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// 1042051910 0 578 ` .\Debug\quaternion.obj.\Debug\Glui_translation.obj.\Debug\glui_statictext.obj.\Debug\glui_spinner.obj.\Debug\glui_separator.obj.\Debug\glui_rotation.obj.\Debug\Glui_rollout.obj.\Debug\glui_radio.obj.\Debug\glui_panel.obj.\Debug\glui_node.obj.\Debug\Glui_mouse_iaction.obj.\Debug\glui_listbox.obj.\Debug\glui_edittext.obj.\Debug\glui_control.obj.\Debug\glui_column.obj.\Debug\glui_checkbox.obj.\Debug\glui_button.obj.\Debug\glui_bitmaps.obj.\Debug\glui_bitmap_img_data.obj.\Debug\glui_add_controls.obj.\Debug\glui.obj.\Debug\ARCBALL.OBJ.\Debug\ALGEBRA3.OBJ/0 1042051754 100666 19404 ` L r>7.drectve' .debug$S .HB.text ||i P`.rdata_!@@@.rdatag!@@@.rdatao!@@@.rdataw!@@@.rdata!@@@.rdata!@@@.rdata!@@@.data&!@0.debug$T8!HB-defaultlib:LIBCD -defaultlib:OLDNAMES 5 .Z:\util\glui\glui_v2\msvc\Debug\quaternion.objJCMicrosoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8168.00 - ) quat::quatthis0 5/ quat::quatthis  x  y  z  w0 4 . quat::quatthis W_v @_s0 4 . quat::quatthis @_s  W_v0 YS quat::quatthis  d0 v p  quat::quatthis d0 0* quat::quatthis q/ " quat::setthis W_v @_s5 ("quat::operator=this q/ GCt operator+ __$ReturnUdt  a b/ GCt operator- __$ReturnUdt  a b/ B>u operator- __$ReturnUdt  a/ t operator* __$ReturnUdt  a b/ D@w operator* __$ReturnUdt  a  t/ D@y operator* __$ReturnUdt  t a3 .(2 quat::to_mat4Xthis __$ReturnUdt \@xx `@ys d@wz h@wy l@wxppmatrix @xs @zz @yz @t @yy Wd Wc @zs Wb @xz Wa @xy3 <8z quat_identity __$ReturnUdt0 E A| quat_slerp __$ReturnUdt 6from 6to ,@t6to1AomegaAscale0AsinomAscale1Acosom5  3quat::set_anglethis @fWaxis7 $3quat::scale_anglethis @f5 2 .quat::get_anglethis4  4quat::get_axisthis __$ReturnUdt@scale1 d^, quat::printthis*dest pname VX VY VZ VW PA PB PC PD REDGREEN BLUEALPHA KA KD KS ES _onexit_t !wint_t# V_FCT_PTR vec4 Wvec3 vec2 6quat r_iobuf fpos_t pmat4 usize_t!wchar_t rFILE ~_PMFNpva_list   m q # # 7* ;* 2 2 9 9 6A :A H H O O ^W bW _ _ $g (g q q y y b f   $ (  x | $ UMMEPPME]UQMMEPM QURMEMH E]UMMEP ̍URME]UMMEP ̍U 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" #  $@@@  &'_iobuf ) *p  +  -* .  /mat4 1   !  rv@ squat  operator=  operator+=  operator-=  operator*=  operator/=  operator[] length length2   normalize %apply(set ,print 0xform 2to_mat4 3 set_angle 3 scale_angle  get_angle 4get_axis5quat@ vec4 8 9*:t   < ; : < >vec2 @ A*B@ < C B < E < / <     < I < B=?DFGHJK * M< / M<  <  @<  M<  M< $ < & < + 7nLvec3 N operator= N operator+= N operator-= O operator*= O operator/= P operator[] Qlength Qlength2 R normalize R homogenize Sapply Tset UprintV vec38@F                 1  1Z Y 1 \* ] 1Z ^ 1Z :::: 1Z a 1Z *[_`bc 1* e1Z ^ e1Z  8* h1Z  11Z  e1Z $ 1Z +tt 1Z mXvdmat4 f operator= f operator+= f operator-= g operator*= g operator/= i operator[] j transpose jinverse kapply lprint n swap_rows n swap_colso@mat4p_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfnameq _iobufs v x@{ } 2KAKDKSESt __unnamed2PAPBPCPDt __unnamed2VXVYVZVWt __unnamed2REDGREENBLUEALPHAt __unnamed@.t @  @  @ / @ E @    @  @ 2 @* @ E @  @  @@  @  @ $@@ @ nvec2  operator=  operator+=  operator-=  operator*=  operator/=  operator[] length length2  normalize apply setvec2@.  8  8  8 / 8 > 8  8  8 2 h8 > h8  8  @8  h8  h8 $ 8 +@@@@ 8  nvec4  operator=  operator+=  operator-=  operator*=  operator/=  operator[] length length2  normalize apply  homogenize print setvec4t  .filegZ:\util\glui\glui_v2\quaternion.cpp@comp.id .drectve'.debug$S .~=.text |i:  - .bfe.lfe.ef-e$- 58 M .bf-e.lfe.efbeWb 4#o .bfbe%.lfe.efe! %4%*.bfe$-.lfe.efe& -Y72 .bfe)4.lfe.ef#e.# 4v[9.bf#e1<.lfe.efe6 <0A .bfe9C.lfe.efe< C"H.bfe?J.lfe.efeB J(O.bfeER.lfe.efeG6 RGWN .bfePZ.lfe.efZeRfZ ZG_~ .bfZeUb.lfe.efeW bBg .bfeZl.lfe.efe\ lq   .bfe_t.lfe.efea  tD y8 .bfed{.lfe.efefP {D .bfei.lfe.efekh .-   .rdataڢ.rdataAv.bfeo.lf e.ef@e@ <i  .bf@e.lfe.ef|e(| E{ _sin _acos .rdata3H.rdataf.bf|e.lfe.efe  _cos .rdataG.6.rdata 1N .bfe.lfe.efQeQ $!.bfQe.lfe.efueu 2!.bfue.lfe.efe  )!+ .rdata nC .bfe.lfe.ef1 ea1  dM!_fprintf .data &=$SG2101 .bf1 e.lfe.ef e.debug$T 8??0quat@@QAE@XZ??0vec3@@QAE@XZ??0quat@@QAE@MMMM@Z?set@vec3@@QAEXMMM@Z__fltused??0quat@@QAE@Vvec3@@M@Z??0vec3@@QAE@ABV0@@Z??0quat@@QAE@MVvec3@@@Z??0quat@@QAE@PBM@Z??Avec3@@QAEAAMH@Z??0quat@@QAE@PBN@Z??0quat@@QAE@ABV0@@Z??4vec3@@QAEAAV0@ABV0@@Z?set@quat@@QAEXVvec3@@M@Z??4quat@@QAEAAV0@ABV0@@Z??H@YA?AVquat@@ABV0@0@Z??H@YA?AVvec3@@ABV0@0@Z??G@YA?AVquat@@ABV0@0@Z??G@YA?AVvec3@@ABV0@0@Z??G@YA?AVquat@@ABV0@@Z??G@YA?AVvec3@@ABV0@@Z??D@YA?AVquat@@ABV0@0@Z??D@YAMABVvec3@@0@Z??T@YA?AVvec3@@ABV0@0@Z??D@YA?AVvec3@@MABV0@@Z??D@YA?AVquat@@ABV0@M@Z??D@YA?AVvec3@@ABV0@M@Z??D@YA?AVquat@@MABV0@@Z?to_mat4@quat@@QAE?AVmat4@@XZ??0mat4@@QAE@ABV0@@Z??0mat4@@QAE@MMMMMMMMMMMMMMMM@Z__real@8@3fff8000000000000000__real@8@40008000000000000000?quat_identity@@YA?AVquat@@XZ??0vec3@@QAE@MMM@Z?quat_slerp@@YA?AVquat@@V1@0M@Z__real@8@3feea7c5ac471b478800__real@8@00000000000000000000?set_angle@quat@@QAEXM@Z__real@8@4000c90fdaa2922a8000__real@8@4006b400000000000000?scale_angle@quat@@QAEXM@Z?get_angle@quat@@QAEMXZ?get_axis@quat@@QAE?AVvec3@@XZ??K@YA?AVvec3@@ABV0@M@Z__real@8@bfeea7c5ac471b478800?print@quat@@QAEXPAU_iobuf@@PAD@Z/23 1042051868 100666 50231 ` LDs>̮.drectve .debug$Sgl"HB.textm(71 P`.rdatag7@0@.rdatak7@0@.text'o7 P`.debug$S78HB.rdata38@@@.rdata;8@@@.rdataC8@@@.rdataK8@@@.rdataS8@@@.rdata[8@@@.rdatac8@@@.rdatak8@@@.text8s88 P`.debug$SS89HB.debug$Tu9HB-defaultlib:winmm.lib -defaultlib:opengl32.lib -defaultlib:glu32.lib -defaultlib:glut32.lib -defaultlib:LIBCD -defaultlib:OLDNAMES ; 4Z:\util\glui\glui_v2\msvc\Debug\Glui_translation.objJCMicrosoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8168.0R   ,GLUI_Translation::iaction_mouse_down_handler thistlocal_x tlocal_ytcenter_ytcenter_xP 1+ *GLUI_Translation::iaction_mouse_up_handler thistlocal_x tlocal_ytinsideW e _ 1GLUI_Translation::iaction_mouse_held_down_handler thistlocal_x tlocal_ytinside! 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GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname# _iobuf" GLUI_Bitmap %  t %& ' %& Z pixelstwth (load_from_array ) GLUI_Bitmap"* GLUI_Bitmap&GLUI_StdBitmaps , %ttt ,- / ,- >.bitmaps 0draw 1GLUI_StdBitmaps&2GLUI_StdBitmaps  4 5  7 *GLUI_Master_Object 9 tt 9: ;" GLUI_Control = GLUI ? &GLUI_Glut_Window A  B9:   8 9: D > 9: FttH I J 9: K ttM N O 9: P/ R S 9: TttttV W X 9: Y  [ u\t 9: ] \ 9: _ptt @9: at @9: c @9:  tttt 9: f 9:  @9: > glut_windows8 glut_idle_CB <add_cb_to_glut_windowgluis>,active_control>0curr_left_button_glut_menu@4active_control_gluit8glui_id_counter Cfind_glut_window Eset_glutIdleFunc G!set_left_button_glut_menu_control Lset_glutReshapeFunc Qset_glutKeyboardFunc Uset_glutSpecialFunc Zset_glutMouseFunc Eset_glutDisplayFunc ^set_glutTimerFunc Eset_glutOverlayDisplayFunc Uset_glutSpaceballMotionFunc Uset_glutSpaceballRotateFunc Lset_glutSpaceballButtonFunc Lset_glutTabletMotionFunc Zset_glutTabletButtonFunc Uset_glutMenuStatusFunc `set_glutMenuStateFunc Lset_glutButtonBoxFunc Lset_glutDialsFunc b create_glui dcreate_glui_subwindow efind_glui_by_window_id gget_viewport_area hauto_set_viewport h close_all h sync_live_all hreshape i get_version hGLUI_Master_Object*%j<GLUI_Master_Object A  Al Ftglut_window_idOglut_keyboard_CBSglut_special_CBJ glut_reshape_CBJ$glut_passive_motion_CBX( glut_mouse_CB\,glut_visibility_CBJ0glut_motion_CB84glut_display_CB\8 glut_entry_CB mGLUI_Glut_Window& n<GLUI_Glut_Window t* GLUI_Main q " GLUI_Panel s  >qr H >qr Fptt qr w qr H qr  qr V qr M qr / qr  > tqr @ pp qr >t qr  qr F tqr tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_id>$active_control>(mouse_over_controlt, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id u find_control vfind_next_control vfind_next_control_rec vfind_next_control_ vfind_prev_control xcreate_standalone_window ycreate_subwindow zsetup_default_glut_callbacks {mouse |keyboard }special ypassive_motion yreshape ~ visibility ymotion ~entry zdisplay zidleXL glut_mouse_CBOPglut_keyboard_CBSTglut_special_CBJXglut_reshape_CB>\controlst` num_controls  add_control z GLUI_Main,d std_bitmaps ` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls ~restore_draw_buffer zdisactivate_current_control {draw_raised_box {draw_lowered_box set_front_draw_buffer zpost_update_main_gfx z pack_controls zclose_internal zcheck_subwindow_position zset_ortho_projection z set_viewport zrefresh> GLUI_Main =  UUUUUUUUUUUU  @x =  =   @ =  = 4 @ =  @=  t=  t= H t= / t t=  =  = H =  t=  p t=  = V"tttt@@@ =  = tttttt =  = *  =  =* =  u =  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignment\dcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstate name  text@LgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_float dlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control  ~GLUI_Control  operator=  __vecDelDtor UUUUUUUUUUUU"g, GLUI_Control" GLUI_Button   t H t / t   H       *    *    V=t,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  operator=  ~GLUI_Button  __vecDelDtor UUUUUUUUUUUU"0 GLUI_Button" GLUI_Checkbox   t H t / t     H     *    *    =t, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox  operator= ~GLUI_Checkbox  __vecDelDtor UUUUUUUUUUUU"8 GLUI_Checkbox" GLUI_Column    H  *      *    v= draw GLUI_Column  operator=  ~GLUI_Column  __vecDelDtor UUUUUUUUUUUU", GLUI_Column s  s H s  s   s  s *  s  s* s  s = draw set_name set_type  update_size GLUI_Panel  operator=  ~GLUI_Panel  __vecDelDtor UUUUUUUUUUUU" , GLUI_Panel" GLUI_Rollout    H   t H t /  *    *    st,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  operator=  ~GLUI_Rollout  __vecDelDtor UUUUUUUUUUUU"d GLUI_Rollout ?  ?   tt ?    ?   t ?  &GLUI_RadioGroup  tt\ ?  ttt\ ?  &GLUI_RadioButton  p ?  " GLUI_Listbox  ptt\ ?  tptt\ ?  " GLUI_Rotation   p@t\ !?  "tp@t\ !?  $&GLUI_Translation & pt@t\ '?  (tpt@t\ '?  *   ,?   ,?    pt\ /?  0tpt\ /?  2&GLUI_StaticText 4  5?  tp 5?  7" GLUI_EditText 9 ptt\ :?  ;tptt\ :?  =" GLUI_Spinner ?  @?  ; @?  =pt t?  Ctpt t?  E   G?  C G?  E ?    t?  pttt t?  Lq   add_column  add_column_to_panel   add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group  add_listbox add_listbox_to_panel # add_rotation %add_rotation_to_panel )add_translation +add_translation_to_panel - add_checkbox .add_checkbox_to_panel 1 add_button 3add_button_to_panel 6add_statictext 8add_statictext_to_panel < add_edittext >add_edittext_to_panel A add_spinner Badd_spinner_to_panel D add_panel Fadd_panel_to_panel H add_rollout Iadd_rollout_to_panel Jset_main_gfx_window Kget_glut_window_id  enable  disable   sync_live  close  show  hide Minit  GLUI&NGLUI 9  t9P H t9P / t9P  9P   9P  9P H t9P @@t 9P X 9P / 9P  9P  p9P  9P  9 _* ` 9P abU 9* d9P a 9P =t, has_limitst0 data_type 4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_high@spinnertdebugtdraw_text_only Qmouse_down_handler Rmouse_up_handler Rmouse_held_down_handler S key_handler Qspecial_handler Tactivate U disactivate Vdraw R mouse_over Qfind_word_break Qsubstring_width Vclear_substring Qfind_insertion_pt Wupdate_substring_bounds Uupdate_and_draw_text V draw_text Udraw_insertion_pt Uset_numeric_text Uupdate_x_offsets U update_size Yset_float_limits Zset_int_limits [ set_float_val T set_int_val \set_text ]get_text ^dumpc GLUI_EditText e operator= U~GLUI_EditText f __vecDelDtor UUUUUUUUUUUU"4gh GLUI_EditText   j H j  j    n* o j p j qr * tj p j =t, num_buttons kdraw lset_name m set_int_val m set_selected m draw_groupsGLUI_RadioGroup u operator= r~GLUI_RadioGroup v __vecDelDtor UUUUUUUUUUUU& wx0GLUI_RadioGroup   tz H tz / z H z   *  z ~ * z  z =t, orig_valuet0currently_insidet4 text_x_offset {mouse_down_handler |mouse_up_handler |mouse_held_down_handler }draw ~ update_size ~draw_active_area ~ draw_checked ~draw_unchecked ~draw_O8groupGLUI_RadioButton  operator= ~~GLUI_RadioButton  __vecDelDtor UUUUUUUUUUUU&<GLUI_RadioButton&GLUI_Separator    H  *      *    z= drawGLUI_Separator  operator= ~GLUI_Separator  __vecDelDtor UUUUUUUUUUUU&,GLUI_Separator ?  t? H t? / t?  ? H ?  ?   ? X ? / t?  p?  ?  @?  ? *  ?  ?* ?  ? =t,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed:\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner  __vecDelDtor UUUUUUUUUUUU".` GLUI_Spinner 4  4  4 H 4  4 *  4  4* 4  4 = set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText  __vecDelDtor UUUUUUUUUUUU& ,GLUI_StaticText  &GLUI_Listbox_Item t H t / t     H      tp t  t   t  t          *    *    = , curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator=  __vecDelDtor UUUUUUUUUUUU"! GLUI_Listbox    J textt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t H t /    H    *    *    z=t,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area `iaction_mouse_down_handler diaction_mouse_up_handler hiaction_mouse_held_down_handler liaction_special_handler piaction_draw_active_area_persp tiaction_draw_active_area_ortho x iaction_dump | iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction  __vecDelDtor UUUUUUUUUUUUUUUU.0GLUI_Mouse_Interaction   Arcball  " GLUquadric   t  H t  /          t     *      *      0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation  operator= ~GLUI_Rotation  __vecDelDtor UUUUUUUUUUUUUUUU" D GLUI_Rotation &  t&  H t&  / &   &   &   &  / &    @&  @t &   & *  &   &* &   &  t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked  iaction_mouse_down_handler  iaction_mouse_up_handler  iaction_mouse_held_down_handler  iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows  get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation  __vecDelDtor UUUUUUUUUUUUUUUU&(XGLUI_Translation@vec3vec4 # $*%t "  "' & % "' )vec2 + ,*-@ "' . - "' 0 " 2* 3 "' 4 @ 6 "' 7666 "' 9 "' B(*/158:; "* ="' 4 ="' 7 @* @"'   @"'  ="' @ D E ="' F@@@ "' H "'  n<vec3 > operator= > operator+= > operator-= ? operator*= ? operator/= A operator[] Blength Blength2 C normalize C homogenize Gapply Iset JprintK vec3"`ut6N2KAKDKSEStP __unnamedt2PAPBPCPDtS __unnamed2VXVYVZVWtU __unnamed2REDGREENBLUEALPHAtW __unnamed3t +  +Z Y +Z 4 +Z 0 +Z 766 +Z _ +Z 2[\]^`a +* c+Z 0 c+Z 7 @+Z   @+Z  c+Z  c+Z F@@ +Z j!nbvec2 d operator= d operator+= d operator-= e operator*= e operator/= f operator[] glength glength2 h normalize iapply ksetlvec2@36 #  #p o #p 4 #p ) #p 76666 #p u #p 2qrstvw #* y#p ) y#p 7 @#p   @#p  y#p  y#p F #p @@@@ #p  nnxvec4 z operator= z operator+= z operator-= { operator*= { operator/= | operator[] }length }length2 ~ normalize apply ~ homogenize print setvec4t  .filegZ:\util\glui\glui_v2\Glui_translation.cpp@comp.id .drectve.debug$S"Lo.textK 71; j { .bfe.lfe.efeK 11.bfeR$.lfe.efeY $e2..rdata7Ƚv.rdata}.bfe`0.lfe.ef+e.text'@4 .debug$SK+ 025.bf+eA.lfe.ef>e> A/2F     ? .rdataAvT__ftol .bf>eH.lfe.efmerm H /3M.bfmeO.lfe.efzez O;3T.bfzeV.lfe.efe V[M3[.bfe].lfe.efe ][}3b.bfed.lfe.ef?e0? d[3i.bf?ek.lfe.efe\ k>3p.bfe.lfe.efe < g4.rdata ڢ       3 .rdata ZLG e x .rdata S< .rdata  .rdata    .rdataqI!.rdataW?] r   .bfe-.lfWe.efe.text8&.filegZ:\util\glui\glui_v2\glui.h 88.bfe.lfe.ef8e.debug$SS.filegZ:\util\glui\glui_v2\Glui_translation.cpp q6.bfe.lfe.efe 6.bfe.lfe.efe 76.bfe.lfe.efe6 7.bfe.lfe.ef+eW+ +7 .bf+e.lf e.efe.debug$Tu?iaction_mouse_down_handler@GLUI_Translation@@UAEHHH@Z?translate_and_draw_front@GLUI_Control@@QAEXXZ_glutSetCursor@4__fltused?iaction_mouse_up_handler@GLUI_Translation@@UAEHHHH@Z?iaction_mouse_held_down_handler@GLUI_Translation@@UAEHHHH@Z__real@4@3ff8a3d70a0000000000__real@4@4005c800000000000000??_H@YGXPAXIHP6EX0@Z@Z?iaction_draw_active_area_persp@GLUI_Translation@@UAEXXZ?iaction_draw_active_area_ortho@GLUI_Translation@@UAEXXZ__imp__glPopMatrix@0__imp__glTranslatef@12__imp__glPushMatrix@0__imp__glMatrixMode@4?draw_emboss_box@GLUI_Control@@QAEXHHHH@Z__imp__glLineWidth@4__real@8@40008000000000000000?iaction_dump@GLUI_Translation@@UAEXPAU_iobuf@@@Z?iaction_special_handler@GLUI_Translation@@UAEHHH@Z?draw_2d_z_arrows@GLUI_Translation@@QAEXH@Z?draw_2d_x_arrows@GLUI_Translation@@QAEXH@Z?draw_2d_y_arrows@GLUI_Translation@@QAEXH@Z?draw_2d_xy_arrows@GLUI_Translation@@QAEXH@Z?draw_2d_arrow@GLUI_Translation@@QAEXHHH@Z__real@8@3fff8000000000000000__imp__glColor3fv@4__imp__glEnd@0__imp__glVertex2f@8__imp__glBegin@4??4vec3@@QAEAAV0@ABV0@@Z__imp__glColor3f@12__real@8@3ffb8f5c28f5c28f6000??Avec3@@QAEAAMH@Z?set_to_bkgd_color@GLUI_Control@@QAEXXZ__real@8@40018000000000000000__real@8@4001c000000000000000__real@8@00000000000000000000__imp__glRotatef@16__imp__glScalef@12__real@8@3ffe8a3d70a3d70a4000__real@8@3ffcccccccccccccd000??0vec3@@QAE@ABV0@@Z?set@vec3@@QAEXMMM@Z??0vec3@@QAE@XZ??0vec3@@QAE@MMM@Z?can_draw@GLUI_Control@@QAEHXZ?get_mouse_code@GLUI_Translation@@QAEHHH@Z?set_x@GLUI_Translation@@QAEXM@Z?set_y@GLUI_Translation@@QAEXM@Z?set_z@GLUI_Translation@@QAEXM@Z?set_one_val@GLUI_Translation@@QAEXMH@Z?post_update_main_gfx@GLUI_Main@@QAEXXZ /52 1042051868 100666 34025 ` L Ds>Czq.drectve .debug$S^ HB.text !/ P`.text  P`.debug$SYiHB.text'} P`.debug$S-HB.text8Ay P`.debug$SSHB.text;!? P`.rdataE@@@.debug$S^MHB.debug$TiHB-defaultlib:winmm.lib -defaultlib:opengl32.lib -defaultlib:glu32.lib -defaultlib:glut32.lib -defaultlib:LIBCD -defaultlib:OLDNAMES : 3Z:\util\glui\glui_v2\msvc\Debug\glui_statictext.objJCMicrosoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8168.0; < 6GLUI_StaticText::drawthis tx  tytorig?  GLUI_StaticText::set_textthisptexttorigB I EGLUI_StaticText::update_sizethist text_size@ -)GLUI_StaticText::draw_textthisA GLUI_StaticText::erase_textthisyGLUI_RadioGroup GLUI_Main GLUI_Listbox% _onexit_t GLUI_String !wint_toGLUI_Glut_Window RGBcGLshort GLvoid+ GLUI_Bitmap3GLUI_StdBitmaps GLboolean uGLenumGLUI_StaticText GLUI_TranslationXInt4_CB $_iobuf GLbyte GLUI_Button uGLuintSInt3_CB GLUI_Column  GLUI_RotationJInt2_CB@GLfloat GLUI_Spinneri GLUI_EditText\Int1_CBkGLUI_Master_ObjectGLUI_Mouse_Interaction fpos_t GLUI_Checkboxu GLbitfield@GLclampfAGLclampdAGLdoubleGLUI_Separator OGLUI\GLUI_Update_CB GLUI_Rollout usize_t" GLUI_NodeGLUI_Listbox_Item GLUI_Panel!wchar_t GLubyte $FILE GLUI_Control!GLushort GLUquadricObj tGLint 8_PMFNtGLsizeipva_listGLUI_RadioButton + /   8 8 i@ m@ UMMuMEMEPM]UMhMMEPMMMu>MEhMMEPM]UMELu.MPMEMQ;U} EMH]UQMMuMj jM]UQMMu{MhD jjjjEHQUBPMQRjjEHQUBPMQRj] V&82 LRZab@h~Va8 +  V.@::MV[FfEnDxCCCCCCB "* 6 EPV^fl z   8(*2>@IUW_jr  UQME]+B  GLUI_String::operator char * this + $+ UEE}|MUMM M]C '#"`vector constructor iterator'__t u__st__n6__f N $N UMELtM(u EEE]V< 8 4GLUI_Control::can_drawthis V $V U MjE@$UQ$MA UQ$]f&f3ca?G ; 7!GLUI_Control::translate_to_originthis a $a RGBc       B r g b setRGBcRGBc" GLUI_String   p, p* t       p    p        V string  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf  p   parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent link_this_to_parent_last link_this_to_parent_first link_this_to_sibling_next link_this_to_sibling_prev unlink  dump  GLUI_Node! GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname# _iobuf" GLUI_Bitmap %  t %& ' %& Z pixelstwth (load_from_array ) GLUI_Bitmap"* GLUI_Bitmap&GLUI_StdBitmaps , %ttt ,- / ,- >.bitmaps 0draw 1GLUI_StdBitmaps&2GLUI_StdBitmaps  4 5  7 *GLUI_Master_Object 9 tt 9: ;" GLUI_Control = GLUI ? &GLUI_Glut_Window A  B9:   8 9: D > 9: FttH I J 9: K ttM N O 9: P/ R S 9: TttttV W X 9: Y  [ u\t 9: ] \ 9: _ptt @9: at @9: c @9:  tttt 9: f 9:  @9: > glut_windows8 glut_idle_CB <add_cb_to_glut_windowgluis>,active_control>0curr_left_button_glut_menu@4active_control_gluit8glui_id_counter Cfind_glut_window Eset_glutIdleFunc G!set_left_button_glut_menu_control Lset_glutReshapeFunc Qset_glutKeyboardFunc Uset_glutSpecialFunc Zset_glutMouseFunc Eset_glutDisplayFunc ^set_glutTimerFunc Eset_glutOverlayDisplayFunc Uset_glutSpaceballMotionFunc Uset_glutSpaceballRotateFunc Lset_glutSpaceballButtonFunc Lset_glutTabletMotionFunc Zset_glutTabletButtonFunc Uset_glutMenuStatusFunc `set_glutMenuStateFunc Lset_glutButtonBoxFunc Lset_glutDialsFunc b create_glui dcreate_glui_subwindow efind_glui_by_window_id gget_viewport_area hauto_set_viewport h close_all h sync_live_all hreshape i get_version hGLUI_Master_Object*%j<GLUI_Master_Object A  Al Ftglut_window_idOglut_keyboard_CBSglut_special_CBJ glut_reshape_CBJ$glut_passive_motion_CBX( glut_mouse_CB\,glut_visibility_CBJ0glut_motion_CB84glut_display_CB\8 glut_entry_CB mGLUI_Glut_Window& n<GLUI_Glut_Window t* GLUI_Main q " GLUI_Panel s  >qr H >qr Fptt qr w qr H qr  qr V qr M qr / qr  > tqr @ pp qr >t qr  qr F tqr tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_id>$active_control>(mouse_over_controlt, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id u find_control vfind_next_control vfind_next_control_rec vfind_next_control_ vfind_prev_control xcreate_standalone_window ycreate_subwindow zsetup_default_glut_callbacks {mouse |keyboard }special ypassive_motion yreshape ~ visibility ymotion ~entry zdisplay zidleXL glut_mouse_CBOPglut_keyboard_CBSTglut_special_CBJXglut_reshape_CB>\controlst` num_controls  add_control z GLUI_Main,d std_bitmaps ` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls ~restore_draw_buffer zdisactivate_current_control {draw_raised_box {draw_lowered_box set_front_draw_buffer zpost_update_main_gfx z pack_controls zclose_internal zcheck_subwindow_position zset_ortho_projection z set_viewport zrefresh> GLUI_Main =  UUUUUUUUUUUU  @x =  =   @ =  = 4 @ =  @=  t=  t= H t= / t t=  =  = H =  t=  p t=  = V"tttt@@@ =  = tttttt =  = *  =  =* =  u =  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignment\dcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstate name  text@LgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_float dlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control  ~GLUI_Control  operator=  __vecDelDtor UUUUUUUUUUUU"g, GLUI_Control" GLUI_Button   t H t / t   H       *    *    V=t,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  operator=  ~GLUI_Button  __vecDelDtor UUUUUUUUUUUU"0 GLUI_Button" GLUI_Checkbox   t H t / t     H     *    *    =t, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox  operator= ~GLUI_Checkbox  __vecDelDtor UUUUUUUUUUUU"8 GLUI_Checkbox" GLUI_Column    H  *      *    v= draw GLUI_Column  operator=  ~GLUI_Column  __vecDelDtor UUUUUUUUUUUU", GLUI_Column s  s H s  s   s  s *  s  s* s  s = draw set_name set_type  update_size GLUI_Panel  operator=  ~GLUI_Panel  __vecDelDtor UUUUUUUUUUUU" , GLUI_Panel" GLUI_Rollout    H   t H t /  *    *    st,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  operator=  ~GLUI_Rollout  __vecDelDtor UUUUUUUUUUUU"d GLUI_Rollout ?  ?   tt ?    ?   t ?  &GLUI_RadioGroup  tt\ ?  ttt\ ?  &GLUI_RadioButton  p ?  " GLUI_Listbox  ptt\ ?  tptt\ ?  " GLUI_Rotation   p@t\ !?  "tp@t\ !?  $&GLUI_Translation & pt@t\ '?  (tpt@t\ '?  *   ,?   ,?    pt\ /?  0tpt\ /?  2&GLUI_StaticText 4  5?  tp 5?  7" GLUI_EditText 9 ptt\ :?  ;tptt\ :?  =" GLUI_Spinner ?  @?  ; @?  =pt t?  Ctpt t?  E   G?  C G?  E ?    t?  pttt t?  Lq   add_column  add_column_to_panel   add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group  add_listbox add_listbox_to_panel # add_rotation %add_rotation_to_panel )add_translation +add_translation_to_panel - add_checkbox .add_checkbox_to_panel 1 add_button 3add_button_to_panel 6add_statictext 8add_statictext_to_panel < add_edittext >add_edittext_to_panel A add_spinner Badd_spinner_to_panel D add_panel Fadd_panel_to_panel H add_rollout Iadd_rollout_to_panel Jset_main_gfx_window Kget_glut_window_id  enable  disable   sync_live  close  show  hide Minit  GLUI&NGLUI 9  t9P H t9P / t9P  9P   9P  9P H t9P @@t 9P X 9P / 9P  9P  p9P  9P  9 _* ` 9P abU 9* d9P a 9P =t, has_limitst0 data_type 4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_high@spinnertdebugtdraw_text_only Qmouse_down_handler Rmouse_up_handler Rmouse_held_down_handler S key_handler Qspecial_handler Tactivate U disactivate Vdraw R mouse_over Qfind_word_break Qsubstring_width Vclear_substring Qfind_insertion_pt Wupdate_substring_bounds Uupdate_and_draw_text V draw_text Udraw_insertion_pt Uset_numeric_text Uupdate_x_offsets U update_size Yset_float_limits Zset_int_limits [ set_float_val T set_int_val \set_text ]get_text ^dumpc GLUI_EditText e operator= U~GLUI_EditText f __vecDelDtor UUUUUUUUUUUU"4gh GLUI_EditText   j H j  j    n* o j p j qr * tj p j =t, num_buttons kdraw lset_name m set_int_val m set_selected m draw_groupsGLUI_RadioGroup u operator= r~GLUI_RadioGroup v __vecDelDtor UUUUUUUUUUUU& wx0GLUI_RadioGroup   tz H tz / z H z   *  z ~ * z  z =t, orig_valuet0currently_insidet4 text_x_offset {mouse_down_handler |mouse_up_handler |mouse_held_down_handler }draw ~ update_size ~draw_active_area ~ draw_checked ~draw_unchecked ~draw_O8groupGLUI_RadioButton  operator= ~~GLUI_RadioButton  __vecDelDtor UUUUUUUUUUUU&<GLUI_RadioButton&GLUI_Separator    H  *      *    z= drawGLUI_Separator  operator= ~GLUI_Separator  __vecDelDtor UUUUUUUUUUUU&,GLUI_Separator ?  t? H t? / t?  ? H ?  ?   ? X ? / t?  p?  ?  @?  ? *  ?  ?* ?  ? =t,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed:\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner  __vecDelDtor UUUUUUUUUUUU".` GLUI_Spinner 4  4  4 H 4  4 *  4  4* 4  4 = set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText  __vecDelDtor UUUUUUUUUUUU& ,GLUI_StaticText  &GLUI_Listbox_Item t H t / t     H      tp t  t   t  t          *    *    = , curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator=  __vecDelDtor UUUUUUUUUUUU"! GLUI_Listbox    J textt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t H t /    H    *    *    z=t,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area `iaction_mouse_down_handler diaction_mouse_up_handler hiaction_mouse_held_down_handler liaction_special_handler piaction_draw_active_area_persp tiaction_draw_active_area_ortho x iaction_dump | iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction  __vecDelDtor UUUUUUUUUUUUUUUU.0GLUI_Mouse_Interaction   Arcball  " GLUquadric   t  H t  /          t     *      *      0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation  operator= ~GLUI_Rotation  __vecDelDtor UUUUUUUUUUUUUUUU" D GLUI_Rotation &  t&  H t&  / &   &   &   &  / &    @&  @t &   & *  &   &* &   &  t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked  iaction_mouse_down_handler  iaction_mouse_up_handler  iaction_mouse_held_down_handler  iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows  get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation  __vecDelDtor UUUUUUUUUUUUUUUU&(XGLUI_Translationut6!tt $ .file(gZ:\util\glui\glui_v2\glui_statictext.cpp@comp.id .drectve.debug$S x.text!/bO < $ J .bfe.lfe.ef<e$s<     .bf<e*!.lfe.efeB !Ir + .bfeH-.lfe.efeR.textM.file4gZ:\util\glui\glui_v2\glui.h$ - 8.bfe;.lfe.efe.debug$SYx.fileSgZ:\util\glui\glui_v2\glui_statictext.cpp= ;- @` .bfeXG.lfe.efBe^B G V     .bfBedX.lf e.efen.text'@ .debug$S.text8&.filegZ:\util\glui\glui_v2\glui.h, X8ya.bfeh.lfe.ef8e.debug$S S隦.text ;dK h;?u .rdata   .bf e.lf e.ef; e.debug$S ^ .debug$T i?draw@GLUI_StaticText@@UAEXHH@Z?restore_window@GLUI_Control@@QAEXH@Z?set_to_glut_window@GLUI_Control@@QAEHXZ?set_text@GLUI_StaticText@@UAEXPAD@Z__imp__glPopMatrix@0__imp__glPushMatrix@0__imp__glMatrixMode@4?update_size@GLUI_StaticText@@UAEXXZ?string_width@GLUI_Control@@QAEHPAD@Z??BGLUI_String@@QAEPADXZ?draw_text@GLUI_StaticText@@QAEXXZ?draw_name@GLUI_Control@@QAEXHH@Z?erase_text@GLUI_StaticText@@QAEXXZ__imp__glEnd@0__imp__glVertex2i@8__imp__glBegin@4__imp__glDisable@4?set_to_bkgd_color@GLUI_Control@@QAEXXZ??_H@YGXPAXIHP6EX0@Z@Z?can_draw@GLUI_Control@@QAEHXZ?translate_to_origin@GLUI_Control@@QAEXXZ__imp__glTranslatef@12__real@8@3ffe8000000000000000__fltused /80 1042051866 100666 44637 ` LDs>.drectve .debug$S?2HB.text !^$E P`.rdata)@@@.rdata)@@@.text'* P`.debug$S)**HB.text8** P`.debug$SS+W+HB.rdatak+@0@.rdatao+@@@.rdataw+@0@.rdata{+@0@.bss0.text++ P`.debug$SY++HB.debug$Ti,HB-defaultlib:winmm.lib -defaultlib:opengl32.lib -defaultlib:glu32.lib -defaultlib:glut32.lib -defaultlib:LIBCD -defaultlib:OLDNAMES 7 0Z:\util\glui\glui_v2\msvc\Debug\glui_spinner.objJCMicrosoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8168.0? {w[spinner_edittext_callback tid@spinnerF   GLUI_Spinner::mouse_down_handlerthistlocal_x tlocal_yD +%GLUI_Spinner::mouse_up_handlerthistlocal_x tlocal_ytinsideK  %GLUI_Spinner::mouse_held_down_handlerthistlocal_x tlocal_yt new_insidet new_state?  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'#GLUI_Spinner::get_int_valthis$_iobyGLUI_RadioGroup GLUI_Main GLUI_Listbox& _onexit_t GLUI_String !wint_toGLUI_Glut_Window RGBcGLshort GLvoid+ GLUI_Bitmap3GLUI_StdBitmaps GLboolean uGLenumGLUI_StaticText GLUI_TranslationXInt4_CB $_iobuf GLbyte GLUI_Button uGLuintSInt3_CB GLUI_Column  GLUI_RotationJInt2_CB@GLfloat GLUI_Spinneri GLUI_EditText\Int1_CBkGLUI_Master_ObjectGLUI_Mouse_Interaction fpos_t GLUI_Checkboxu GLbitfield@GLclampfAGLclampdAGLdoubleGLUI_Separator OGLUI\GLUI_Update_CB GLUI_Rollout usize_t" GLUI_NodeGLUI_Listbox_Item GLUI_Panel!wchar_t GLubyte $FILE GLUI_Control!GLushort GLUquadricObj tGLint 8_PMFNtGLsizeipva_listGLUI_RadioButton   # # ,+ 0+ 2 2 _9 c9 P P [W _W ^ ^ 1e 5e l l s s Z{ ^{       C G   - 1 3 7  V Z   U$$=$|& ..U  h j.Eh MM}uM]U ME PMQMU0E0tM0t MMtMUDuzE0u2M\BlUQ$E\U\RjUB PjMLdj UB PjMLdUzDt&jjjh$ hUUj6ELRELRELRhhhD jjEHQjUBPMQREHQUBPMQRh$ hhEPM]UQM}euPEH$QUB MQDPMMR jEH$QUB MQDPMMR$T}guNEH$ QUB MQDPMMR jEH$ QUB MQDPMMR$]UQME\uMQU\E\P]UQME\uMQU\E\P]UQME\QEP]UQMEM+H MUE +B$E MQ 9U|1EM;H&} | } } | } 3]UQMMuM]UME0u EM0uEME?ULtEDu;M\EM\EEe5Mٙ4BUDu6E\ہ]U\ۀUe5Mٙ4Uق4@t Eǀ4o:]U MEDu&M\EM\E0MDu$U\ۀ]M\ۂ]Ee5Eؘ4AuMUف4؊8E٘4]UQME\tM\ ]UQME\tM\Bl]UQME\tM\Bt3]4<CJUZ sls?e{%sl{/%aiusEDDPDqDDDCBAC&@1?9>K=Z=n==<?@;uu {  2 u    ^ v  [ b   agmo w  #1aik#x+    #,$3%?&K,]-e0q1y4{529  5TVuw #&'()+,/*051=2O3^4r5678:;P E mrW^el #<H O [ bdsq}{    (Cm   &Akw     # ( : L X u w             6 E [ g     ' 5 G Y k          4 ? K a f q }       ??UEE}|MUMM M]C '#"`vector constructor iterator'__t u__st__n6__f M $M UMELtM(u EEE]Ç< 8 4GLUI_Control::can_drawthis $ HD?BUQME]B  GLUI_String::operator char * this $ RGBc       B r g b setRGBcRGBc" GLUI_String   p, p* t       p    p        V string  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf  p   parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent link_this_to_parent_last link_this_to_parent_first link_this_to_sibling_next link_this_to_sibling_prev unlink  dump  GLUI_Node! GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname# _iobuf" GLUI_Bitmap %  t %& ' %& Z pixelstwth (load_from_array ) GLUI_Bitmap"* GLUI_Bitmap&GLUI_StdBitmaps , %ttt ,- / ,- >.bitmaps 0draw 1GLUI_StdBitmaps&2GLUI_StdBitmaps  4 5  7 *GLUI_Master_Object 9 tt 9: ;" GLUI_Control = GLUI ? &GLUI_Glut_Window A  B9:   8 9: D > 9: FttH I J 9: K ttM N O 9: P/ R S 9: TttttV W X 9: Y  [ u\t 9: ] \ 9: _ptt @9: at @9: c @9:  tttt 9: f 9:  @9: > glut_windows8 glut_idle_CB <add_cb_to_glut_windowgluis>,active_control>0curr_left_button_glut_menu@4active_control_gluit8glui_id_counter Cfind_glut_window Eset_glutIdleFunc G!set_left_button_glut_menu_control Lset_glutReshapeFunc Qset_glutKeyboardFunc Uset_glutSpecialFunc Zset_glutMouseFunc Eset_glutDisplayFunc ^set_glutTimerFunc Eset_glutOverlayDisplayFunc Uset_glutSpaceballMotionFunc Uset_glutSpaceballRotateFunc Lset_glutSpaceballButtonFunc Lset_glutTabletMotionFunc Zset_glutTabletButtonFunc Uset_glutMenuStatusFunc `set_glutMenuStateFunc Lset_glutButtonBoxFunc Lset_glutDialsFunc b create_glui dcreate_glui_subwindow efind_glui_by_window_id gget_viewport_area hauto_set_viewport h close_all h sync_live_all hreshape i get_version hGLUI_Master_Object*%j<GLUI_Master_Object A  Al Ftglut_window_idOglut_keyboard_CBSglut_special_CBJ glut_reshape_CBJ$glut_passive_motion_CBX( glut_mouse_CB\,glut_visibility_CBJ0glut_motion_CB84glut_display_CB\8 glut_entry_CB mGLUI_Glut_Window& n<GLUI_Glut_Window t* GLUI_Main q " GLUI_Panel s  >qr H >qr Fptt qr w qr H qr  qr V qr M qr / qr  > tqr @ pp qr >t qr  qr F tqr tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_id>$active_control>(mouse_over_controlt, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id u find_control vfind_next_control vfind_next_control_rec vfind_next_control_ vfind_prev_control xcreate_standalone_window ycreate_subwindow zsetup_default_glut_callbacks {mouse |keyboard }special ypassive_motion yreshape ~ visibility ymotion ~entry zdisplay zidleXL glut_mouse_CBOPglut_keyboard_CBSTglut_special_CBJXglut_reshape_CB>\controlst` num_controls  add_control z GLUI_Main,d std_bitmaps ` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls ~restore_draw_buffer zdisactivate_current_control {draw_raised_box {draw_lowered_box set_front_draw_buffer zpost_update_main_gfx z pack_controls zclose_internal zcheck_subwindow_position zset_ortho_projection z set_viewport zrefresh> GLUI_Main =  UUUUUUUUUUUU  @x =  =   @ =  = 4 @ =  @=  t=  t= H t= / t t=  =  = H =  t=  p t=  = V"tttt@@@ =  = tttttt =  = *  =  =* =  u =  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignment\dcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstate name  text@LgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_float dlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control  ~GLUI_Control  operator=  __vecDelDtor UUUUUUUUUUUU"g, GLUI_Control" GLUI_Button   t H t / t   H       *    *    V=t,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  operator=  ~GLUI_Button  __vecDelDtor UUUUUUUUUUUU"0 GLUI_Button" GLUI_Checkbox   t H t / t     H     *    *    =t, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox  operator= ~GLUI_Checkbox  __vecDelDtor UUUUUUUUUUUU"8 GLUI_Checkbox" GLUI_Column    H  *      *    v= draw GLUI_Column  operator=  ~GLUI_Column  __vecDelDtor UUUUUUUUUUUU", GLUI_Column s  s H s  s   s  s *  s  s* s  s = draw set_name set_type  update_size GLUI_Panel  operator=  ~GLUI_Panel  __vecDelDtor UUUUUUUUUUUU" , GLUI_Panel" GLUI_Rollout    H   t H t /  *    *    st,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  operator=  ~GLUI_Rollout  __vecDelDtor UUUUUUUUUUUU"d GLUI_Rollout ?  ?   tt ?    ?   t ?  &GLUI_RadioGroup  tt\ ?  ttt\ ?  &GLUI_RadioButton  p ?  " GLUI_Listbox  ptt\ ?  tptt\ ?  " GLUI_Rotation   p@t\ !?  "tp@t\ !?  $&GLUI_Translation & pt@t\ '?  (tpt@t\ '?  *   ,?   ,?    pt\ /?  0tpt\ /?  2&GLUI_StaticText 4  5?  tp 5?  7" GLUI_EditText 9 ptt\ :?  ;tptt\ :?  =" GLUI_Spinner ?  @?  ; @?  =pt t?  Ctpt t?  E   G?  C G?  E ?    t?  pttt t?  Lq   add_column  add_column_to_panel   add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group  add_listbox add_listbox_to_panel # add_rotation %add_rotation_to_panel )add_translation +add_translation_to_panel - add_checkbox .add_checkbox_to_panel 1 add_button 3add_button_to_panel 6add_statictext 8add_statictext_to_panel < add_edittext >add_edittext_to_panel A add_spinner Badd_spinner_to_panel D add_panel Fadd_panel_to_panel H add_rollout Iadd_rollout_to_panel Jset_main_gfx_window Kget_glut_window_id  enable  disable   sync_live  close  show  hide Minit  GLUI&NGLUI 9  t9P H t9P / t9P  9P   9P  9P H t9P @@t 9P X 9P / 9P  9P  p9P  9P  9 _* ` 9P abU 9* d9P a 9P =t, has_limitst0 data_type 4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_high@spinnertdebugtdraw_text_only Qmouse_down_handler Rmouse_up_handler Rmouse_held_down_handler S key_handler Qspecial_handler Tactivate U disactivate Vdraw R mouse_over Qfind_word_break Qsubstring_width Vclear_substring Qfind_insertion_pt Wupdate_substring_bounds Uupdate_and_draw_text V draw_text Udraw_insertion_pt Uset_numeric_text Uupdate_x_offsets U update_size Yset_float_limits Zset_int_limits [ set_float_val T set_int_val \set_text ]get_text ^dumpc GLUI_EditText e operator= U~GLUI_EditText f __vecDelDtor UUUUUUUUUUUU"4gh GLUI_EditText   j H j  j    n* o j p j qr * tj p j =t, num_buttons kdraw lset_name m set_int_val m set_selected m draw_groupsGLUI_RadioGroup u operator= r~GLUI_RadioGroup v __vecDelDtor UUUUUUUUUUUU& wx0GLUI_RadioGroup   tz H tz / z H z   *  z ~ * z  z =t, orig_valuet0currently_insidet4 text_x_offset {mouse_down_handler |mouse_up_handler |mouse_held_down_handler }draw ~ update_size ~draw_active_area ~ draw_checked ~draw_unchecked ~draw_O8groupGLUI_RadioButton  operator= ~~GLUI_RadioButton  __vecDelDtor UUUUUUUUUUUU&<GLUI_RadioButton&GLUI_Separator    H  *      *    z= drawGLUI_Separator  operator= ~GLUI_Separator  __vecDelDtor UUUUUUUUUUUU&,GLUI_Separator ?  t? H t? / t?  ? H ?  ?   ? X ? / t?  p?  ?  @?  ? *  ?  ?* ?  ? =t,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed:\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner  __vecDelDtor UUUUUUUUUUUU".` GLUI_Spinner 4  4  4 H 4  4 *  4  4* 4  4 = set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText  __vecDelDtor UUUUUUUUUUUU& ,GLUI_StaticText  &GLUI_Listbox_Item t H t / t     H      tp t  t   t  t          *    *    = , curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator=  __vecDelDtor UUUUUUUUUUUU"! GLUI_Listbox    J textt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t H t /    H    *    *    z=t,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area `iaction_mouse_down_handler diaction_mouse_up_handler hiaction_mouse_held_down_handler liaction_special_handler piaction_draw_active_area_persp tiaction_draw_active_area_ortho x iaction_dump | iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction  __vecDelDtor UUUUUUUUUUUUUUUU.0GLUI_Mouse_Interaction   Arcball  " GLUquadric   t  H t  /          t     *      *      0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation  operator= ~GLUI_Rotation  __vecDelDtor UUUUUUUUUUUUUUUU" D GLUI_Rotation &  t&  H t&  / &   &   &   &  / &    @&  @t &   & *  &   &* &   &  t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked  iaction_mouse_down_handler  iaction_mouse_up_handler  iaction_mouse_held_down_handler  iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows  get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation  __vecDelDtor UUUUUUUUUUUUUUUU&(XGLUI_Translationut6!tt % .filegZ:\util\glui\glui_v2\glui_spinner.cpp@comp.id .drectve.debug$S2SF.text E) {^$_fflush __flsbuf __iob.bfe,.lfe.ef{e7'{ $#.rdataKR@R.rdataڢp .bf{e=&.lfe.efqeYq &+$+ .bfqe_-.lfe.efen -%2.bfeu4.lfe.efe 4%9.bfeF.lfe.efe( F)%PE k z        ( .bfeR.lf"e.efe.text'@Q .debug$Sh Rh&W.bfeY.lf e.efxex Y6&^.bfxe`.lfe.efe `6&e.bfe$g.lfe.efe) g &l.bfe/n.lfe.efe2 nf&s.bfe8v.lf e.efjeJj v!('{? 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GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname# _iobuf" GLUI_Bitmap %  t %& ' %& Z pixelstwth (load_from_array ) GLUI_Bitmap"* GLUI_Bitmap&GLUI_StdBitmaps , %ttt ,- / ,- >.bitmaps 0draw 1GLUI_StdBitmaps&2GLUI_StdBitmaps  4 5  7 *GLUI_Master_Object 9 tt 9: ;" GLUI_Control = GLUI ? &GLUI_Glut_Window A  B9:   8 9: D > 9: FttH I J 9: K ttM N O 9: P/ R S 9: TttttV W X 9: Y  [ u\t 9: ] \ 9: _ptt @9: at @9: c @9:  tttt 9: f 9:  @9: > glut_windows8 glut_idle_CB <add_cb_to_glut_windowgluis>,active_control>0curr_left_button_glut_menu@4active_control_gluit8glui_id_counter Cfind_glut_window Eset_glutIdleFunc G!set_left_button_glut_menu_control Lset_glutReshapeFunc Qset_glutKeyboardFunc Uset_glutSpecialFunc Zset_glutMouseFunc Eset_glutDisplayFunc ^set_glutTimerFunc Eset_glutOverlayDisplayFunc Uset_glutSpaceballMotionFunc Uset_glutSpaceballRotateFunc Lset_glutSpaceballButtonFunc Lset_glutTabletMotionFunc Zset_glutTabletButtonFunc Uset_glutMenuStatusFunc `set_glutMenuStateFunc Lset_glutButtonBoxFunc Lset_glutDialsFunc b create_glui dcreate_glui_subwindow efind_glui_by_window_id gget_viewport_area hauto_set_viewport h close_all h sync_live_all hreshape i get_version hGLUI_Master_Object*%j<GLUI_Master_Object A  Al Ftglut_window_idOglut_keyboard_CBSglut_special_CBJ glut_reshape_CBJ$glut_passive_motion_CBX( glut_mouse_CB\,glut_visibility_CBJ0glut_motion_CB84glut_display_CB\8 glut_entry_CB mGLUI_Glut_Window& n<GLUI_Glut_Window t* GLUI_Main q " GLUI_Panel s  >qr H >qr Fptt qr w qr H qr  qr V qr M qr / qr  > tqr @ pp qr >t qr  qr F tqr tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_id>$active_control>(mouse_over_controlt, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id u find_control vfind_next_control vfind_next_control_rec vfind_next_control_ vfind_prev_control xcreate_standalone_window ycreate_subwindow zsetup_default_glut_callbacks {mouse |keyboard }special ypassive_motion yreshape ~ visibility ymotion ~entry 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dlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control  ~GLUI_Control  operator=  __vecDelDtor UUUUUUUUUUUU"g, GLUI_Control" GLUI_Button   t H t / t   H       *    *    V=t,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  operator=  ~GLUI_Button  __vecDelDtor UUUUUUUUUUUU"0 GLUI_Button" GLUI_Checkbox   t H t / t     H     *    *    =t, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox  operator= ~GLUI_Checkbox  __vecDelDtor UUUUUUUUUUUU"8 GLUI_Checkbox" GLUI_Column    H  *      *    v= draw GLUI_Column  operator=  ~GLUI_Column  __vecDelDtor UUUUUUUUUUUU", GLUI_Column s  s H s  s   s  s *  s  s* s  s = draw set_name set_type  update_size GLUI_Panel  operator=  ~GLUI_Panel  __vecDelDtor UUUUUUUUUUUU" , GLUI_Panel" GLUI_Rollout    H   t H t /  *    *    st,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  operator=  ~GLUI_Rollout  __vecDelDtor UUUUUUUUUUUU"d GLUI_Rollout ?  ?   tt ?    ?   t ?  &GLUI_RadioGroup  tt\ ?  ttt\ ?  &GLUI_RadioButton  p ?  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H t? / t?  ? H ?  ?   ? X ? / t?  p?  ?  @?  ? *  ?  ?* ?  ? =t,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed:\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner  __vecDelDtor UUUUUUUUUUUU".` GLUI_Spinner 4  4  4 H 4  4 *  4  4* 4  4 = set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText  __vecDelDtor UUUUUUUUUUUU& ,GLUI_StaticText  &GLUI_Listbox_Item t H t / t     H      tp t  t   t  t          *    *    = , curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator=  __vecDelDtor UUUUUUUUUUUU"! GLUI_Listbox    J textt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t H t /    H    *    *    z=t,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area `iaction_mouse_down_handler diaction_mouse_up_handler hiaction_mouse_held_down_handler liaction_special_handler piaction_draw_active_area_persp tiaction_draw_active_area_ortho x iaction_dump | iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction  __vecDelDtor UUUUUUUUUUUUUUUU.0GLUI_Mouse_Interaction   Arcball  " GLUquadric   t  H t  /          t     *      *      0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation  operator= ~GLUI_Rotation  __vecDelDtor UUUUUUUUUUUUUUUU" D GLUI_Rotation &  t&  H t&  / &   &   &   &  / &    @&  @t &   & *  &   &* &   &  t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked  iaction_mouse_down_handler  iaction_mouse_up_handler  iaction_mouse_held_down_handler  iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows  get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation  __vecDelDtor UUUUUUUUUUUUUUUU&(XGLUI_Translationut6!tt $ .file!gZ:\util\glui\glui_v2\glui_separator.cpp@comp.id .drectve.debug$S.textCV  $# I X l   .rdataF    __ftol .bfe&.lfe.efe:.textdD+.filegZ:\util\glui\glui_v2\glui.h* &g 4.bfe6.lfe.efe.debug$SN.text'@H .debug$S.text 8&_ 68 .bf e.lf e.ef8 e.debug$S S .debug$T i~?draw@GLUI_Separator@@UAEXHH@Z?restore_window@GLUI_Control@@QAEXH@Z__imp__glEnd@0__imp__glVertex2i@8__imp__glColor3f@12__imp__glBegin@4__imp__glLineWidth@4__real@8@3ffaccccccccccccd000?get_this_column_dims@GLUI_Control@@QAEXPAH00000@Z?set_to_glut_window@GLUI_Control@@QAEHXZ__fltused?parent@GLUI_Node@@QAEPAV1@XZ??_H@YGXPAXIHP6EX0@Z@Z?can_draw@GLUI_Control@@QAEHXZ/132 1042051866 100666 66435 ` LFCs>D.drectve .debug$S 0HB.text ). 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P`.dataD?@0.rdataZ?? @0@.xdata$x(ABA@@@.debug$SVAAHB.text !B,B P`.debug$SO2BBHB.text&BDQE# P`.bss0.data #F@0.rdata`/FF@0@.debug$SeGGHB.textG H P`.debug$SUHsHHB.text?HH P`.debug$SQH)IHB.text=ILI P`.debug$SRIIHB.textII P`.debug$SJJHB.textJJ P`.debug$SJ\KHB.textpKK P`.debug$SKLHB.text L$L P`.debug$SV*LLHB.textLLL P`.debug$SXLMHB.text#M6M P`.debug$Sl@MMHB.debug$TMHB-defaultlib:winmm.lib -defaultlib:opengl32.lib -defaultlib:glu32.lib -defaultlib:glut32.lib -defaultlib:LIBCD -defaultlib:OLDNAMES 8 1Z:\util\glui\glui_v2\msvc\Debug\glui_rotation.objJCMicrosoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8168.0O lf)GLUI_Rotation::iaction_mouse_down_handlerthistlocal_x tlocal_yM %'GLUI_Rotation::iaction_mouse_up_handlerthistlocal_x tlocal_ytinsideT .GLUI_Rotation::iaction_mouse_held_down_handlerthistlocal_x tlocal_ytinsideS  -GLUI_Rotation::iaction_draw_active_area_perspthisAtmp_rotS l g-GLUI_Rotation::iaction_draw_active_area_orthothis@radius tkb@phi `pN@phi `pA  GLUI_Rotation::iaction_dumpthisoutputL  &GLUI_Rotation::iaction_special_handlerthistkey t modifiers> p lGLUI_Rotation::init_ballthisB A=GLUI_Rotation::setup_texturethis tj titdarktlight  cc texture_imageA  GLUI_Rotation::setup_lightsthisdlight0_positiondlight0_ambientdlight0_diffuse> GLUI_Rotation::draw_ballthis@radius:  GLUI_Rotation::resetthis? GLUI_Rotation::needs_idlethis9  GLUI_Rotation::idle|thisPAtmp_rotM n j'GLUI_Rotation::copy_float_array_to_ballthis@fp_dst ti@fp_srcM L H'GLUI_Rotation::copy_ball_to_float_arraythisAtmp_rot= e _GLUI_Rotation::set_spinthis@ damp_factor $L6309 $L6304 $L6303B :,GLUI_Rotation::GLUI_Rotationthis VX VY VZ VW PA PB PC PD REDGREEN BLUEALPHA KA KD KS ESyGLUI_RadioGroup GLUI_Main GLUI_Listbox _onexit_t GLUI_String !wint_t; V_FCT_PTRoGLUI_Glut_Window RGBcGLshort GLvoid vec4 vec3 `vec2 quat+ GLUI_Bitmap3GLUI_StdBitmaps GLboolean uGLenumGLUI_StaticText GLUI_TranslationXInt4_CB $_iobuf GLbyte GLUI_Button uGLuint pBoolSInt3_CB GLUI_Column  GLUI_RotationJInt2_CB@GLfloat GLUI_Spinneri GLUI_EditText\Int1_CBkGLUI_Master_ObjectGLUI_Mouse_Interaction fpos_t GLUI_Checkboxu GLbitfield@GLclampfAGLclampdAGLdoubleGLUI_Separator OGLUI\GLUI_Update_CB GLUI_Rollout Amat4 usize_t" GLUI_NodeGLUI_Listbox_Item GLUI_Panel!wchar_t GLubyteArcball $FILE GLUI_Control!GLushort GLUquadricObj tGLint 8_PMFNtGLsizeipva_listGLUI_RadioButton 8 <   }& & 6 6 r6 v6 6 6 Q Q cX gX d d Am Em z z     d h     9 =   I M UQMMMjE0e E M QURE0MMǁ<3]UQMME03] UQMELu3MjM0e E ULQULQjU REPM0MU8t Eǀ<3] UDMMuMMMhD hE0RMjjMPhH?Mh hP hD ]U8VM܋MuLE܋HME5]h?jE UU}<E 5U$EUQ$E$EUQ$MjMjMAuhhhhhhjMP+jE EE}<E 5U$EUQ$E$EUQ$MM܃yptHjMjMAujjjhhhOjMjMAuhhhhhhjMP^]UQM]UQM3]UMEHMEQ$UB+EEQ$E@+EEQ$MPM0]U0Dž@CDž@zptDžnDž7L3ҊL3Ҋ@A3u i k ikTikDh?h?h?jh h hFh"h#h)h(h h)h(h h&h(h h&h(h Qhhjj@j@hjh ]U4MhP h@hhhW EL>EL>EL>E?E?E?E?E?EE?E?EEPhh@MQhh@URhh@]UQMMu{E4uM4U4tUhE4QhU4PjM4RjjE$E4Q]UME0MQUEQ$E@+EEQ$MA+EEQ$MPU0E@QMMMjM]UQME8]U||0|A<|8|<||0|0¨R|0REP P|0M|0RM||ǀ,||ǁ,j|]UMExEjjM0EE EE}}MUMMUUӋ]UDMME0RMjjMPEMR]UME@tEǀ8 Mǁ8E-UQ$U0EM@]UjhdPd%MMEEMQhMP UBXE@2MADUBLEǀTMǁUǂ4E@`Mǁ8Uǂ<Eǀ@hEE}t MEEMMEUE0MEEMd ] d&2K Sw #Ufnmvz0/.-,+*)(((,K:HBGgFmC{@K?K>= =<&;.GSFYCg@s:?:>==0=G=QX<c;>gftsr0qpppp1oI0T0d}o0|||)Rfw> g f% - 5 ?      0 ; V s  , +   ,! +C o :     |    v     9O W dfs{ '3@B&Q]bjrz   6 3> F b t  $*2N`4K \!a"g#QsXdm 3[ g q { } Flqv !" %5'zBMXhs     6BVj{   ) 1 9 C N W j       4 ? O Z j w        1 > N [ ] j        % 2 ? I V c p  ?N@PERT!@@UEE}|MUMM M]C '#f`vector constructor iterator'__t u__st__n6__f a $a UMELtM(u EEE]ð< 8 4GLUI_Control::can_drawthis $ MËEPYøRotation: %p $/: $(,E048<P@DH[LfPTXq\` dhlXp&t6xQ| $,UQME]B  GLUI_String::operator char * this  $ UQMEMHtjM]?  GLUI_Control::set_int_valthistnew_int  $ UQMEMHljM]A  GLUI_Control::set_float_valthis@ new_float  $ UQMEMHhjM]$?  GLUI_Control::set_ptr_valthisnew_ptr $ $$ UQME@l]/A  GLUI_Control::get_float_valthis / $/ UQME@t]:?  GLUI_Control::get_int_valthis : $: UQM3]E?  GLUI_Control::key_handlerthis key t modifiers E $E UQM3] P>  GLUI_Control::mouse_overthiststate  tx ty P $P UQME@D][< GLUI_Control::activatethisthow [ $[ UQME@D]f? GLUI_Control::disactivatethis f $f UQM]q<  GLUI_Control::set_textthis pt q $q UjhdPd%QMMEEMQhMP UBXE@2MADUBLEǀTMA`Uǂ,EEMd ]  09GM|4T^hr| Mø Mouse_Interaction: %p $/: $(,E048<P@DH[LfPTXq\`~d~h~l~p~t~x~|~ $ $L6339 $L6336T .GLUI_Mouse_Interaction::GLUI_Mouse_Interactionthis    D| H| UQM]Ø8  GLUI_Control::idlethis  $ UMMMM MdMEMA(UB,E@0MA UB$EǀMADUBpE@tMǁ\UǂEPhMP MAlUǂ`E@hMǁLUBdE@ MǁPUBHE@`MA\UBLE@PMǁThM PhMdPUǂXEǀ MǁUǂ(E EE}}!MUDŽEMDxЋE],:HQ{U_is}  $.;EOYcmz"#$Control: %p $/: $(,E048<P@DH[LfPT~Xq\@ & "GLUI_Control::GLUI_Controlthis ti  $ UQMEE]ø > GLUI_String::GLUI_String this  $ UQME@MA UBE@ME]8: ?;GLUI_Node::GLUI_Nodethis  $ UQM3]F   GLUI_Control::mouse_down_handlerthistlocal_x tlocal_y  $ UQM3] D  GLUI_Control::mouse_up_handlerthistlocal_x tlocal_ytinside  $ UQM3] K  %GLUI_Control::mouse_held_down_handlerthistlocal_x tlocal_ytinside  $ UQM3]C  GLUI_Control::special_handlerthistkey t modifiers  $ UQM]?  GLUI_Control::update_sizethis  $ UQMM] dA GLUI_Rotation::iaction_initthis  $ UQMM] U /GLUI_Mouse_Interaction::~GLUI_Mouse_Interactionthis  $ RGBc       B r g b setRGBcRGBc" GLUI_String   p, p* t       p    p        V string  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf  p   parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent link_this_to_parent_last link_this_to_parent_first link_this_to_sibling_next link_this_to_sibling_prev unlink  dump  GLUI_Node! GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname# _iobuf" GLUI_Bitmap %  t %& ' %& Z pixelstwth (load_from_array ) GLUI_Bitmap"* GLUI_Bitmap&GLUI_StdBitmaps , %ttt ,- / ,- >.bitmaps 0draw 1GLUI_StdBitmaps&2GLUI_StdBitmaps  4 5  7 *GLUI_Master_Object 9 tt 9: ;" GLUI_Control = GLUI ? &GLUI_Glut_Window A  B9:   8 9: D > 9: FttH I J 9: K ttM N O 9: P/ R S 9: TttttV W X 9: Y  [ u\t 9: ] \ 9: _ptt @9: at @9: c @9:  tttt 9: f 9:  @9: > glut_windows8 glut_idle_CB <add_cb_to_glut_windowgluis>,active_control>0curr_left_button_glut_menu@4active_control_gluit8glui_id_counter Cfind_glut_window Eset_glutIdleFunc G!set_left_button_glut_menu_control Lset_glutReshapeFunc Qset_glutKeyboardFunc Uset_glutSpecialFunc Zset_glutMouseFunc Eset_glutDisplayFunc ^set_glutTimerFunc Eset_glutOverlayDisplayFunc Uset_glutSpaceballMotionFunc Uset_glutSpaceballRotateFunc Lset_glutSpaceballButtonFunc Lset_glutTabletMotionFunc Zset_glutTabletButtonFunc Uset_glutMenuStatusFunc `set_glutMenuStateFunc Lset_glutButtonBoxFunc Lset_glutDialsFunc b create_glui dcreate_glui_subwindow efind_glui_by_window_id gget_viewport_area hauto_set_viewport h close_all h sync_live_all hreshape i get_version hGLUI_Master_Object*%j<GLUI_Master_Object A  Al Ftglut_window_idOglut_keyboard_CBSglut_special_CBJ glut_reshape_CBJ$glut_passive_motion_CBX( glut_mouse_CB\,glut_visibility_CBJ0glut_motion_CB84glut_display_CB\8 glut_entry_CB mGLUI_Glut_Window& n<GLUI_Glut_Window t* GLUI_Main q " GLUI_Panel s  >qr H >qr Fptt qr w qr H qr  qr V qr M qr / qr  > tqr @ pp qr >t qr  qr F tqr tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_id>$active_control>(mouse_over_controlt, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id u find_control vfind_next_control vfind_next_control_rec vfind_next_control_ vfind_prev_control xcreate_standalone_window ycreate_subwindow zsetup_default_glut_callbacks {mouse |keyboard }special ypassive_motion yreshape ~ visibility ymotion ~entry zdisplay zidleXL glut_mouse_CBOPglut_keyboard_CBSTglut_special_CBJXglut_reshape_CB>\controlst` num_controls  add_control z GLUI_Main,d std_bitmaps ` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls ~restore_draw_buffer zdisactivate_current_control {draw_raised_box {draw_lowered_box set_front_draw_buffer zpost_update_main_gfx z pack_controls zclose_internal zcheck_subwindow_position zset_ortho_projection z set_viewport zrefresh> GLUI_Main =  UUUUUUUUUUUU  @x =  =   @ =  = 4 @ =  @=  t=  t= H t= / t t=  =  = H =  t=  p t=  = V"tttt@@@ =  = tttttt =  = *  =  =* =  u =  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignment\dcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstate name  text@LgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_float dlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control  ~GLUI_Control  operator=  __vecDelDtor UUUUUUUUUUUU"g, GLUI_Control" GLUI_Button   t H t / t   H       *    *    V=t,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  operator=  ~GLUI_Button  __vecDelDtor UUUUUUUUUUUU"0 GLUI_Button" GLUI_Checkbox   t H t / t     H     *    *    =t, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox  operator= ~GLUI_Checkbox  __vecDelDtor UUUUUUUUUUUU"8 GLUI_Checkbox" GLUI_Column    H  *      *    v= draw GLUI_Column  operator=  ~GLUI_Column  __vecDelDtor UUUUUUUUUUUU", GLUI_Column s  s H s  s   s  s *  s  s* s  s = draw set_name set_type  update_size GLUI_Panel  operator=  ~GLUI_Panel  __vecDelDtor UUUUUUUUUUUU" , GLUI_Panel" GLUI_Rollout    H   t H t /  *    *    st,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  operator=  ~GLUI_Rollout  __vecDelDtor UUUUUUUUUUUU"d GLUI_Rollout ?  ?   tt ?    ?   t ?  &GLUI_RadioGroup  tt\ ?  ttt\ ?  &GLUI_RadioButton  p ?  " GLUI_Listbox  ptt\ ?  tptt\ ?  " GLUI_Rotation   p@t\ !?  "tp@t\ !?  $&GLUI_Translation & pt@t\ '?  (tpt@t\ '?  *   ,?   ,?    pt\ /?  0tpt\ /?  2&GLUI_StaticText 4  5?  tp 5?  7" GLUI_EditText 9 ptt\ :?  ;tptt\ :?  =" GLUI_Spinner ?  @?  ; @?  =pt t?  Ctpt t?  E   G?  C G?  E ?    t?  pttt t?  Lq   add_column  add_column_to_panel   add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group  add_listbox add_listbox_to_panel # add_rotation %add_rotation_to_panel )add_translation +add_translation_to_panel - add_checkbox .add_checkbox_to_panel 1 add_button 3add_button_to_panel 6add_statictext 8add_statictext_to_panel < add_edittext >add_edittext_to_panel A add_spinner Badd_spinner_to_panel D add_panel Fadd_panel_to_panel H add_rollout Iadd_rollout_to_panel Jset_main_gfx_window Kget_glut_window_id  enable  disable   sync_live  close  show  hide Minit  GLUI&NGLUI 9  t9P H t9P / t9P  9P   9P  9P H t9P @@t 9P X 9P / 9P  9P  p9P  9P  9 _* ` 9P abU 9* d9P a 9P =t, has_limitst0 data_type 4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_high@spinnertdebugtdraw_text_only Qmouse_down_handler Rmouse_up_handler Rmouse_held_down_handler S key_handler Qspecial_handler Tactivate U disactivate Vdraw R mouse_over Qfind_word_break Qsubstring_width Vclear_substring Qfind_insertion_pt Wupdate_substring_bounds Uupdate_and_draw_text V draw_text Udraw_insertion_pt Uset_numeric_text Uupdate_x_offsets U update_size Yset_float_limits Zset_int_limits [ set_float_val T set_int_val \set_text ]get_text ^dumpc GLUI_EditText e operator= U~GLUI_EditText f __vecDelDtor UUUUUUUUUUUU"4gh GLUI_EditText   j H j  j    n* o j p j qr * tj p j =t, num_buttons kdraw lset_name m set_int_val m set_selected m draw_groupsGLUI_RadioGroup u operator= r~GLUI_RadioGroup v __vecDelDtor UUUUUUUUUUUU& wx0GLUI_RadioGroup   tz H tz / z H z   *  z ~ * z  z =t, orig_valuet0currently_insidet4 text_x_offset {mouse_down_handler |mouse_up_handler |mouse_held_down_handler }draw ~ update_size ~draw_active_area ~ draw_checked ~draw_unchecked ~draw_O8groupGLUI_RadioButton  operator= ~~GLUI_RadioButton  __vecDelDtor UUUUUUUUUUUU&<GLUI_RadioButton&GLUI_Separator    H  *      *    z= drawGLUI_Separator  operator= ~GLUI_Separator  __vecDelDtor UUUUUUUUUUUU&,GLUI_Separator ?  t? H t? / t?  ? H ?  ?   ? X ? / t?  p?  ?  @?  ? *  ?  ?* ?  ? =t,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed:\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner  __vecDelDtor UUUUUUUUUUUU".` GLUI_Spinner 4  4  4 H 4  4 *  4  4* 4  4 = set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText  __vecDelDtor UUUUUUUUUUUU& ,GLUI_StaticText  &GLUI_Listbox_Item t H t / t     H      tp t  t   t  t          *    *    = , curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator=  __vecDelDtor UUUUUUUUUUUU"! GLUI_Listbox    J textt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t H t /    H    *    *    z=t,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area `iaction_mouse_down_handler diaction_mouse_up_handler hiaction_mouse_held_down_handler liaction_special_handler piaction_draw_active_area_persp tiaction_draw_active_area_ortho x iaction_dump | iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction  __vecDelDtor UUUUUUUUUUUUUUUU.0GLUI_Mouse_Interaction   Arcball  " GLUquadric   t  H t  /          t     *      *      0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation  operator= ~GLUI_Rotation  __vecDelDtor UUUUUUUUUUUUUUUU" D GLUI_Rotation &  t&  H t&  / &   &   &   &  / &    @&  @t &   & *  &   &* &   &  t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked  iaction_mouse_down_handler  iaction_mouse_up_handler  iaction_mouse_held_down_handler  iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows  get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation  __vecDelDtor UUUUUUUUUUUUUUUU&(XGLUI_Translationmat4vec4"@ @F$$$$$$$$$$$$$$$$ !  !& % ! 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GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname# _iobuf" GLUI_Bitmap %  t %& ' %& Z pixelstwth (load_from_array ) GLUI_Bitmap"* GLUI_Bitmap&GLUI_StdBitmaps , %ttt ,- / ,- >.bitmaps 0draw 1GLUI_StdBitmaps&2GLUI_StdBitmaps  4 5  7 *GLUI_Master_Object 9 tt 9: ;" GLUI_Control = GLUI ? &GLUI_Glut_Window A  B9:   8 9: D > 9: FttH I J 9: K ttM N O 9: P/ R S 9: TttttV W X 9: Y  [ u\t 9: ] \ 9: _ptt @9: at @9: c @9:  tttt 9: f 9:  @9: > glut_windows8 glut_idle_CB <add_cb_to_glut_windowgluis>,active_control>0curr_left_button_glut_menu@4active_control_gluit8glui_id_counter Cfind_glut_window Eset_glutIdleFunc G!set_left_button_glut_menu_control Lset_glutReshapeFunc Qset_glutKeyboardFunc Uset_glutSpecialFunc Zset_glutMouseFunc Eset_glutDisplayFunc ^set_glutTimerFunc Eset_glutOverlayDisplayFunc Uset_glutSpaceballMotionFunc Uset_glutSpaceballRotateFunc Lset_glutSpaceballButtonFunc Lset_glutTabletMotionFunc Zset_glutTabletButtonFunc Uset_glutMenuStatusFunc `set_glutMenuStateFunc Lset_glutButtonBoxFunc Lset_glutDialsFunc b create_glui dcreate_glui_subwindow efind_glui_by_window_id gget_viewport_area hauto_set_viewport h close_all h sync_live_all hreshape i get_version hGLUI_Master_Object*%j<GLUI_Master_Object A  Al Ftglut_window_idOglut_keyboard_CBSglut_special_CBJ glut_reshape_CBJ$glut_passive_motion_CBX( glut_mouse_CB\,glut_visibility_CBJ0glut_motion_CB84glut_display_CB\8 glut_entry_CB mGLUI_Glut_Window& n<GLUI_Glut_Window t* GLUI_Main q " GLUI_Panel s  >qr H >qr Fptt qr w qr H qr  qr V qr M qr / qr  > tqr @ pp qr >t qr  qr F tqr tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_id>$active_control>(mouse_over_controlt, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id u find_control vfind_next_control vfind_next_control_rec vfind_next_control_ vfind_prev_control xcreate_standalone_window ycreate_subwindow zsetup_default_glut_callbacks {mouse |keyboard }special ypassive_motion yreshape ~ visibility ymotion ~entry zdisplay zidleXL glut_mouse_CBOPglut_keyboard_CBSTglut_special_CBJXglut_reshape_CB>\controlst` num_controls  add_control z GLUI_Main,d std_bitmaps ` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls ~restore_draw_buffer zdisactivate_current_control {draw_raised_box {draw_lowered_box set_front_draw_buffer zpost_update_main_gfx z pack_controls zclose_internal zcheck_subwindow_position zset_ortho_projection z set_viewport zrefresh> GLUI_Main =  UUUUUUUUUUUU  @x =  =   @ =  = 4 @ =  @=  t=  t= H t= / t t=  =  = H =  t=  p t=  = V"tttt@@@ =  = tttttt =  = *  =  =* =  u =  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignment\dcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstate name  text@LgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_float dlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control  ~GLUI_Control  operator=  __vecDelDtor UUUUUUUUUUUU"g, GLUI_Control" GLUI_Button   t H t / t   H       *    *    V=t,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  operator=  ~GLUI_Button  __vecDelDtor UUUUUUUUUUUU"0 GLUI_Button" GLUI_Checkbox   t H t / t     H     *    *    =t, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox  operator= ~GLUI_Checkbox  __vecDelDtor UUUUUUUUUUUU"8 GLUI_Checkbox" GLUI_Column    H  *      *    v= draw GLUI_Column  operator=  ~GLUI_Column  __vecDelDtor UUUUUUUUUUUU", GLUI_Column s  s H s  s   s  s *  s  s* s  s = draw set_name set_type  update_size GLUI_Panel  operator=  ~GLUI_Panel  __vecDelDtor UUUUUUUUUUUU" , GLUI_Panel" GLUI_Rollout    H   t H t /  *    *    st,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  operator=  ~GLUI_Rollout  __vecDelDtor UUUUUUUUUUUU"d GLUI_Rollout ?  ?   tt ?    ?   t ?  &GLUI_RadioGroup  tt\ ?  ttt\ ?  &GLUI_RadioButton  p ?  " GLUI_Listbox  ptt\ ?  tptt\ ?  " GLUI_Rotation   p@t\ !?  "tp@t\ !?  $&GLUI_Translation & pt@t\ '?  (tpt@t\ '?  *   ,?   ,?    pt\ /?  0tpt\ /?  2&GLUI_StaticText 4  5?  tp 5?  7" GLUI_EditText 9 ptt\ :?  ;tptt\ :?  =" GLUI_Spinner ?  @?  ; @?  =pt t?  Ctpt t?  E   G?  C G?  E ?    t?  pttt t?  Lq   add_column  add_column_to_panel   add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group  add_listbox add_listbox_to_panel # add_rotation %add_rotation_to_panel )add_translation +add_translation_to_panel - add_checkbox .add_checkbox_to_panel 1 add_button 3add_button_to_panel 6add_statictext 8add_statictext_to_panel < add_edittext >add_edittext_to_panel A add_spinner Badd_spinner_to_panel D add_panel Fadd_panel_to_panel H add_rollout Iadd_rollout_to_panel Jset_main_gfx_window Kget_glut_window_id  enable  disable   sync_live  close  show  hide Minit  GLUI&NGLUI 9  t9P H t9P / t9P  9P   9P  9P H t9P @@t 9P X 9P / 9P  9P  p9P  9P  9 _* ` 9P abU 9* d9P a 9P =t, has_limitst0 data_type 4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_high@spinnertdebugtdraw_text_only Qmouse_down_handler Rmouse_up_handler Rmouse_held_down_handler S key_handler Qspecial_handler Tactivate U disactivate Vdraw R mouse_over Qfind_word_break Qsubstring_width Vclear_substring Qfind_insertion_pt Wupdate_substring_bounds Uupdate_and_draw_text V draw_text Udraw_insertion_pt Uset_numeric_text Uupdate_x_offsets U update_size Yset_float_limits Zset_int_limits [ set_float_val T set_int_val \set_text ]get_text ^dumpc GLUI_EditText e operator= U~GLUI_EditText f __vecDelDtor UUUUUUUUUUUU"4gh GLUI_EditText   j H j  j    n* o j p j qr * tj p j =t, num_buttons kdraw lset_name m set_int_val m set_selected m draw_groupsGLUI_RadioGroup u operator= r~GLUI_RadioGroup v __vecDelDtor UUUUUUUUUUUU& wx0GLUI_RadioGroup   tz H tz / z H z   *  z ~ * z  z =t, orig_valuet0currently_insidet4 text_x_offset {mouse_down_handler |mouse_up_handler |mouse_held_down_handler }draw ~ update_size ~draw_active_area ~ draw_checked ~draw_unchecked ~draw_O8groupGLUI_RadioButton  operator= ~~GLUI_RadioButton  __vecDelDtor UUUUUUUUUUUU&<GLUI_RadioButton&GLUI_Separator    H  *      *    z= drawGLUI_Separator  operator= ~GLUI_Separator  __vecDelDtor UUUUUUUUUUUU&,GLUI_Separator ?  t? H t? / t?  ? H ?  ?   ? X ? / t?  p?  ?  @?  ? *  ?  ?* ?  ? =t,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed:\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner  __vecDelDtor UUUUUUUUUUUU".` GLUI_Spinner 4  4  4 H 4  4 *  4  4* 4  4 = set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText  __vecDelDtor UUUUUUUUUUUU& ,GLUI_StaticText  &GLUI_Listbox_Item t H t / t     H      tp t  t   t  t          *    *    = , curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator=  __vecDelDtor UUUUUUUUUUUU"! GLUI_Listbox    J textt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t H t /    H    *    *    z=t,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area `iaction_mouse_down_handler diaction_mouse_up_handler hiaction_mouse_held_down_handler liaction_special_handler piaction_draw_active_area_persp tiaction_draw_active_area_ortho x iaction_dump | iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction  __vecDelDtor UUUUUUUUUUUUUUUU.0GLUI_Mouse_Interaction   Arcball  " GLUquadric   t  H t  /          t     *      *      0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation  operator= ~GLUI_Rotation  __vecDelDtor UUUUUUUUUUUUUUUU" D GLUI_Rotation &  t&  H t&  / &   &   &   &  / &    @&  @t &   & *  &   &* &   &  t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked  iaction_mouse_down_handler  iaction_mouse_up_handler  iaction_mouse_held_down_handler  iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows  get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation  __vecDelDtor UUUUUUUUUUUUUUUU&(XGLUI_Translationut6!tt $ .file gZ:\util\glui\glui_v2\Glui_rollout.cpp@comp.id .drectve.debug$Sk .textNP i E `  .bfe.lfe.efe3 # .bfe9%.lfe.efeU.text,ً.file7gZ:\util\glui\glui_v2\glui.h %..bfe0.lfe.efe.debug$SS.text-U)N 0X;.bfe=.lfe.efe.debug$SR.filekgZ:\util\glui\glui_v2\Glui_rollout.cpp6 =]/B.bfe\D.lf e.efeha DNeI.bfenW.lf e.efMe{M Wa     , @ Q d y   .bfMed.lf,e.efe.text'@ .debug$S Sv dOn  .bfep.lfe.ef+e.text M.filewgZ:\util\glui\glui_v2\glui.h3 p{.bf e.lf e.ef e.debug$S Ym .filegZ:\util\glui\glui_v2\Glui_rollout.cppL+ =o    .bf+e.lfe.efheh !c .bfhe.lfe.efe? v.bfe .lf e.efe.text 8&.filegZ:\util\glui\glui_v2\glui.hp 8A.bf e.lf e.ef8 e.debug$S Ss1 .text;d ; .rdata.bfe.lfe.ef;e.debug$S^.debug$Ti?open@GLUI_Rollout@@QAEXXZ?restore_window@GLUI_Control@@QAEXH@Z?refresh@GLUI_Main@@QAEXXZ?unhide_internal@GLUI_Control@@QAEXH@Z?set_to_glut_window@GLUI_Control@@QAEHXZ?close@GLUI_Rollout@@QAEXXZ?hide_internal@GLUI_Control@@QAEXH@Z?first_child@GLUI_Node@@QAEPAV1@XZ?last_child@GLUI_Node@@QAEPAV1@XZ?mouse_down_handler@GLUI_Rollout@@UAEHHH@Z?mouse_up_handler@GLUI_Rollout@@UAEHHHH@Z?draw@GLUI_Rollout@@UAEXHH@Z__imp__glLineWidth@4__imp__glColor3f@12?draw_active_box@GLUI_Control@@QAEXHHHH@Z?draw_name@GLUI_Control@@QAEXHH@Z__imp__glEnd@0__imp__glVertex2i@8__imp__glBegin@4__imp__glDisable@4__imp__glColor3ub@12?draw_raised_box@GLUI_Main@@QAEXHHHH@Z?draw_emboss_box@GLUI_Control@@QAEXHHHH@Z__fltused??_H@YGXPAXIHP6EX0@Z@Z?update_size@GLUI_Rollout@@UAEXXZ?string_width@GLUI_Control@@QAEHPAD@Z??BGLUI_String@@QAEPADXZ?draw_pressed@GLUI_Rollout@@QAEXXZ?restore_draw_buffer@GLUI_Main@@QAEXH@Z__imp__glPopMatrix@0__imp__glPushMatrix@0?set_front_draw_buffer@GLUI_Main@@QAEHXZ?draw_unpressed@GLUI_Rollout@@QAEXXZ?translate_and_draw_front@GLUI_Control@@QAEXXZ?mouse_held_down_handler@GLUI_Rollout@@UAEHHHH@Z?can_draw@GLUI_Control@@QAEHXZ?translate_to_origin@GLUI_Control@@QAEXXZ__imp__glTranslatef@12__real@8@3ffe8000000000000000 /183 1042051866 100666 40689 ` LBs>.drectvel .debug$S HB.textP P`.text P`.debug$SY-HB.textAR P`.debug$SSXHB.text' P`.debug$So HB.text8  P`.debug$SS !HB.text;(!c!! 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GAlGLUI_RadioGroup::set_namejthisptextC  mGLUI_RadioGroup::set_selectedjthistint_valbuttonJ f`{$GLUI_RadioButton::mouse_down_handlerzthistlocal_x tlocal_yH |"GLUI_RadioButton::mouse_up_handlerzthistlocal_x tlocal_ytinsideO |)GLUI_RadioButton::mouse_held_down_handlerzthistlocal_x tlocal_ytinside<  }GLUI_RadioButton::drawzthis tx  tytorigD s o~GLUI_RadioButton::draw_checkedzthistorigF s o~ GLUI_RadioButton::draw_uncheckedzthistorig>  ~~GLUI_RadioButton::draw_Ozthistorig tj tiC [ W~GLUI_RadioButton::update_sizezthist text_sizeH 9 5~"GLUI_RadioButton::draw_active_areazthistlefttorigt text_widthtrightB :4mGLUI_RadioGroup::set_int_valjthistnew_valyGLUI_RadioGroup GLUI_Main GLUI_Listbox% _onexit_t GLUI_String !wint_toGLUI_Glut_Window RGBcGLshort GLvoid+ GLUI_Bitmap3GLUI_StdBitmaps GLboolean uGLenumGLUI_StaticText GLUI_TranslationXInt4_CB $_iobuf GLbyte GLUI_Button uGLuintSInt3_CB GLUI_Column  GLUI_RotationJInt2_CB@GLfloat GLUI_Spinneri GLUI_EditText\Int1_CBkGLUI_Master_ObjectGLUI_Mouse_Interaction fpos_t GLUI_Checkboxu GLbitfield@GLclampfAGLclampdAGLdoubleGLUI_Separator OGLUI\GLUI_Update_CB GLUI_Rollout usize_t" GLUI_NodeGLUI_Listbox_Item GLUI_Panel!wchar_t GLubyte $FILE GLUI_Control!GLushort GLUquadricObj tGLint 8_PMFNtGLsizeipva_listGLUI_RadioButton     E $E L L *S .S a a eh ih q q Qx Ux   A E   [ _ UQMMu jM]U MMuME}tELEMUBtAthME}t MMEUU}ti}tMExtt MM}tME}t MMEUU둃}tEPMLURM]UQMh,EPMP MLtUL]UMEMHtME}t UUEEE}tj}ujMMR'EM;HTujUMP jMMRME}t EEEMM됋]UQME8u3IM8EJt,Uǂ0EHTQU8jE83]UQME8u3}u*M,RE8jM8ZUBTPM8jU8E8UAt;,tjM8U83] UQM}u6E0u*M,RE8jM87}t1U0u%EHTQU8jE8MU03] UMMEE8t MuM8EJt;HTu;UzptjjjELdjjjMLd9UzptjjjELdjjjMLdMj U4PMMQM]UMMuXMEExptjjjMLdjjjULdMEPM]UMMuXMEExptjjjMLdjjjULdMEPM]UMMugMEjE EE} *E MM} UREPMQM]UMELu@MPMLPEM4ELUJ]UMMuMEMPE싈LREE싈4MUELMUzDt&h$ hUUjjjj6E싈LRE싈LRE싈LRjjEPjMQUBPMQUBPMQh$ URM]UQMEM;Htu URMjMjM] 2CZt9qx'3W.]#z"9 EEE 0V>UwEE9kRktkkjkk*?Mpkk H.^. NVbnEV .:?J P a mx !#$+&7' Ddp~E   02L?KOdq   S  $4BDaQc{   h   & = ? VXaxzq   " . x;GIT]t v       #0<>h ~     RZr UQME].B  GLUI_String::operator char * this . $. UQME@]9<  GLUI_Node::first_childthis 9 $9 UEE}|MUMM M]C '#"`vector constructor iterator'__t u__st__n6__f ^ $^ UMELtM(u EEE]ã< 8 4GLUI_Control::can_drawthis $ U MjE@$UQ$MA UQ$]&3?G ; 7!GLUI_Control::translate_to_originthis $ RGBc       B r g b setRGBcRGBc" GLUI_String   p, p* t       p    p        V string  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf  p   parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent link_this_to_parent_last link_this_to_parent_first link_this_to_sibling_next link_this_to_sibling_prev unlink  dump  GLUI_Node! GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname# _iobuf" GLUI_Bitmap %  t %& ' %& Z pixelstwth (load_from_array ) GLUI_Bitmap"* GLUI_Bitmap&GLUI_StdBitmaps , %ttt ,- / ,- >.bitmaps 0draw 1GLUI_StdBitmaps&2GLUI_StdBitmaps  4 5  7 *GLUI_Master_Object 9 tt 9: ;" GLUI_Control = GLUI ? &GLUI_Glut_Window A  B9:   8 9: D > 9: FttH I J 9: K ttM N O 9: P/ R S 9: TttttV W X 9: Y  [ u\t 9: ] \ 9: _ptt @9: at @9: c @9:  tttt 9: f 9:  @9: > glut_windows8 glut_idle_CB <add_cb_to_glut_windowgluis>,active_control>0curr_left_button_glut_menu@4active_control_gluit8glui_id_counter Cfind_glut_window Eset_glutIdleFunc G!set_left_button_glut_menu_control Lset_glutReshapeFunc Qset_glutKeyboardFunc Uset_glutSpecialFunc Zset_glutMouseFunc Eset_glutDisplayFunc ^set_glutTimerFunc Eset_glutOverlayDisplayFunc Uset_glutSpaceballMotionFunc Uset_glutSpaceballRotateFunc Lset_glutSpaceballButtonFunc Lset_glutTabletMotionFunc Zset_glutTabletButtonFunc Uset_glutMenuStatusFunc `set_glutMenuStateFunc Lset_glutButtonBoxFunc Lset_glutDialsFunc b create_glui dcreate_glui_subwindow efind_glui_by_window_id gget_viewport_area hauto_set_viewport h close_all h sync_live_all hreshape i get_version hGLUI_Master_Object*%j<GLUI_Master_Object A  Al Ftglut_window_idOglut_keyboard_CBSglut_special_CBJ glut_reshape_CBJ$glut_passive_motion_CBX( glut_mouse_CB\,glut_visibility_CBJ0glut_motion_CB84glut_display_CB\8 glut_entry_CB mGLUI_Glut_Window& n<GLUI_Glut_Window t* GLUI_Main q " GLUI_Panel s  >qr H >qr Fptt qr w qr H qr  qr V qr M qr / qr  > tqr @ pp qr >t qr  qr F tqr tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_id>$active_control>(mouse_over_controlt, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id u find_control vfind_next_control vfind_next_control_rec vfind_next_control_ vfind_prev_control xcreate_standalone_window ycreate_subwindow zsetup_default_glut_callbacks {mouse |keyboard }special ypassive_motion yreshape ~ visibility ymotion ~entry zdisplay zidleXL glut_mouse_CBOPglut_keyboard_CBSTglut_special_CBJXglut_reshape_CB>\controlst` num_controls  add_control z GLUI_Main,d std_bitmaps ` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls ~restore_draw_buffer zdisactivate_current_control {draw_raised_box {draw_lowered_box set_front_draw_buffer zpost_update_main_gfx z pack_controls zclose_internal zcheck_subwindow_position zset_ortho_projection z set_viewport zrefresh> GLUI_Main =  UUUUUUUUUUUU  @x =  =   @ =  = 4 @ =  @=  t=  t= H t= / t t=  =  = H =  t=  p t=  = V"tttt@@@ =  = tttttt =  = *  =  =* =  u =  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignment\dcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstate name  text@LgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_float dlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control  ~GLUI_Control  operator=  __vecDelDtor UUUUUUUUUUUU"g, GLUI_Control" GLUI_Button   t H t / t   H       *    *    V=t,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  operator=  ~GLUI_Button  __vecDelDtor UUUUUUUUUUUU"0 GLUI_Button" GLUI_Checkbox   t H t / t     H     *    *    =t, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox  operator= ~GLUI_Checkbox  __vecDelDtor UUUUUUUUUUUU"8 GLUI_Checkbox" GLUI_Column    H  *      *    v= draw GLUI_Column  operator=  ~GLUI_Column  __vecDelDtor UUUUUUUUUUUU", GLUI_Column s  s H s  s   s  s *  s  s* s  s = draw set_name set_type  update_size GLUI_Panel  operator=  ~GLUI_Panel  __vecDelDtor UUUUUUUUUUUU" , GLUI_Panel" GLUI_Rollout    H   t H t /  *    *    st,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  operator=  ~GLUI_Rollout  __vecDelDtor UUUUUUUUUUUU"d GLUI_Rollout ?  ?   tt ?    ?   t ?  &GLUI_RadioGroup  tt\ ?  ttt\ ?  &GLUI_RadioButton  p ?  " GLUI_Listbox  ptt\ ?  tptt\ ?  " GLUI_Rotation   p@t\ !?  "tp@t\ !?  $&GLUI_Translation & pt@t\ '?  (tpt@t\ '?  *   ,?   ,?    pt\ /?  0tpt\ /?  2&GLUI_StaticText 4  5?  tp 5?  7" GLUI_EditText 9 ptt\ :?  ;tptt\ :?  =" GLUI_Spinner ?  @?  ; @?  =pt t?  Ctpt t?  E   G?  C G?  E ?    t?  pttt t?  Lq   add_column  add_column_to_panel   add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group  add_listbox add_listbox_to_panel # add_rotation %add_rotation_to_panel )add_translation +add_translation_to_panel - add_checkbox .add_checkbox_to_panel 1 add_button 3add_button_to_panel 6add_statictext 8add_statictext_to_panel < add_edittext >add_edittext_to_panel A add_spinner Badd_spinner_to_panel D add_panel Fadd_panel_to_panel H add_rollout Iadd_rollout_to_panel Jset_main_gfx_window Kget_glut_window_id  enable  disable   sync_live  close  show  hide Minit  GLUI&NGLUI 9  t9P H t9P / t9P  9P   9P  9P H t9P @@t 9P X 9P / 9P  9P  p9P  9P  9 _* ` 9P abU 9* d9P a 9P =t, has_limitst0 data_type 4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_high@spinnertdebugtdraw_text_only Qmouse_down_handler Rmouse_up_handler Rmouse_held_down_handler S key_handler Qspecial_handler Tactivate U disactivate Vdraw R mouse_over Qfind_word_break Qsubstring_width Vclear_substring Qfind_insertion_pt Wupdate_substring_bounds Uupdate_and_draw_text V draw_text Udraw_insertion_pt Uset_numeric_text Uupdate_x_offsets U update_size Yset_float_limits Zset_int_limits [ set_float_val T set_int_val \set_text ]get_text ^dumpc GLUI_EditText e operator= U~GLUI_EditText f __vecDelDtor UUUUUUUUUUUU"4gh GLUI_EditText   j H j  j    n* o j p j qr * tj p j =t, num_buttons kdraw lset_name m set_int_val m set_selected m draw_groupsGLUI_RadioGroup u operator= r~GLUI_RadioGroup v __vecDelDtor UUUUUUUUUUUU& wx0GLUI_RadioGroup   tz H tz / z H z   *  z ~ * z  z =t, orig_valuet0currently_insidet4 text_x_offset {mouse_down_handler |mouse_up_handler |mouse_held_down_handler }draw ~ update_size ~draw_active_area ~ draw_checked ~draw_unchecked ~draw_O8groupGLUI_RadioButton  operator= ~~GLUI_RadioButton  __vecDelDtor UUUUUUUUUUUU&<GLUI_RadioButton&GLUI_Separator    H  *      *    z= drawGLUI_Separator  operator= ~GLUI_Separator  __vecDelDtor UUUUUUUUUUUU&,GLUI_Separator ?  t? H t? / t?  ? H ?  ?   ? X ? / t?  p?  ?  @?  ? *  ?  ?* ?  ? =t,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed:\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner  __vecDelDtor UUUUUUUUUUUU".` GLUI_Spinner 4  4  4 H 4  4 *  4  4* 4  4 = set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText  __vecDelDtor UUUUUUUUUUUU& ,GLUI_StaticText  &GLUI_Listbox_Item t H t / t     H      tp t  t   t  t          *    *    = , curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator=  __vecDelDtor UUUUUUUUUUUU"! GLUI_Listbox    J textt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t H t /    H    *    *    z=t,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area `iaction_mouse_down_handler diaction_mouse_up_handler hiaction_mouse_held_down_handler liaction_special_handler piaction_draw_active_area_persp tiaction_draw_active_area_ortho x iaction_dump | iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction  __vecDelDtor UUUUUUUUUUUUUUUU.0GLUI_Mouse_Interaction   Arcball  " GLUquadric   t  H t  /          t     *      *      0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation  operator= ~GLUI_Rotation  __vecDelDtor UUUUUUUUUUUUUUUU" D GLUI_Rotation &  t&  H t&  / &   &   &   &  / &    @&  @t &   & *  &   &* &   &  t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked  iaction_mouse_down_handler  iaction_mouse_up_handler  iaction_mouse_held_down_handler  iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows  get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation  __vecDelDtor UUUUUUUUUUUUUUUU&(XGLUI_Translationut6!tt $ .file+gZ:\util\glui\glui_v2\glui_radio.cpp@comp.id .drectve.debug$S R!.textPX  %.bfe.lfe.ef%e$%  I o       .bf%e$$.lfe.ef=eKF= $G.k _strncpy .bf=eQ0.lfe.efeV.textM.fileBgZ:\util\glui\glui_v2\glui.h 09.bfe;.lfe.efe.debug$SY.text,ً ;RE.bfeG.lfe.efe.debug$SS.filegZ:\util\glui\glui_v2\glui_radio.cpp GL.bfe\N.lf e.ef8ep8 NfS.bf8evW.lf e.efe W8aF m .bfec.lfe.efJe.text'@ .debug$S J ch.bfJel.lf e.efe lq  .bfes.lfe.efe@ ss4x.bfez.lf e.ef2eg2 zsv.bf2e.lf e.efe    .bfe.lf e.ef'e' [  .bf'e.lfe.efe$0 9[ n     .bfe*.lfe.efeF.text 8&.filegZ:\util\glui\glui_v2\glui.h 8 .bf e.lf e.ef8 e.debug$S Ss1 .text ;d ;! 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> > G G iO mO UMMucMEExtEh?h?h?h?jMQjUREHQURjEHQjh?h?h?jUREHQUBPMQREHQjUBPMQRWExtJjMu EEh?h?h?h?jURjEPMQREHQUBPMQRjEPjMQUBPMQREHQUBPjh?h?h?jMQjUREHQUBPMQREHQjjMEE MPMEE胸Lt6M苑LPM苑LPM苑LPhD jjMQjUELQUREMTREPMQjURMh?EPM]UQMh,EPMP MMR4ELtML]UMEM;Htt0UEBtMMR4MEEPM]UMELujMPMEMU9J} EMAjMtExtu MA, UB,] [@U]iz("J_gs(<Vhn~"-(=NTb my -A@ I @-Iv" %2 9 D Y a ~ 2334:6<7C:N;c<k=>@ABDE F,G@HZIlJrMNQSTUV W,XRYX[f_qa}b>G    O(46P^ j  UQMEE]" =  GLUI_String::operator[] this ti " $" UQME]-B  GLUI_String::operator char * this - $- UEE}|MUMM M]C '#"`vector constructor iterator'__t u__st__n6__f 8 $8 UMELtM(u EEE][< 8 4GLUI_Control::can_drawthis [ $[ RGBc       B r g b setRGBcRGBc" GLUI_String   p, p* t       p    p        V string  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf  p   parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent link_this_to_parent_last link_this_to_parent_first link_this_to_sibling_next link_this_to_sibling_prev unlink  dump  GLUI_Node! GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname# _iobuf" GLUI_Bitmap %  t %& ' %& Z pixelstwth (load_from_array ) GLUI_Bitmap"* GLUI_Bitmap&GLUI_StdBitmaps , %ttt ,- / ,- >.bitmaps 0draw 1GLUI_StdBitmaps&2GLUI_StdBitmaps  4 5  7 *GLUI_Master_Object 9 tt 9: ;" GLUI_Control = GLUI ? &GLUI_Glut_Window A  B9:   8 9: D > 9: FttH I J 9: K ttM N O 9: P/ R S 9: TttttV W X 9: Y  [ u\t 9: ] \ 9: _ptt @9: at @9: c @9:  tttt 9: f 9:  @9: > glut_windows8 glut_idle_CB <add_cb_to_glut_windowgluis>,active_control>0curr_left_button_glut_menu@4active_control_gluit8glui_id_counter Cfind_glut_window Eset_glutIdleFunc G!set_left_button_glut_menu_control Lset_glutReshapeFunc Qset_glutKeyboardFunc Uset_glutSpecialFunc Zset_glutMouseFunc Eset_glutDisplayFunc ^set_glutTimerFunc Eset_glutOverlayDisplayFunc Uset_glutSpaceballMotionFunc Uset_glutSpaceballRotateFunc Lset_glutSpaceballButtonFunc Lset_glutTabletMotionFunc Zset_glutTabletButtonFunc Uset_glutMenuStatusFunc `set_glutMenuStateFunc Lset_glutButtonBoxFunc Lset_glutDialsFunc b create_glui dcreate_glui_subwindow efind_glui_by_window_id gget_viewport_area hauto_set_viewport h close_all h sync_live_all hreshape i get_version hGLUI_Master_Object*%j<GLUI_Master_Object A  Al Ftglut_window_idOglut_keyboard_CBSglut_special_CBJ glut_reshape_CBJ$glut_passive_motion_CBX( glut_mouse_CB\,glut_visibility_CBJ0glut_motion_CB84glut_display_CB\8 glut_entry_CB mGLUI_Glut_Window& n<GLUI_Glut_Window t* GLUI_Main q " GLUI_Panel s  >qr H >qr Fptt qr w qr H qr  qr V qr M qr / qr  > tqr @ pp qr >t qr  qr F tqr tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_id>$active_control>(mouse_over_controlt, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id u find_control vfind_next_control vfind_next_control_rec vfind_next_control_ vfind_prev_control xcreate_standalone_window ycreate_subwindow zsetup_default_glut_callbacks {mouse |keyboard }special ypassive_motion yreshape ~ visibility ymotion ~entry zdisplay zidleXL glut_mouse_CBOPglut_keyboard_CBSTglut_special_CBJXglut_reshape_CB>\controlst` num_controls  add_control z GLUI_Main,d std_bitmaps ` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls ~restore_draw_buffer zdisactivate_current_control {draw_raised_box {draw_lowered_box set_front_draw_buffer zpost_update_main_gfx z pack_controls zclose_internal zcheck_subwindow_position zset_ortho_projection z set_viewport zrefresh> GLUI_Main =  UUUUUUUUUUUU  @x =  =   @ =  = 4 @ =  @=  t=  t= H t= / t t=  =  = H =  t=  p t=  = V"tttt@@@ =  = tttttt =  = *  =  =* =  u =  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignment\dcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstate name  text@LgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_float dlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control  ~GLUI_Control  operator=  __vecDelDtor UUUUUUUUUUUU"g, GLUI_Control" GLUI_Button   t H t / t   H       *    *    V=t,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  operator=  ~GLUI_Button  __vecDelDtor UUUUUUUUUUUU"0 GLUI_Button" GLUI_Checkbox   t H t / t     H     *    *    =t, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox  operator= ~GLUI_Checkbox  __vecDelDtor UUUUUUUUUUUU"8 GLUI_Checkbox" GLUI_Column    H  *      *    v= draw GLUI_Column  operator=  ~GLUI_Column  __vecDelDtor UUUUUUUUUUUU", GLUI_Column s  s H s  s   s  s *  s  s* s  s = draw set_name set_type  update_size GLUI_Panel  operator=  ~GLUI_Panel  __vecDelDtor UUUUUUUUUUUU" , GLUI_Panel" GLUI_Rollout    H   t H t /  *    *    st,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  operator=  ~GLUI_Rollout  __vecDelDtor UUUUUUUUUUUU"d GLUI_Rollout ?  ?   tt ?    ?   t ?  &GLUI_RadioGroup  tt\ ?  ttt\ ?  &GLUI_RadioButton  p ?  " GLUI_Listbox  ptt\ ?  tptt\ ?  " GLUI_Rotation   p@t\ !?  "tp@t\ !?  $&GLUI_Translation & pt@t\ '?  (tpt@t\ '?  *   ,?   ,?    pt\ /?  0tpt\ /?  2&GLUI_StaticText 4  5?  tp 5?  7" GLUI_EditText 9 ptt\ :?  ;tptt\ :?  =" GLUI_Spinner ?  @?  ; @?  =pt t?  Ctpt t?  E   G?  C G?  E ?    t?  pttt t?  Lq   add_column  add_column_to_panel   add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group  add_listbox add_listbox_to_panel # add_rotation %add_rotation_to_panel )add_translation +add_translation_to_panel - add_checkbox .add_checkbox_to_panel 1 add_button 3add_button_to_panel 6add_statictext 8add_statictext_to_panel < add_edittext >add_edittext_to_panel A add_spinner Badd_spinner_to_panel D add_panel Fadd_panel_to_panel H add_rollout Iadd_rollout_to_panel Jset_main_gfx_window Kget_glut_window_id  enable  disable   sync_live  close  show  hide Minit  GLUI&NGLUI 9  t9P H t9P / t9P  9P   9P  9P H t9P @@t 9P X 9P / 9P  9P  p9P  9P  9 _* ` 9P abU 9* d9P a 9P =t, has_limitst0 data_type 4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_high@spinnertdebugtdraw_text_only Qmouse_down_handler Rmouse_up_handler Rmouse_held_down_handler S key_handler Qspecial_handler Tactivate U disactivate Vdraw R mouse_over Qfind_word_break Qsubstring_width Vclear_substring Qfind_insertion_pt Wupdate_substring_bounds Uupdate_and_draw_text V draw_text Udraw_insertion_pt Uset_numeric_text Uupdate_x_offsets U update_size Yset_float_limits Zset_int_limits [ set_float_val T set_int_val \set_text ]get_text ^dumpc GLUI_EditText e operator= U~GLUI_EditText f __vecDelDtor UUUUUUUUUUUU"4gh GLUI_EditText   j H j  j    n* o j p j qr * tj p j =t, num_buttons kdraw lset_name m set_int_val m set_selected m draw_groupsGLUI_RadioGroup u operator= r~GLUI_RadioGroup v __vecDelDtor UUUUUUUUUUUU& wx0GLUI_RadioGroup   tz H tz / z H z   *  z ~ * z  z =t, orig_valuet0currently_insidet4 text_x_offset {mouse_down_handler |mouse_up_handler |mouse_held_down_handler }draw ~ update_size ~draw_active_area ~ draw_checked ~draw_unchecked ~draw_O8groupGLUI_RadioButton  operator= ~~GLUI_RadioButton  __vecDelDtor UUUUUUUUUUUU&<GLUI_RadioButton&GLUI_Separator    H  *      *    z= drawGLUI_Separator  operator= ~GLUI_Separator  __vecDelDtor UUUUUUUUUUUU&,GLUI_Separator ?  t? H t? / t?  ? H ?  ?   ? X ? / t?  p?  ?  @?  ? *  ?  ?* ?  ? =t,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed:\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner  __vecDelDtor UUUUUUUUUUUU".` GLUI_Spinner 4  4  4 H 4  4 *  4  4* 4  4 = set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText  __vecDelDtor UUUUUUUUUUUU& ,GLUI_StaticText  &GLUI_Listbox_Item t H t / t     H      tp t  t   t  t          *    *    = , curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator=  __vecDelDtor UUUUUUUUUUUU"! GLUI_Listbox    J textt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t H t /    H    *    *    z=t,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area `iaction_mouse_down_handler diaction_mouse_up_handler hiaction_mouse_held_down_handler liaction_special_handler piaction_draw_active_area_persp tiaction_draw_active_area_ortho x iaction_dump | iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction  __vecDelDtor UUUUUUUUUUUUUUUU.0GLUI_Mouse_Interaction   Arcball  " GLUquadric   t  H t  /          t     *      *      0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation  operator= ~GLUI_Rotation  __vecDelDtor UUUUUUUUUUUUUUUU" D GLUI_Rotation &  t&  H t&  / &   &   &   &  / &    @&  @t &   & *  &   &* &   &  t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked  iaction_mouse_down_handler  iaction_mouse_up_handler  iaction_mouse_held_down_handler  iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows  get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation  __vecDelDtor UUUUUUUUUUUUUUUU&(XGLUI_Translationut6!tt $ .filegZ:\util\glui\glui_v2\glui_panel.cpp@comp.id .drectve.debug$S 4}.text<NH " E g z        ; .bfe$.lf5e.efe{.text.file;gZ:\util\glui\glui_v2\glui.hE $-.bfe/.lfe.efe.debug$Sb.textM_ /%>.bfeB.lfe.efe.debug$SY.text'@x .debug$S ;>.fileXgZ:\util\glui\glui_v2\glui_panel.cpp BRG _strncpy .bfeJ.lfe.efe JJ O .bfeQ.lfe.efe Q:[.bfe].lf e.efe.text 8&.filegZ:\util\glui\glui_v2\glui.h ]8.bf e.lf e.ef8 e.debug$S S .debug$T i<?draw@GLUI_Panel@@UAEXHH@Z?restore_window@GLUI_Control@@QAEXH@Z?draw_name@GLUI_Control@@QAEXHH@Z__imp__glDisable@4__imp__glColor3ub@12?string_width@GLUI_Control@@QAEHPAD@Z__imp__glEnd@0__imp__glVertex2i@8__imp__glBegin@4__imp__glColor3f@12__imp__glLineWidth@4?set_to_glut_window@GLUI_Control@@QAEHXZ__fltused??AGLUI_String@@QAEAADH@Z??BGLUI_String@@QAEPADXZ??_H@YGXPAXIHP6EX0@Z@Z?set_name@GLUI_Panel@@UAEXPAD@Z?refresh@GLUI_Main@@QAEXXZ?set_type@GLUI_Panel@@QAEXH@Z_glutPostRedisplay@0?update_size@GLUI_Panel@@UAEXXZ?can_draw@GLUI_Control@@QAEHXZ /229 1042051864 100666 32794 ` LAs>xP.drectve .debug$S  HB.textG P P`.text' P`.debug$SeHB.debug$TiyHB-defaultlib:winmm.lib -defaultlib:opengl32.lib -defaultlib:glu32.lib -defaultlib:glut32.lib -defaultlib:LIBCD -defaultlib:OLDNAMES 4 -Z:\util\glui\glui_v2\msvc\Debug\glui_node.objJCMicrosoft (R) 32-bit C/C++ Optimizing Compiler Version 12.00.8168.0>  GLUI_Node::first_siblingthis5  GLUI_Node::nextthis5  GLUI_Node::prevthis=  GLUI_Node::last_siblingthisI c]#GLUI_Node::link_this_to_parent_lastthis new_parentJ [U$GLUI_Node::link_this_to_parent_firstthis new_parentJ qk$GLUI_Node::link_this_to_sibling_nextthissiblingJ qk$GLUI_Node::link_this_to_sibling_prevthissibling7 GLUI_Node::unlinkthisyGLUI_RadioGroup GLUI_Main GLUI_Listbox% _onexit_t GLUI_String !wint_toGLUI_Glut_Window RGBcGLshort GLvoid+ GLUI_Bitmap3GLUI_StdBitmaps GLboolean uGLenumGLUI_StaticText GLUI_TranslationXInt4_CB $_iobuf GLbyte GLUI_Button uGLuintSInt3_CB GLUI_Column  GLUI_RotationJInt2_CB@GLfloat GLUI_Spinneri GLUI_EditText\Int1_CBkGLUI_Master_ObjectGLUI_Mouse_Interaction fpos_t GLUI_Checkboxu GLbitfield@GLclampfAGLclampdAGLdoubleGLUI_Separator OGLUI\GLUI_Update_CB GLUI_Rollout usize_t" GLUI_NodeGLUI_Listbox_Item GLUI_Panel!wchar_t GLubyte $FILE GLUI_Control!GLushort GLUquadricObj tGLint 8_PMFNtGLsizeipva_listGLUI_RadioButton   G K   & & ^- b- 4 4 K; O; G G UQME8uEMB]UQME@ ]UQME@]UQME8uEMB]UQMExu$MUQEMHUEMU)EHUQ EMQPEMHUE]UQMExuMUQEMHUE)MQEBMUBA MUQEM]UQMEx u'MUQ EMHU:t EUQ*EH UQEMQ P EMH UEBMU]UQMExu'MUQEMH U:t EUQ*EHUQ EMQPEMHUEB MU]UQMExtMQEH J UMQ PEx tMQ EHJUMQPEMA UBE@MA] '-8>IQV^&ir{ -    4'09BJU W c o x;    G !#1 : I KYblvUEE}|MUMM M]C '#"`vector constructor iterator'__t u__st__n6__f D $D RGBc       B r g b setRGBcRGBc" GLUI_String   p, p* t       p    p        V string  operator[] operator char * GLUI_String", GLUI_String GLUI_Node           _iobuf  p   parent_node child_head child_tail next_sibling prev_sibling  first_sibling  last_sibling prev next  first_child  last_child parent link_this_to_parent_last link_this_to_parent_first link_this_to_sibling_next link_this_to_sibling_prev unlink  dump  GLUI_Node! GLUI_Nodep_ptrt_cntp_baset _flagt_filet_charbuft_bufsizp _tmpfname# _iobuf" GLUI_Bitmap %  t %& ' %& Z pixelstwth (load_from_array ) GLUI_Bitmap"* GLUI_Bitmap&GLUI_StdBitmaps , %ttt ,- / ,- >.bitmaps 0draw 1GLUI_StdBitmaps&2GLUI_StdBitmaps  4 5  7 *GLUI_Master_Object 9 tt 9: ;" GLUI_Control = GLUI ? &GLUI_Glut_Window A  B9:   8 9: D > 9: FttH I J 9: K ttM N O 9: P/ R S 9: TttttV W X 9: Y  [ u\t 9: ] \ 9: _ptt @9: at @9: c @9:  tttt 9: f 9:  @9: > glut_windows8 glut_idle_CB <add_cb_to_glut_windowgluis>,active_control>0curr_left_button_glut_menu@4active_control_gluit8glui_id_counter Cfind_glut_window Eset_glutIdleFunc G!set_left_button_glut_menu_control Lset_glutReshapeFunc Qset_glutKeyboardFunc Uset_glutSpecialFunc Zset_glutMouseFunc Eset_glutDisplayFunc ^set_glutTimerFunc Eset_glutOverlayDisplayFunc Uset_glutSpaceballMotionFunc Uset_glutSpaceballRotateFunc Lset_glutSpaceballButtonFunc Lset_glutTabletMotionFunc Zset_glutTabletButtonFunc Uset_glutMenuStatusFunc `set_glutMenuStateFunc Lset_glutButtonBoxFunc Lset_glutDialsFunc b create_glui dcreate_glui_subwindow efind_glui_by_window_id gget_viewport_area hauto_set_viewport h close_all h sync_live_all hreshape i get_version hGLUI_Master_Object*%j<GLUI_Master_Object A  Al Ftglut_window_idOglut_keyboard_CBSglut_special_CBJ glut_reshape_CBJ$glut_passive_motion_CBX( glut_mouse_CB\,glut_visibility_CBJ0glut_motion_CB84glut_display_CB\8 glut_entry_CB mGLUI_Glut_Window& n<GLUI_Glut_Window t* GLUI_Main q " GLUI_Panel s  >qr H >qr Fptt qr w qr H qr  qr V qr M qr / qr  > tqr @ pp qr >t qr  qr F tqr tmain_gfx_window_idtmouse_button_downtglut_window_idt top_level_glut_window_id>$active_control>(mouse_over_controlt, main_panelt0 curr_cursort4wt8h<flagst@closingtD parent_windowtHglui_id u find_control vfind_next_control vfind_next_control_rec vfind_next_control_ vfind_prev_control xcreate_standalone_window ycreate_subwindow zsetup_default_glut_callbacks {mouse |keyboard }special ypassive_motion yreshape ~ visibility ymotion ~entry zdisplay zidleXL glut_mouse_CBOPglut_keyboard_CBSTglut_special_CBJXglut_reshape_CB>\controlst` num_controls  add_control z GLUI_Main,d std_bitmaps ` window_name bkgd_color bkgd_color_ffonttcurr_modifiers adjust_glut_xy activate_control align_controls ~restore_draw_buffer zdisactivate_current_control {draw_raised_box {draw_lowered_box set_front_draw_buffer zpost_update_main_gfx z pack_controls zclose_internal zcheck_subwindow_position zset_ortho_projection z set_viewport zrefresh> GLUI_Main =  UUUUUUUUUUUU  @x =  =   @ =  = 4 @ =  @=  t=  t= H t= / t t=  =  = H =  t=  p t=  = V"tttt@@@ =  = tttttt =  = *  =  =* =  u =  twtht x_abst$y_abst(x_offt, y_off_topt0 y_off_bott4 contain_xt8 contain_yt< contain_wt@ contain_htDactivetH active_typetL can_activatetPspacebar_mouse_clickTuser_idXtypet\ is_containert` alignment\dcallbackhptr_val@l float_valtpenabledttint_valxfloat_array_valtstate name  text@LgluiPfonttT live_typetX live_initedt\ last_live_int@`last_live_float dlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control  ~GLUI_Control  operator=  __vecDelDtor UUUUUUUUUUUU"g, GLUI_Control" GLUI_Button   t H t / t   H       *    *    V=t,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  operator=  ~GLUI_Button  __vecDelDtor UUUUUUUUUUUU"0 GLUI_Button" GLUI_Checkbox   t H t / t     H     *    *    =t, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox  operator= ~GLUI_Checkbox  __vecDelDtor UUUUUUUUUUUU"8 GLUI_Checkbox" GLUI_Column    H  *      *    v= draw GLUI_Column  operator=  ~GLUI_Column  __vecDelDtor UUUUUUUUUUUU", GLUI_Column s  s H s  s   s  s *  s  s* s  s = draw set_name set_type  update_size GLUI_Panel  operator=  ~GLUI_Panel  __vecDelDtor UUUUUUUUUUUU" , GLUI_Panel" GLUI_Rollout    H   t H t /  *    *    st,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  operator=  ~GLUI_Rollout  __vecDelDtor UUUUUUUUUUUU"d GLUI_Rollout ?  ?   tt ?    ?   t ?  &GLUI_RadioGroup  tt\ ?  ttt\ ?  &GLUI_RadioButton  p ?  " GLUI_Listbox  ptt\ ?  tptt\ ?  " GLUI_Rotation   p@t\ !?  "tp@t\ !?  $&GLUI_Translation & pt@t\ '?  (tpt@t\ '?  *   ,?   ,?    pt\ /?  0tpt\ /?  2&GLUI_StaticText 4  5?  tp 5?  7" GLUI_EditText 9 ptt\ :?  ;tptt\ :?  =" GLUI_Spinner ?  @?  ; @?  =pt t?  Ctpt t?  E   G?  C G?  E ?    t?  pttt t?  Lq   add_column  add_column_to_panel   add_separator add_separator_to_panel add_radiogroup add_radiogroup_to_panel add_radiobutton_to_group  add_listbox add_listbox_to_panel # add_rotation %add_rotation_to_panel )add_translation +add_translation_to_panel - add_checkbox .add_checkbox_to_panel 1 add_button 3add_button_to_panel 6add_statictext 8add_statictext_to_panel < add_edittext >add_edittext_to_panel A add_spinner Badd_spinner_to_panel D add_panel Fadd_panel_to_panel H add_rollout Iadd_rollout_to_panel Jset_main_gfx_window Kget_glut_window_id  enable  disable   sync_live  close  show  hide Minit  GLUI&NGLUI 9  t9P H t9P / t9P  9P   9P  9P H t9P @@t 9P X 9P / 9P  9P  p9P  9P  9 _* ` 9P abU 9* d9P a 9P =t, has_limitst0 data_type 4 orig_textt` insertion_pttdtitle_x_offsetth text_x_offsettlsubstring_starttp substring_endtt sel_starttxsel_endt| num_periodstlast_insertion_pt@ float_low@ float_hightint_lowtint_high@spinnertdebugtdraw_text_only Qmouse_down_handler Rmouse_up_handler Rmouse_held_down_handler S key_handler Qspecial_handler Tactivate U disactivate Vdraw R mouse_over Qfind_word_break Qsubstring_width Vclear_substring Qfind_insertion_pt Wupdate_substring_bounds Uupdate_and_draw_text V draw_text Udraw_insertion_pt Uset_numeric_text Uupdate_x_offsets U update_size Yset_float_limits Zset_int_limits [ set_float_val T set_int_val \set_text ]get_text ^dumpc GLUI_EditText e operator= U~GLUI_EditText f __vecDelDtor UUUUUUUUUUUU"4gh GLUI_EditText   j H j  j    n* o j p j qr * tj p j =t, num_buttons kdraw lset_name m set_int_val m set_selected m draw_groupsGLUI_RadioGroup u operator= r~GLUI_RadioGroup v __vecDelDtor UUUUUUUUUUUU& wx0GLUI_RadioGroup   tz H tz / z H z   *  z ~ * z  z =t, orig_valuet0currently_insidet4 text_x_offset {mouse_down_handler |mouse_up_handler |mouse_held_down_handler }draw ~ update_size ~draw_active_area ~ draw_checked ~draw_unchecked ~draw_O8groupGLUI_RadioButton  operator= ~~GLUI_RadioButton  __vecDelDtor UUUUUUUUUUUU&<GLUI_RadioButton&GLUI_Separator    H  *      *    z= drawGLUI_Separator  operator= ~GLUI_Separator  __vecDelDtor UUUUUUUUUUUU&,GLUI_Separator ?  t? H t? / t?  ? H ?  ?   ? X ? / t?  p?  ?  @?  ? *  ?  ?* ?  ? =t,currently_insidet0state@4growth@8 growth_expt<last_xt@last_ytD data_typetHcallback_counttL last_int_val@Plast_float_valtTfirst_callback@X user_speed:\edittext mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler draw  draw_pressed draw_unpressed  draw_text  update_size set_float_limits set_int_limits  find_arrow do_drag  do_callbacks  draw_arrows do_click idle  needs_idle get_text  set_float_val  set_int_val  get_float_val  get_int_val increase_growth  reset_growth  set_speed GLUI_Spinner  operator=  ~GLUI_Spinner  __vecDelDtor UUUUUUUUUUUU".` GLUI_Spinner 4  4  4 H 4  4 *  4  4* 4  4 = set_text draw  draw_text  update_size  erase_textGLUI_StaticText  operator= ~GLUI_StaticText  __vecDelDtor UUUUUUUUUUUU& ,GLUI_StaticText  &GLUI_Listbox_Item t H t / t     H      tp t  t   t  t          *    *    = , curr_textX items_listt depressedt orig_valuetcurrently_insidet text_x_offsetttitle_x_offsett glut_menu_id mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler special_handler  update_size draw  mouse_over draw_active_area  set_int_val dump add_item delete_item  sort_items  do_selection increase_width get_item_ptr GLUI_Listbox  ~GLUI_Listbox  operator=  __vecDelDtor UUUUUUUUUUUU"! GLUI_Listbox    J textt@id GLUI_Listbox_Item&DGLUI_Listbox_Item.GLUI_Mouse_Interaction   t H t /    H    *    *    z=t,draw_active_area_only mouse_down_handler mouse_up_handler mouse_held_down_handler special_handler  update_size draw draw_active_area `iaction_mouse_down_handler diaction_mouse_up_handler hiaction_mouse_held_down_handler liaction_special_handler piaction_draw_active_area_persp tiaction_draw_active_area_ortho x iaction_dump | iaction_initGLUI_Mouse_Interaction  operator= ~GLUI_Mouse_Interaction  __vecDelDtor UUUUUUUUUUUUUUUU.0GLUI_Mouse_Interaction   Arcball  " GLUquadric   t  H t  /          t     *      *      0ball4quadObjt8can_spint<spinning@@damping iaction_mouse_down_handler iaction_mouse_up_handler iaction_mouse_held_down_handler iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  setup_texture  setup_lights  draw_ball  init_ball reset  needs_idle idle copy_float_array_to_ball copy_ball_to_float_array set_spin GLUI_Rotation  operator= ~GLUI_Rotation  __vecDelDtor UUUUUUUUUUUUUUUU" D GLUI_Rotation &  t&  H t&  / &   &   &   &  / &    @&  @t &   & *  &   &* &   &  t0 trans_typet4down_xt8down_y@< scale_factor@quadObjtDtrans_mouse_code@Horig_x@Lorig_y@Porig_ztTlocked  iaction_mouse_down_handler  iaction_mouse_up_handler  iaction_mouse_held_down_handler  iaction_special_handler  iaction_init iaction_draw_active_area_persp iaction_draw_active_area_ortho  iaction_dump  set_speed  setup_texture  setup_lights  draw_2d_arrow draw_2d_x_arrows draw_2d_y_arrows draw_2d_z_arrows draw_2d_xy_arrows  get_mouse_code get_z get_x get_y set_z set_x set_y  set_one_valGLUI_Translation  operator= ~GLUI_Translation  __vecDelDtor UUUUUUUUUUUUUUUU&(XGLUI_Translationut6!tt $ .filegZ:\util\glui\glui_v2\glui_node.cpp@comp.id .drectve.debug$S .textPU~  .bfe.lfe.ef e )   .bf e'.lfe.ef1e)E1  .bf1e0!.lfe.efBe2aB ! 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dlast_live_textlast_live_float_arraytfloat_array_sizet  collapsibletis_opencollapsed_nodet(hidden set_name  set_int_val  set_float_val  set_ptr_val set_float_array_val  get_float_val  get_int_val get_float_array_val  mouse_down_handler $mouse_up_handler (mouse_held_down_handler , key_handler 0special_handler 4 update_size 8idle < mouse_over @enable Ddisable Hactivate L disactivate  hide_internal unhide_internal can_draw Palign pack pack_old draw_recursive set_to_glut_window restore_window translate_and_draw_front translate_to_origin Tdraw set_font get_font  string_width  char_width  draw_name draw_box_inwards_outline draw_box  draw_bkgd_box draw_emboss_box  draw_string  draw_char draw_active_box set_to_bkgd_color set_w set_h  set_alignment  sync_live  init_live  output_live Xset_text execute_callback get_this_column_dims \ needs_idle GLUI_Control  ~GLUI_Control  operator=  __vecDelDtor UUUUUUUUUUUU"g, GLUI_Control" GLUI_Button   t H t / t   H       *    *    V=t,currently_inside mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler draw  draw_pressed draw_unpressed  draw_text  update_size GLUI_Button  operator=  ~GLUI_Button  __vecDelDtor UUUUUUUUUUUU"0 GLUI_Button" GLUI_Checkbox   t H t / t     H     *    *    =t, orig_valuet0currently_insidet4 text_x_offset mouse_down_handler mouse_up_handler mouse_held_down_handler  key_handler  update_size draw draw_active_area  draw_checked draw_unchecked draw_X draw_empty_box  set_int_val GLUI_Checkbox  operator= ~GLUI_Checkbox  __vecDelDtor UUUUUUUUUUUU"8 GLUI_Checkbox" GLUI_Column    H  *      *    v= draw GLUI_Column  operator=  ~GLUI_Column  __vecDelDtor UUUUUUUUUUUU", GLUI_Column s  s H s  s   s  s *  s  s* s  s = draw set_name set_type  update_size GLUI_Panel  operator=  ~GLUI_Panel  __vecDelDtor UUUUUUUUUUUU" , GLUI_Panel" GLUI_Rollout    H   t H t /  *    *    st,currently_insidet0initially_inside4button draw  draw_pressed draw_unpressed mouse_down_handler mouse_up_handler mouse_held_down_handler open close  update_size GLUI_Rollout  operator=  ~GLUI_Rollout  __vecDelDtor UUUUUUUUUUUU"d GLUI_Rollout ?  ?   tt ?    ?   t ?  &GLUI_RadioGroup  tt\ ?  ttt\ ?  &GLUI_RadioButton  p ?  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