CS 490G - Game Technology using XNA
The technologies used in game development, using managed DirectX
and C# as implementation platform. The course focuses on how to
implement games from the ground up. A substantial programming
project will be implemented by small teams.
For more information, please see
http://www.cs.purdue.edu/homes/cmh/490G/index.htm
| Homepage | http://www.cs.purdue.edu/homes/cmh/490G/index.htm |
| Usually Offered: | Spring |
| Credit: | Class 1, lab 4, cr. 3. |
| Prerequisite: | Programming proficiency |
| University Catalog: | CS 490G |
| Schedule: | Spring 2008 Instructor: Christoph Hoffmann |
