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Advanced techniques for automated modeling and visualization of
complex environments such as rooms, buildings, urban scenes, and
landscapes. Topics covered are at the confluence of computer
graphics, computer vision and engineering and include: capture
technologies, acquisition device calibration, view registration,
panoramic images, 3D reconstruction from images, view morphing,
3D image warping, lightfield modeling and rendering, visual
hulls, point-based modeling and rendering, view dependent texture
mapping, and application development issues and examples.
For more information, please see:
http://www.cs.purdue.edu/homes/wjg/syllabi/690G.042.htm
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