CS 334 - Fundamentals of Computer Graphics
Fundamental principles and techniques of computer graphics. The course covers the basics of going from a scene representation to a raster image using OpenGL. Specific topics include coordinate manipulations, perspective, basics of illumination and shading, color models, texture maps, clipping and basic raster algorithms, fundamentals of scene constructions.
Usually Offered: Fall
In 2007-08, Spring also (taught by ECE)
Credit: 3 hours (class)
Prerequisite: CS 240 and MA 265, or consent of instructor. CS 314 is recommended
University Catalog: CS 334
Schedule: Fall 2007
Instructor: Voicu Popescu