Tools Using Direct GUI Composition. D. Aliaga, M. Schneider-Hufschmidt, Proceedings of IEEE International Conference on Requirements Engineering, 317-334, 1993.

sigg91

An Object-Oriented Framework for the Integration of Interactive Animation Techniques. R. Zeleznik, D. Conner, M. Wloka, D. Aliaga, N. Huang, P. Hubbard, B. Knep, H. Kaufman, J. Hughes, A. van Dam, Proceedings of ACM SIGGRAPH, 105-111, 1991.

 

Journal/Magazine Articles

urbantvcg09

Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery, C. Vanegas, D. Aliaga, B. Benes, P. Waddell, IEEE Transactions on Visualization and Computer Graphics, 2009.

restore-logo

A Virtual Restoration Stage for Real-World Objects, D. Aliaga, A. Law, Y. H. Yeung, ACM Transactions on Graphics, 27, 5, (also ACM SIGGRAPH Asia), 2008.

urban-logo

Interactive Example-Based Urban Layout Synthesis, D. Aliaga, C. Vanegas, B. Benes, ACM Transactions on Graphics, 27, 5, (also ACM SIGGRAPH Asia), 2008.

tvcg08

An Adaptive Correspondence Algorithm for Modeling Scenes with Strong Inter-reflections, Y. Xu, D. Aliaga, IEEE Transactions on Visualization and Computer Graphics, 2008.

cga08

Interactive Reconfiguration of Urban Layouts. D. Aliaga, B. Benes, C. Vanegas, N. Andrysco, IEEE Computer Graphics & Applications, Special Issue on Urban Modeling, May, 2008.

cga07

Occlusion-Resistant Camera Design for Acquisition of Active Environments. D. Aliaga, Y. Xu, V. Popescu, IEEE Computer Graphics & Applications, 2007.

tvcg07

Style Grammars for Interactive Visualization of Architecture. D. Aliaga, P. Rosen, D. Bekins, IEEE Transactions on Visualization and Computer Graphics, 2007.

jvrb06

Lag Camera: A Moving Multi-Camera Array for Scene Acquisition. D. Aliaga, Y. Xu, V. Popescu, Journal of Virtual Reality and Broadcasting, Vol. 3, No. 10, GRAPP Special Issue, 2007 (also in Proceedings of Int'l Conference on Computer Graphics Theory and Applications, 2006).

ic06

Image Warping for Compressing and Spatially Organizing a Dense Collection of Images. D. Aliaga, P. Rosen, V. Popescu, I. Carlbom, Signal Processing: Image Communications, Special Issue on Still and Dynamic Scenes, Vol. 21, No. 9, 2006.

jdt06

Three-Dimensional Display Rendering Acceleration Using Occlusion Camera Reference Images. V. Popescu, P. Rosen, D. Aliaga, IEEE/OSA Journal of Display Technology, 2006.

ra04

Finding Yourself: Fiducial Planning for Error-Bounded Pose Estimation of a Panoramic Camera in Large Environments. D. Aliaga, I. Carlbom, IEEE Robotics and Automation: Special Issue on Panoramic Robotics, 2004.

cga03

Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. D. Aliaga, T. Funkhouser, D. Yanovsky, I. Carlbom, IEEE Computer Graphics & Applications: Special Issue on 3D Reconstruction and Visualization, 22-30, Nov/Dec, 2003.

cga98

Images for Accelerating Architectural Walkthroughs, M. Rafferty, D. Aliaga, V. Popescu, A. Lastra, IEEE Computer Graphics and Applications, November/December, 1998.

cg98

Smooth Transitions in Texture-Based Simplification. D. Aliaga, A. Lastra, Elsevier Computer & Graphics, 22:1, 71-81, 1998.

cacm97

Virtual Objects in the Real World. D. Aliaga, Communications of ACM, 40:3, 49-54, 1997.

 

Dissertation/Theses

diss

Automatically Reducing and Bounding Geometric Complexity. D. Aliaga, UNC Chapel Hill, Ph.D. Dissertation, 1999.

ms

Virtual and Real Object Collisions in a Merged Environment. D. Aliaga, UNC Chapel Hill, Master's Thesis, 1993.

scb

Transaction-Based Distributed Computer Graphics Systems. D. Aliaga, Brown University Honor's Thesis, 1991.

 

Patents

Camera Model and Calibration Procedure for Omnidirectional Paraboloidal Catadioptric Cameras, U.S. Patent No. 7,362,969, Granted 2008.

 

Method and Apparatus for Finding Feature Correspondences Between Images Captured in Real-World Environments, U.S. Patent No. 7,356,164, Granted 2008.

 

Method and Apparatus for Compressing and Decompressing Images Captured From Viewpoints Throughout N-Dimensional Space, U.S. Patent No. 7,313,285, Granted 2007.

 

Method and System for Creating Interactive Walkthroughs of Real-World Environments From Set of Densely Captured Images, U.S. Patent No. 7,126,603, Granted 2006.

 

Method and System for Reconstructing 3D Interactive Walkthroughs of Real-World Environments, U.S. Patent No. 7,027,049, Granted 2006.

 

Software

More to come!

AIBAR: Angle-Independent Bundle Adjustment Refinement. Software package (Version 1.04), Example Datasets, May 2006.