


Interested in computer graphics?
Does geometric modeling interest you? Do you like rendering photorealistic
imagery? Do you like rendering artistic imagery? Have you ever thought of how
to render a communication network? What does it mean to display internet
traffic? Is doing animations fun to you? All this is part of computer graphics.
This course teaches the fundamentals, at a graduate school level, for such
activities and research projects. Major applications include:
1. Prerequisites
Students are required to have
previous C/C++ programming experience, knowledge of linear algebra, and are
recommended to have OpenGL programming experience. OpenGL will be used during
the semester and reviewed at the beginning, but students can/should learn
OpenGL on their own. The course focus is on the algorithms and applications.
2. Course work
The course work is composed of
programming assignments, exams, and interactive class participation. The
programming assignments consist of a warm-up assignment, three incremental
programming assignments and a final assignment. The exams consist of a midterm
and a final exam. Class participation will consist of active participation
during class (you be called upon) and the presentation of a mini-review to your
classmates. The mini-review will cover material previously covered in class and
will serve to help prepare you for the final exam. Course work will be easier
to manage if you keep a constant pace through the semester. This course is hard
work but you will learn a lot and have fun!
Classroom: LWSN B134
Time: MWF 4:30-5:20pm
Instructor
office hours: by
appointment
TA: Jian Cui (cui9 at purdue.edu)
TA
Office Hours:
Thursday 3-4pm in B116 or by appointment
3. Grading
Programming Assignments: 20% (assignments
0-3)
35% (final assignment)
Class
Participation:
15% (10% class-presentation, 5% active participation)
Exams:
10% (midterm)
20% (final)
-----
100% TOTAL
4. Tentative
Lecture and Assignment Schedule
August 23
Course Organization, History, Programming at Purdue
(OpenGL, GLUT, GLUI)
August 25
Cameras and Projections: Camera Models,
Single/Multi-projections
** Special TA Session on OpenGL/GLUT/GLUI in LWSN 3151A Aug 26 Thurs 6-8pm
**
August 27
Cameras and Projections: Linear Algebra
Review, Projections, Virtual Trackball
August 30
Cameras and Projections:
Omnidirectional Cameras
Assignment #0 due
September 1
Cameras and Projections:
Omnidirectional Cameras
September 3
Graphics Pipeline: rasterization,
shading, and lighting
September 6
No Classes (Labor Day)
September 8
Graphics Pipeline: advanced shading (Cg, GLSL)
September
10 Texture mapping
September
13 Colors: perception and models
Assignment #1 due
Assignment
#2 out (models.zip)
September
15 Colors: perception and models
September
17 Colors: perception and models
September
20 Colors: calibration
September
22 Spatial Hierarchies
September
24 Spatial Hierarchies
September
27 Culling
September
29 Culling
October 1
Art Gallery Problem: An look into interesting
visibility problems
Assignment #2 due
Assignment
#3 out (makepipe.zip; makepipe-src.zip)
October 4
Midterm Review
October 6
Midterm
October 8
Going over exam
October 11
No Classes (Fall Break)
October 13
Ray tracing and global illumination I:
basics and ray casting
October 15
Ray tracing and global illumination II: ray
tracing
October 18
Ray tracing and global illumination III:
distributed ray tracing
October 20
Ray tracing and global illumination IV:
radiosity
October 22
Ray tracing and global illumination V:
radiosity
Assignment #3 due
October 25
Final Project Explanation, Simplification: static vs dynamic LOD
Final
Projects Background Papers
Mid-Final-Project
Presentation Template
October 27
- Procedural
modeling: plants
October 29
Constraint solving
Final Project Selection due (by
email)
November 1
Procedural modeling: buildings and cities
[extra slide set from EG STAR 2009]
November 3
Simplification: basics, vertex clustering,
edge-collapse
November 5
Simplification: geometric simplification operators and
metrics
November 8
Images: morphing and warping
November 10
Images: morphing and warping
November 12
Images: lightfields and lumigraphs
November 15
Gaur, Garcia-Dorado, Yigit
November 17
Bohlmann, Cutler, Louis
November 19
Demir, Coffey, Burkett
November 22
Ren, Anderson, Wang
November 24
No Classes (Thanksgiving Day)
November 26
No Classes (Thanksgiving Day)
November 29
Demo Rehearsal
December 1
Project Help Session
December 3
Point-based Rendering
(dead week)
December 6
Demo Day!
December 8
Final Review I
December 10
Final Review II
(exam week)
Final Exam
see university schedule