-- CS334 (Fall 2008) --

Fundamentals of Computer Graphics

      

 

[Course Summary]

Interested in computer graphics? Does graphics, gaming, and simulations interest you? Do you like rendering photorealistic imagery? Do you like rendering artistic imagery? Is doing animations and movies fun to you? All this is part of computer graphics. This course teaches the fundamentals, at an undergraduate school level, for such activities and research projects. For more information on Computer Graphics at Purdue, checkout http://www.cs.purdue.edu/cgvlab. For last semester’s class, go to http://www.cs.purdue.edu/~aliaga/cs334-08spring.

Major applications of computer graphics include:

 

1. Prerequisites

Students are required to have previous C/C++ programming experience. Knowledge of linear algebra is strongly recommended. Previous computer graphics experience, such as OpenGL programming experience, is beneficial but not mandatory. OpenGL will be implicitly used in the course: a review of OpenGL will be indirectly given during first part of the semester.

 

 2. Course work

The course work is composed of programming assignments, exams, and interactive class participation. The programming assignments consist of a warm-up assignment, three programming assignments and a final assignment. The exams consist of a midterm and a final exam. In-class participation will consist of presenting a preview of your final assignment (schedule arranged later). Course work will be easier to manage if you keep a constant pace through the semester. This course is hard work but you will learn a lot and have fun!

 

Instructor: Daniel G. Aliaga

Classroom: Lecture – HAAS G066, PSO – HAAS G056

Time: Lecture Tue/Thur @ 9:00-10:15am, PSO Mon @ 9:30-11:20am, Tue @ 1:30-3:20pm

Office hours: by appt

TA: Nathan Andrysco (nandrysc@cs.purdue.edu)

 

3. Grading

        Programming Assignments: 35% (assignments 0-3)

                                 30% (final assignment)

        In-Class Presentations:  5%

        Exams:                   15% (midterm)

                                 15% (final)

                                 -----

                                 100% TOTAL

 

 

4. Lecture Schedule

 

Basics I

Aug 26 – Overview/Example Research in Computer Graphics

Aug 28 – Vectors, Points, Matrices

Assignment #0 out

GLUI: http://glui.sourceforge.net

GLUT: http://www.opengl.org/resources/libraries/glut

 

Basics II

Sept 2 – Vectors, Points, Matrices

Sept 4 – Perspective and Other Projections

Assignment #1 out

 

2D Processing and Graphics Pipeline

Sept 9 – 2D Image Processing [Part 1][Part 2]

                        Assignment #0 due (extension from Sept 4th because PSO on Sept 1st is on holiday)

Sept 11 – Graphics Pipeline, Rasterization

 

3D Processing and Shading

Sept 16 – Shading and Lighting [Part 1]

Sept 18 – Shading and Lighting, Texture Mapping [Part 2]

Assignment #1 due, Assignment #2 out

 

3D Processing and Shading

Sept 23 – Animation and Collisions

Sept 25 – Spatial Hierarchies

 

Ray Tracing I

Sept 30 – Ray Tracing

Oct 2 – Review

Assignment #2 due, Assignment #3 out

 

Midterm

Oct 7 – Midterm Exam

Oct 9 – Midterm Solutions

 

Ray Tracing II

Oct 14 – Fall Break

Oct 16 – Ray Tracing

 

Procedural Modeling

Oct 21 – Procedural Modeling

Oct 23 – Procedural Modeling

Assignment #3 due, Final Assignment out

 

Simplification

Oct 28 – Large-scale Modeling/Urban Modeling

Oct 30 – Simplification

 

Non-photorealistic Rendering

Nov 4 – Simplification, Impostors

Nov 6 – Non-photorealistic Rendering

 

Object Representations

Nov 11 – Meshing and Other Object Representations

Nov 13 – TBA

 

Final Project Preview

Nov 18 – Final Project Preview

Nov 20 – Final Project Preview

 

Nov 25 – Final Project Preview/TBA

Nov 27 – Thanksgiving Break

 

Final Project

Dec 2 – Review

Dec 4 – Demo Day!

                        Final Assignment due

 

Special Topics

Dec 9 – Special Topics I: Visualization (tentative)

Dec 11 – Special Topics II: Computational Geometry (tentative)

 

Final Exam

Dec 15-20 – TBA

 

 

5. More details coming soon!