CS 490G - Game Technology using XNA
The technologies used in game development, using managed DirectX and C# as implementation platform. The course focuses on how to implement games from the ground up. A substantial programming project will be implemented by small teams. For more information, please see http://www.cs.purdue.edu/homes/cmh/490G/index.htm
Homepage http://www.cs.purdue.edu/homes/cmh/490G/index.htm
Usually Offered: Spring
Credit: Class 1, lab 4, cr. 3.
Prerequisite: Programming proficiency
University Catalog: CS 490G
Schedule: Spring 2008
Instructor: Christoph Hoffmann