Graphics and Education
MRT: Mixed Reality Tabletop
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The first part of our effort is
the development of the Mixed-Reality Tabletop (MRT). The MRT
is a concept where a mentor and a remote mentee can simultaneously
use the 'same' tabletop. This is accomplished through
a camera capturing an image of the tabletop and sending it to
the remote table, and a projector displaying the image received
of the remote table. "Real" objects are defined
as those that are physically located on the local table, and
"virtual" objects are those located on the remote
tabletop.

The MRT system requires significantly less infrastructure, compared
with a fully immersive virtual reality system. The users
should be unaware of the computer's operations, and remain focused
on manipulation of the real and virtual objects on the table.
The MRT does not require prior scripting or complex object modeling
for the user prior to a session. Instead, specific applications
are created for the needs of the collaborative session.
Applications are built upon the MRT Toolkit, which provides
a basic set of services that allow for connection, video transmission,
camera and projector calibration and synchronization, and compositing
of application-defined content overlays. There are two
versions of the MRT Toolkit – one is built upon Microsoft Research's
ConferenceXP, which allows multiple participants to video conference
and add other capabilities to the system, and the other is custom
built from the ground up for speed by only allowing a two-point
connection and no audio services.
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PMR: Portable Mixed Reality
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effort is an ongoing desire to create and deploy
mixed-reality applications using pen-based computing devices.
In particular, we have been developing an undergraduate course
curriculum that allows computer science students to explore
non-traditional human-computer interfaces, to implement complex
working systems, and to give them hands-on experience in developing
team projects.
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Publications
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Mixed-Reality Tabletop (MRT): A Low-Cost Teleconferencing
Framework for Mixed-Reality Applications. D.
Bekins, S. Yost, M. Garrett, J. Deutsch, W. Htay, D. Xu, D. Aliaga,
IEEE Virtual Reality,
short paper, 2006.
A Collaborative Undergraduate
Course for Pen-based Computing using Tablet PCs. D.
Aliaga, G. Rodriguez-Rivera, D. Xu, Workshop on the
Impact of Pen-based Technology, 2006.
Portable
Mixed-Reality. Poster presented at Microsoft Faculty Summit,
Seattle, WA 2005.
Mixed-Reality
Tabletop. Poster presented at Microsoft Faculty Summit , Seattle,
WA, 2004.
Mixed-Reality
Tabletop. PowerPoint presentation for Microsoft Faculty Summit ,
Seattle, WA, 2004.
Interactive Classroom Application (Video, 93MB)
Interactive Physics Application (Video, 67MB)
This
project is generously supported in part by Microsoft Research and the
Learning Experience Team (http://www.conferencexp.net)
and the Microsoft Research Tablet PC Curriculum Group.
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