CS 53100 - Computational Geometry
Computational geometry studies how to
compute with and reason about geometric objects.
The subject is playing an increasingly important role in
computer graphics, game software, geometric modeling,
geographic information systems, and many other
applications.
Course topics include
convex hull,
segment manipulations,
triangulations,
range searching,
Voronoi diagrams,
window queries,
Delaunay triangulation,
duality.
Some key algorithms are implemented.
Questions of floating-point accuracy and robust algorithm design
are considered throughout the course.
| Usually Offered: | Fall In 2007-08, Spring instead of Fall |
| Credit: | 3 hours (class) |
| Prerequisite: | CS 580 or consent of instructor |
| University Catalog: | CS 531 |
