Department of Computer Sciences @ Purdue University
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CS 590G Capturing, Modeling, Rendering 3D Objects

The objective of this course/seminar is to understand the fundamental problems and challenges encountered when capturing, modeling, and rendering 3D structures and objects. The course covers several subjects within computer graphics and computer science so as to provide to the student a full understanding of the capture/model/render pipeline. From this understanding and cross-fertilization of ideas, it is expected that students will in the future be able to develop new and improved approaches. The course is divided into three parts. The first part describes several capture devices, including standard field-of-view cameras and omnidirectional cameras. The emphasis of this section of the course is on making the student aware of the different types of capture devices and the fundamental problems common to all. The second part of the course describes several methods for modeling and rendering captured data. These methods range from laser-scanning approaches, to standard CAD modeling, to image-based approaches. The purpose of this section of the course is on providing an understanding of the state-of-art of current modeling and rendering research, with an emphasis on image-based approaches. The third part of the course describes several systems issues and display methodologies (e.g., methods for seeing objects in 3D). Throughout the course, demonstrations and videos will be presented.

Usually Offered: Fall
Credit: 3 hours (class)
University Catalog: CS 590G
Schedule: Fall 2004
Instructor: Daniel G. Aliaga