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The objective of this course/seminar is to understand the fundamental
problems and challenges encountered when capturing, modeling, and rendering
3D structures and objects. The course covers several subjects within computer
graphics and computer science so as to provide to the student a full
understanding of the capture/model/render pipeline. From this understanding
and cross-fertilization of ideas, it is expected that students will in the
future be able to develop new and improved approaches. The course is divided
into three parts. The first part describes several capture devices, including
standard field-of-view cameras and omnidirectional cameras. The emphasis of
this section of the course is on making the student aware of the different
types of capture devices and the fundamental problems common to all. The
second part of the course describes several methods for modeling and
rendering captured data. These methods range from laser-scanning approaches,
to standard CAD modeling, to image-based approaches. The purpose of this
section of the course is on providing an understanding of the state-of-art of
current modeling and rendering research, with an emphasis on image-based
approaches. The third part of the course describes several systems issues and
display methodologies (e.g., methods for seeing objects in 3D). Throughout
the course, demonstrations and videos will be presented.
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